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Doll (unused enemy)
"Doll" | ||||||||
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Stats | ||||||||
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HP 4 |
PP 0 |
Offense 3 |
Defense 5 |
Fight 1 |
Force 3 |
Speed 5 |
Strength 3 |
Wisdom 3 |
Experience/money yields | ||||||||
Exp. 1 |
Money $0 | |||||||
Locations | ||||||||
Unused | ||||||||
Description | ||||||||
{{{description}}} |
The Doll is an unused enemy in Mother, sharing its name pointer data with the used Doll enemy. It resembles a pillow, and was likely to be used in the beginning of the game, when Ninten's house was under attack by a poltergeist. Unlike a used enemy, using the Check command will not give a description of the enemy, instead only listing its Offense and Defense stats. When in battle, they only use basic attacks, and when defeated, they "Don't move anymore," a text string shared with the similar Lamp and Doll enemies. In the Mother 1+2 version of the game, while it has its own name pointer and a pointer for its Check description, they are both blank. Because palette data is stored with the encounter group rather than the enemy itself, the enemy has no colors matched to it.
Hacking subjects | ||
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Doll (unused enemy) • Gang Zombie (unused enemy) • Crooked Cop • Alkaline Man • Tiny Forest
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