Hyper Spinning Robo
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Hyper Spinning Robo クルンクルーン Spiiiiiiiin | |||||
![]() Appearance in EarthBound | |||||
Stats | |||||
---|---|---|---|---|---|
HP 553 |
PP 83 |
Offense 122 | |||
Defense 130 |
Speed 28 |
Guts 5 | |||
PSI strengths/weaknesses | |||||
Fire 25% |
Freeze 100% |
Flash 50% | |||
Paralysis 50% |
Brainshock 10% |
Hypnosis 50% | |||
Experience/money yields | |||||
Exp. 28866 |
Money $75 | ||||
Item drop after battle chances | |||||
Meteotite | 1/128 chance of finding | ||||
Locations | |||||
Lumine Hall |
Hyper Spinning Robos are enemies in EarthBound, being the more difficult version of the Spinning Robo and the Whirling Robo. Like their weaker counterparts, they are able to fire a beam which deals mid-level damage to a party member in battle. They can disrupt a party member's senses and are also able to use Shield β to apply to itself and another enemy in battle, unlike their counterparts. This makes the Hyper Spinning Robo a considerably grander threat than its weaker counterparts.
Text | Effect |
---|---|
Fire a beam | Deals mid-level damage to one party member |
Disrupt your senses | Causes one party member to be unable to use PSI |
Shield β | Creates a physical shield for one enemy |
EarthBound Player's Guide description
"Scientists and engineers believe that the Hyper Spinning Robot is constructed from parts of discarded record players. This dizzy robot is vulnerable to extreme cold."
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