テレポート / テレポーテーション
Teleport / Teleportation
Teleport in EarthBound Beginnings.
|Appears in||EarthBound Beginnings|
|None||Allows for teleportation to known towns by running in a line||3||Ninten
A psychic baby in Youngtown teaches Ninten and Ana this technique when they talk to it via Telepathy. This technique can not be used while Eve is in the party. It can, however, be used inside buildings and caves, and because of this, many players use this technique to avoid enemies. Because of the change from tile based to pixel based movement, teleporting in a straight line covers more distance and can be more cumbersome to pull off in Mother 1+2.
|α||Allows for teleportation to known areas by running in a line||2||Ness
|β||Allows for teleportation to known areas by running in a circular pattern||8||Ness
Ness is taught Teleport α after he meets Talah Rama in the monkey caves of Dusty Dunes Desert by a monkey. He later learns Teleport β after defeating his nightmare in Magicant, and obtaining the powers of the Eight Sanctuaries.
If Ness or any of his party members hit something while the technique is in progress, teleportation will be halted and they will need to try again in a larger area. The main advantage Teleport β has over Teleport α is that it requires less overworld space to perform. In EarthBound, Teleport can not be used inside caves or buildings.
|PSI in the Mother series|
PK Beam • PK Fire • PK Flash • PK Freeze • PK Ground • PK Love • PSI Rockin • PK Starstorm • PK Thunder
Lifeup • Healing • PSI Magnet • Refresh
PSIShield • PowerShield • Shield • PSI Shield • Counter • PSI Counter • Offense Up • Defense Up • QuickUp • Offense Down • Defense Down • Hypnosis • Paralysis • Brainshock • Darkness • Shield-Off • PSI-Block
Telepathy • Teleport • 4th-D Slip