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m (Tacopill moved page User:OmegaToad64/Drafts to User:Ultimate Toad/Drafts: Automatically moved page while renaming the user "OmegaToad64" to "Ultimate Toad")
 
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This page is where I pit drafts for major revisions on pages,that could take a long time to finish.
This page is where I pit drafts for major revisions on pages, or when creating new pages, that could take a long time to finish. Anyone is allowed to edit and assist with anything needed.
=Current drafts=
{{clear}}
NOTE:The following uses text taken from Wikipedia, it is only a draft and will not be used in any official article. This is solely for a certian event coming up and is not to be taken seriously.
<big><center>'''Current drafts'''</center></big>
=Undertale=
----
{{Game infobox
{{clear}}
|color=black
=Mother strategy guide=
|enname=UNDERTALE
Will get to later
|jpkana=N/A
=Hint shop=
|jptrans=
{{sprite|[[File:HintShop.png|right|100px]]}}
|image=Undertale switch boxart.jpg
The '''Hint Shop''' (also referred to as the '''Hint Stand''', {{tt|ヒント屋|Hinto ya}} in Japanese) is a shop in [[EarthBound]], selling information to aid [[the player]] in the game. It is owned by the Eagleland Hint Union,<ref>"Aren't you stuck? If you want a hint, come and get it! Eagleland Hint Union" - Sign</ref> which posts signs advertising it in various places. Upon finishing the game, the owner of the shop claims they are going out of business.<ref>"Well, I want to thank you for all the times that you used the hint shop. It's been a while since I first saw you... This is my final day in business." - Hint Shop's owner</ref> Upon speaking to the shop owner, the Hint Shop's location for that town is marked on the map.
|size=250px
|caption=Undertale's box art for the Nintendo Switch
|system={{wp|Microsoft Windows}}<br>Nintendo Switch
|genre=RPG
|rating=N/A
|publisher=Toby Fox
|developer=Toby Fox
|internationalrelease=yes
|internationalreleasedate=September 15, 2015
}}
'''Undertale''' (stylized as '''UNDERTALE''') is an indie game created by indie developer Toby Fox. The game initally released for the Microsoft Windows and since then it has been released on multiple platforms such as the Nintendo Switch. The game takes inspiration from the [[EarthBound series]] in terms of artwork and music, and even crosses over with said series with a new installment [[EarthBound: Down Under]] releasing next year.


==Plot==
There are a total of six Hint Shops in the game with the price varying depending on the location: for [[Onett]],  for [[Twoson]],  for [[Threed]], {{$}}75 for [[Fourside]], {{$}}150 for [[Summers]] and {{$}}100 for [[Scaraba]]. The hint recieved depends on the point in the game in which the hint is purchased, rather than the location of the Hint Shop itself, for instance if the hint is purchased in Onett but point in the game the player is in Fourside, the hint will be the same as if it was purchased in the latter.  
{{Spoiler}}
Undertale takes place in the Underground, a realm to where monsters, once equal to humans, were banished after war broke out between them. The Underground is sealed from the surface world by an imperfect magic barrier, the only point of entry being on Mount Ebott. A human child falls into the Underground and encounters Flowey, a sentient flower who teaches them the game's mechanics and encourages them to raise their "LV", or "LOVE", by gaining "EXP" through killing monsters. When Flowey attempts to murder the human to take their soul for himself, the human is rescued by Toriel, a motherly goat-like monster, who teaches the human to solve puzzles and survive conflict in the Underground without killing. She intends to adopt the human, wanting to protect them from Asgore Dreemurr, the king of the Underground.


The human eventually leaves Toriel to search for Asgore's castle, which contains the barrier leading to the surface world. Along the way, the human encounters several monsters, including: the skeletons Sans and Papyrus, two brothers who act as sentries for the Snowdin forest; Undyne, the head of the royal guard; Alphys, the kingdom's royal scientist; and Mettaton, a robotic television host Alphys created. Some of them are fought, with the human having to choose whether to kill them or to show mercy; should the human spare them, they may choose to become friends. During their travels, the human learns the cause of the war between humans and monsters. Asriel, the son of Asgore and Toriel, befriended the first human child who fell into the Underground and was adopted by Asgore and Toriel. One day, the child killed themselves by eating poisonous flowers. When Asriel returned their body to the humans, they attacked and fatally wounded him, resulting in Asgore declaring war. Asgore now seeks to break the barrier, which requires him to collect seven human souls, of which he has six.
==List of hints==
===[[Onett]]===
Hint fee: {{$}}35
*'''At the start of the game''': “''It seems that the citizens of Onett have been harassed by those dang street punks called the [[Sharks]]. I wonder if going and talking to [[Frank]], the leader of the Sharks, would do any good?''”
*'''Right after defeating the Sharks''': “''So, have you met [[B.H. Pirkle]], the mayor of Onett? Mayor Pirkle’s office is on the second floor of City Hall.''"
*'''After obtaining the key to the Traveling Entertainer’s Shack''': “''Go Northwest. A traveling entertainer is having some trouble getting into a locked shack…''”
*'''Immediately after unlocking the Traveling Entertainer’s Shack.''': “''You’re on your way to Giant Step, aren’t you? Just be careful, the police are pretty touchy about people, not to mention kids, going up there…''”
*'''After obtaing the melody of the [[Giant Step]]''': “''The police were here looking for you. Did you do something illegal? Head South on the street in front of my shop. You‘ll find the Onett Police Station. I think it‘s best if you turn yourself in… no matter what you may have done.''”


The game's ending depends on how the player resolved encounters with monsters. If the player killed some but not all monsters, the human arrives at Asgore's castle and learns that they also need a monster's soul to cross the barrier, forcing them to fight Asgore. Sans stops the human before their confrontation, revealing that the human's "LOVE" is an acronym for "level of violence" and "EXP" for "execution points." Sans judges the human based on the combined resolution of the encounters. The human fights Asgore, but Flowey interrupts them, killing Asgore and stealing the human souls. With the aid of the rebelling souls, the human defeats Flowey, falls unconscious, and awakens on the human side of the barrier; they receive a phone call from Sans, explaining the state of the Underground after the human's departure.
===[[Twoson]]===
Hint fee: {{$}}50
*'''Upon arriving in town''': “''Have you been to [[Apple Kid]] and [[Orange Kid]]’s houses? Their places are south of the [[Polestar Preschool]]. They are great inventors …to be. They need some financial help. If you help them …later, for sure, without fail, certainly, something wonderful will happen. Believe me, this hint is worth a lot more than you paid.''”
*'''After investing in Apple Kid''': “''If you go east from the bus stop, you will enter the [[Peaceful Rest Valley]]. If you keep going east, you will come to [[Happy Happy Village]]. You should maybe go there, unless you have something better to do?''”
*'''Upon recieving Apple Kid's call after checking the Pencil Statue and returning to Twoson''': “''You got a call from Apple Kid on your receiver phone? What are you doing here, so far away from his home? I can’t give you any hints, but I’ll keep your $50.''”
*'''After recieving the [[Pencil Eraser]] from Apple Kid in [[Burglin Park]]''': “''Have you spoken to [[Everdred]] in Burglin Park?''”
**Yes: “''What you DID talk to him? So, why are you here? Go back to the Peaceful Rest Valley.''”
**No: “''Well, well, well… that’s not good. You really should take the time out to meet Everdred.''”
*'''Upon entering Happy Happy Village for the first time''': “''Have you been to the Happy Happism headquarters at the center of Happy Happy village? Do you want to go there? Or not? What? Why can’t you make up your mind!''”
*'''After bring electrocuted by [[Carpainter]] before obtaining the [[Franklin Badge]]''': “''Do you remember seeing a little mountain cabin on the way through the Peaceful Rest Valley? There must be a cave in the Happy Happy Village that leads to that cabin.''”
*'''After obtaining the Franklin Badge and before fighting Carpainter''': “This is my business, so I’m happy to have customers. But don’t you know this is a crisis? You shouldn’t be wasting time here. Anyway, I’ll keep your $50.”
*'''After defeating Carpainter but before rescuing [[Paula]]''': “''You know that Paula is in the mountain cabin, right? By rescuing her, you actually rescue yourself.''”
*'''After rescuing Paula''': “''Paula’s father at the Polestar Preschool must be really worried. You should be considerate of a father’s feelings toward his daughter. He’s only human, y’know!''”
*'''After taking Paula to her father and before speaking to Everdred''': “''Go and see Everdred, the boss of Burglin Park. Just trust me…you go see him.''”
*'''After recieving the Wad of bills from Everdred''': “''The [[Runaway Five]], the band at the Chaos Theater, is up to their eyes in debt. Could anyone pay off their debt for them?''”
*'''After freeing the Runaway Five from their dept''': “''I don’t think there is anything else you need to do in this town. It’s okay of you stay, but it’s really okay if you leave…''”
===[[Threed]]===
Hint fee: {{$}}60
*'''After exiting the Runaway Five's bus/After defeating the [[Boogey Tent]] but before recieving Apple Kid's call''': “''There’s a tunnel northwest of this town. There are two guard zombies that hang out at the entrance. They are actually pretty nice guys… It might be a good idea to meet those guys…But it’s quite all right if you don’t…Though I think that you really ought to go there.''”
*'''After being spotted by the two guard zombies''': “''So, how are you doin’ kid? If you’re tired, you should go to the hotel and rest.''”
*'''Upon [[Jeff]] joining the party''': “''Do you know about that mysterious tent that appeared at the south end of town? I don’t know, but…it looks kinda… strange…''”
*'''After obtaining the Zombie Paper''': “Zombie Paper only works well in a tent.” “After you set the paper in a tent, go to the hotel and put your dogs up.” What, didn’t you read the Zombie paper instructions?”
*'''After setting the Zombie Paper in the circus tent and spending the night in the hotel''': “''There’s an underground path northwest of this town. Those guard zombies should be gone now.''”
*'''After defeating [[Mini Barf]] blocking the cave exit leading the way to [[Saturn Valley]] and [[Grapefruit Falls]]''': “''♩Saturn Valley is very nice! You should go at least once or twice♩''”
*'''Immediately upon entering Saturn Valley''': “''It seems like you don’t know what to do in Saturn Valley. The [[Mr. Saturn]] on the second floor of the cave should be able to tell you a password to get you into the secret base. Now that sounds like some handy info!''”
*'''After recieving the Mr. Saturn's wait three minutes "password" but before entering [[Belch's Base]]''': “''Mr. Saturn must have told you to wait for three minutes in front of the waterfall. What? You don’t know where the waterfall is? The waterfall is actually named Grapefruit Falls. After you exit the tunnel that begins in the Threed graveyard, go to the north. You certainly now about the cave to Saturn Valley that is then on your right. But… you should not go in that cave. Keep going straight north. You’ll eventually come to the Grapefruit Falls. Then, wait patiently for three minutes.''”
*'''After entering [[Belch's Base]] at least once''': “''How about this for some extra special help—I’ll teach you some great tactics for dealing with Belch. Belch really loves Fly Honey, from what I’ve heard. Therefore, you should use the Fly Honey during battle.''”
*'''


If the player instead kills no monsters and has completed a previous playthrough of the game, Flowey is revealed to be a reincarnation of Asriel, created as part of Alphys's experiments. Toriel intervenes before the human fights Asgore and is joined by the other monsters the human has befriended. Flowey ambushes the group, using the souls of all the monsters to take an older Asriel's form to fight the human. The human connects with their new friends during the fight, eventually triumphing. Asriel reverts to his child form, destroys the barrier, and expresses his remorse to the others before leaving. The human falls unconscious and is awoken to see their friends surrounding them, with the knowledge of the human's name – Frisk. The monsters reintegrate with the humans on the surface, while Frisk has the option of accepting Toriel as their adoptive mother.
==References==
 
{{reflist}}
Another ending ensues if the player kills all monsters, in which Frisk becomes influenced by Chara, the fallen human child whose body Asriel attempted to return. When Frisk reaches Asgore's castle, Sans attempts to stop them, but Frisk kills him. Flowey kills Asgore in an attempt to get mercy, but Frisk executes Flowey anyway. The fallen human child assumes control and, with or without the player's consent, destroys the universe. To enable further replays of the game, Frisk must first give their soul to the fallen human child in exchange for restoring the universe, which will permanently alter every subsequent Pacifist run.
 
==Characters==
{{Construction}}
*[[Frisk]]: The main character. Frisk is a child who fell into the Underground and embarks on a journey to return to the surface.
 
==Battle==
The two was the player encounters enemies are through random encounters or scripted events. The enemies fire attacks a heart the represents the player's soul, the player must move the heart around in order to avoid the attacks. The player has the option of attacking the enemy which involves timed button presses. The ACT command allows the player to perform various actions depending on the enemy.
 
Enemies will speak in battle to express their feelings and actions to the player. Enemy attacks change based on how players interact with them: should players choose non-violent options, enemy attacks are easy, whereas they become difficult if players choose violent options. If the player uses the right actions to respond to the enemy, or attacks them until they have low HP (but still alive) they can choose to spare them and end the fight without killing them. For some boss encounters to be completed peacefully, the player is required to survive until the character they are facing has finished their dialogue. The game features multiple story branches and endings depending on whether players choose to kill or spare their enemies; and as such, it is possible to clear the game without killing a single enemy.
 
==Reception==
Undertale quickly gained massive success upon its release and was quickly considered a cult video game by numerous publications much like EarthBound. The game was acclaimed for its thematic material, intuitive combat system, musical score, originality, story, dialogue, and characters. The game sold over one million copies and was nominated for multiple accolades and awards, with several gaming publications calling Undertale the game of the year.
 
Many fans have noted the many similarities between this game and the EarthBound series. Some fans consider Undertale to be the spiritual successor to the EarthBound series with many EarthBound fans giving Undertale praise for its similarities.
 
=Frisk=
{{Character infobox
|color=purple
|enname=Frisk
|jpkana=
|jptrans=
|image=Frisk sprite.png
|size=200px
|caption=Frisk's in game sprite from [[Undertale]]
|gender=Unspecified
|games=[[Undertale]]<br>[[EarthBound: Down Under]]
|town=Surface
|relatives=[[Ninten]] (biological father)<br>[[Ana]] (biological mother)<br>[[Toriel]] (adoptive mother)
|travelparty=None (Undertale)<br>[[Ness]] (EarthBound: Down Under)
|nonPSIspecial=Mercy
}}
'''Frisk''' is the main protagonist of [[Undertale]], and one of the two main protagonists of [[EarthBound: Down Under]] the other being [[Ness]]. Frisk is a child who fell into the Underground, being the last of the eight humans to do so, after traveling to Mt. Ebott in [[Onett]].
 
Frisk is not the "fallen human" whom the player names at the beginning of Undertale, but Frisk's name is only revealed in the True Pacifist Route.
 
==Biography==
Frisk has long brown straight hair, a blue sweater with purple stripes, blue pants, and brown shoes. Frisk is designed to be a "gender neutral" character, meaning Frisk has no specific gender assigned to them and design wise can be interpreted as either male or female.
 
Frisk's eyes appear to be closed into a straight horizontal line, and their mouth is closed in a similar manner.Though Frisk does not show much expression in the overworld, NPCs often describe Frisk's expressions.
 
===Personality and other characteristics===
Frisk's personality is left ambiguous, allowing the player to decide what pesonality Frisk has. Depending on their actions, players can interpret Frisk as merciful and kind or merciless and violent. Some NPCs emphasize Frisk's kindness, understanding, and grace in the epilogue.
 
Frisk also has the silent protagonist trait, as Frisk never speaks any dialog. NPCs display ellipses ("...") above their heads when speaking to Frisk to show that they are listening to Frisk, and some NPCs respond to questions that Frisk asks.
 
==In Undetale==
{{Spoiler}}
 
===Neutral Route===
 
Flowey attempts to kill Frisk after he pretends to offer honest advice. Toriel intervenes, hits Flowey with fire magic, and serves as a guide to the Ruins. At the end of a long room, Toriel asks Frisk to wait for her to return and states that she has errands to do. To be safe, Toriel gives Frisk a cell phone to call her with.
 
Frisk travels through the remaining puzzles in the Ruins and eventually arrives at Toriel's home. They ask Toriel "how to exit the RUINS," which prompts Toriel to destroy the Ruins's exit. Toriel then battles Frisk because she wants them to prove that they can survive outside of the Ruins.
 
Then, Frisk meets Sans and Papyrus in Snowdin Forest. The brothers set up traps and puzzles in an attempt to capture Frisk. After passing through Snowdin, Papyrus battles Frisk.
 
Undyne, the head of the Royal Guard, pursues Frisk throughout Waterfall. Monster Kid often saves Frisk from Undyne by accident because they are so excited to see Undyne in action. After a chase scene, Undyne destroys a bridge that Frisk is standing on, and Frisk falls into the garbage dump. Before they get up, they recall a memory from the first human. In the garbage dump, Mad Dummy battles Frisk because Frisk mistreated their cousin, Dummy, in the Ruins. At the end of Waterfall, Undyne battles Frisk after she gives an abridged monologue atop a crag.
 
After entering Hotland, Frisk enters a lab and meets Alphys and Mettaton. Alphys tells Frisk that she is not a bad guy, and Mettaton interrupts them with a quiz show. Alphys gives Frisk an upgraded cell phone after the quiz show concludes, and she says that she will guide Frisk through Hotland and the CORE. Before his battle at the end of the CORE, Mettaton reveals that Alphys had created all of the traps in Hotland in an attempt to endear herself to Frisk. He then transforms into Mettaton EX and battles Frisk.
 
While passing through New Home, the capital of the Underground, Frisk learns the story of Asgore and Toriel's children from passing monsters. Then, Sans judges Frisk in the final corridor and explains the meaning of LOVE and EXP. He also emphasizes Frisk's importance in the fate of the world.
 
====Escape====
 
Frisk enters the Throne Room and finds Asgore, who tries to make small talk, only to realize their fated confrontation. The two walk to the Barrier and Asgore gives Frisk one last opportunity to leave before fighting.
 
Just before the fight, Asgore shows the six collected human SOULs, preparing the containment process after the battle. Right before the fight starts, Asgore destroys the MERCY button with his trident, making it impossible to spare or flee. However, at the fight's conclusion, Frisk can explicitly choose whether to spare or kill Asgore. Regardless of the choice made, Flowey appears, destroys Asgore's SOUL and takes the human SOULs. The game then abruptly closes.
 
After reopening the game, Frisk finds that Flowey has saved his own game over the SAVE file, having gained the power to do so with the stolen human SOULs. Loading Flowey's game, Frisk confronts a powered up Flowey and defiantly steps forward, entering an initially hopeless battle with him.
 
After Frisk calls for help several times, the stolen SOULs begin to revolt: first, they heal Frisk, and then they weaken Flowey, leaving him vulnerable to destruction. After reducing his HP to 0 and listening to his monologue, the SOULs remove Flowey's ability to SAVE or LOAD. After this, the SOULs leave Frisk and Flowey alone. At this point, there is an option to kill or spare a weakened Flowey before leaving the Underground, return to the surface, and end their journey.
 
After leaving the Underground, Frisk receives a call from Sans, who leaves a message about what happened to the Underground after Asgore died. This varies based on what monsters were killed and what friendships were completed.
 
===Genocide Route===
Killing all enemies will result in the Genocide Route. While traversing the Genocide Route, many characters comment on the protagonist's creepy smile. Sanscomments that it would be great if the protagonist continued pretending to be a human, and Asgore inquires what kind of monster the protagonist is.
 
At the end of the Ruins and when going through New Home, Flowey determines that the protagonist is empty inside, just like himself. He concludes that the protagonist is Chara, and informs them of a plan he has to become omnipotent.
 
Chara seems to be in control of the protagonist's scripted sequences, as the sequences in the Genocide Route differ from the Neutral and True Pacifist Routes. Instead of following commands of other NPCs, the protagonist defies them as Chara seems to become corrupt while the route progresses. The first example of defiance occurs when the protagonist ignores Sans's request to hide behind the conveniently shaped lamp; the last is when the protagonist kills Flowey after the player presses Z or Enter on their keyboard before Chara makes their appearance.
 
The only instance in the game where Chara makes an in-person physical appearance is at the end of the Genocide Route. They appear as an overworld sprite and speak into the fourth wall. Chara could be speaking directly to the player in this sequence.
 
After this appearance, Chara reveals that the protagonist's "human soul" and "determination" were the cause of their reincarnation and that the merciless events that occurred during the route lead Chara to realize that the "purpose" of their awakening was power. Chara states they are the embodiment of the feeling received whenever STATSincrease and proposes erasing the world and moving on to the next.
 
The protagonist is given the choices to "ERASE" the world, or "DO NOT." Both choices lead to the same result.
 
If the protagonist chooses to "ERASE," Chara calls the protagonist "a great partner." Additionally, their eyes widen, and Chara says to the protagonist that they will be "together forever."If the protagonist chooses "DO NOT," Chara seems confused, they then seem to shake it off and Chara's eyes widen, saying the protagonist was never in control. Afterward, a jump scare occurs, in which Chara approaches the screen with twisted laughter. The screen (or game window) shakes while a loud droning sound loops in the background.
 
After the protagonist makes their choice, an attack animation occurs, followed by red "9"s covering the screen. The game is forced into windowed mode and shakes similarly to a monster's death animation as the game closes. The player cannot exit the game before the crash unless they use their OS's Task Manager or Force Quit (on Mac.)
 
Upon reopening the game, the screen is black and accompanied by a sound similar to howling wind. After 10 minutes, Chara speaks to the protagonist and is doubtful yet intrigued at the fact that the player wants to go back to the game's world. They remind the player that their actions caused the world's destruction, and after they ask the protagonist if they think they are above consequences, Chara offers to restore the world in exchange for something, later revealed to be the protagonist's SOUL.
 
If the protagonist agrees to this trade, the world is restored, but the True Pacifist ending is permanently altered. Refusing this offer causes Chara to abandon the protagonist, only to offer the same choice again after the game is restarted and another 10 minutes elapse.
 
===True Pacifist Route===
 
To complete the True Pacifist Route, Frisk must have first completed the Neutral Route.
 
If Frisk has completed the Neutral Route without gaining any EXP or LV (i.e. without killing anyone), it is possible to backtrack in the existing SAVE file to complete any missing friendships, then achieve the True Pacifist ending.
 
If Frisk acquires any EXP or LV, they have to reset the game to reach the True Pacifist Ending.
 
====Friendships====
 
While Frisk befriends many of the monsters in the Underground, only the Undyne, Papyrus, and Alphys friendships are necessary to achieve the True Pacifist Ending.
 
Frisk gains Toriel's friendship by sparing her, but she does not make another appearance until the end of the route.
 
Frisk wins Sans's friendship by sparing Papyrus, and can optionally hang out with him twice (first at Grillby's and then at the MTT Resort.)
 
Frisk gains Papyrus's friendship by visiting him at his home and hanging out or dating him.
 
Napstablook can be befriended by smiling at them in the Ruins and hanging out with them at their house.
 
If Frisk chooses to give Undyne some water after being pursued, Undyne can be befriended. Otherwise, a reset is needed to achieve Undyne's trust and friendship. Frisk visits Undyne with Papyrus's help, and Undyne gets "revenge" by trying to befriend Frisk and become "besties", setting her house on fire in the process. She tries to fight Frisk to regain honor but realizes that Frisk is a "wimpy loser with a big heart" just like Asgore and decides to be friends.
 
Mettaton can be befriended by sparing him, which can be done by getting his ratings to 12000 (10000 if his arms and legs have fallen off) in his battle at the end of the CORE.
 
Undyne, having been encouraged to send a love letter to Alphys, gives the letter to Frisk, who delivers it to Alphys. This results in a date sequence with Alphys in which she and Undyne realize their feelings for each other and Alphys begins to come to terms with her past mistakes.
 
After befriending Alphys, Papyrus recommends traveling to Alphys's lab. In the lab, there is a letter on the floor that, when picked up, reads a monologue and the instructions needed to proceed to learn "the truth." Walking through the bathroom door reveals an elevator which goes down to the True Lab after a malfunction.
 
Frisk proceeds to explore the True Lab and along the way learns of Alphys's failed experiments (amalgamates) with determination and also about the origin of Flowey. After exploring the True Lab and talking to Alphys, she gains the confidence to reveal the truth about her experiments to the rest of the Underground. While attempting to leave, Frisk receives a phone call in the elevator from an unknown voice. The elevator immediately and forcibly brings Frisk to New Home.
 
====Barrier====
 
After returning to the throne room and confronting Asgore again, the pre-fight dialogue is interrupted by Toriel, who stops Asgore from fighting Frisk. Toriel is immediately followed by the other main characters who encourage everyone to get along. However, in a surprise twist, Papyrus reveals that it was "a tiny flower" who told him to bring everyone there.
 
Immediately after this reveal, Flowey appears, having stolen the SOULs of the six other humans. He attempts to kill Frisk, but Undyne, Toriel, Alphys, Asgore, Sans, and Papyrus use their power to block Flowey's finishing blows. Directly after this, all of the Underground's monsters arrive to encourage Frisk in the fight against Flowey. However, Flowey reveals that this has what he wanted all along so that he could absorb the souls of all the monsters in the Underground along with the six human SOULs.
 
Due to the immense power gained from the six human SOULs and all of the monster SOULs, Flowey can transform into his true form, and just before the fight begins it is revealed that he is actually Asriel Dreemurr.
 
During this fight, Frisk is invincible, and any hit that would normally result in death instead causes the heart to split, but reform back together. The first time this happens, it is accompanied by the text "but it refused." After stalling for long enough, Asriel transforms again. At this point, Frisk can feel the souls of Toriel, Asgore, Alphys, Undyne, Papyrus, and Sans within Asriel and the ACT button changes to SAVE to represent the act of freeing everyone's souls. This is accomplished by completing a short sequence of ACT options to restore the memory of each lost soul after selecting the said lost soul of a chosen character.
 
After saving each monster, Frisk realizes that there is still one more person to save. After choosing to save "someone else," Asriel's memories of the first human (who strongly resembled Frisk) begin to play in a slideshow style. It is then revealed this "someone else" is Asriel himself. After this, Asriel starts to feel the love the monsters feel for Frisk through the souls he has absorbed, and slowly loses the will to fight as he is overcome with his fear of dying alone.
 
After reverting to his child form, Asriel learns Frisk's name. He apologizes for hurting everybody, and Frisk can choose to forgive or not forgive Asriel. Regardless of the choice made, Asriel destroys the barrier using the power of all of the SOULs before releasing them. Knowing that he will turn back to a flower without the power of the SOULs to sustain him, Asriel says one last goodbye to Frisk before leaving. At this point, there is a choice to hug Asriel or do nothing.
 
====Freedom====
 
After the scene with Asriel finishes, Frisk wakes up in front of Toriel, Sans, Papyrus, Undyne, Alphys and Asgore. While the monsters remember little about Flowey and nothing about his incarnation as Asriel, they do know Frisk's name. At this point, Frisk can backtrack through the Underground and talk to the other monsters, before returning to the surface.
 
Backtracking to the very first room in Undertale reveals that Asriel is tending to the flowers. Asriel asks about Frisk's desire to travel up Mt. Ebott in the first place. Receiving no answer, Asriel lists off foolishness or fate as possible motives, but comes to the conclusion that "only you (Frisk) know the answer."
 
After passing through the final door to the surface, Frisk leaves the Underground with friends. Asgore offers Frisk the chance to be the monsters' ambassador to the humans. Most of the main monster cast then leave, except for Toriel, who asks about Frisk's plans. At this point, Frisk can choose to stay with Toriel or to go elsewhere.
 
After choosing to stay with Toriel, the ending scene shows Toriel bringing a slice of pie to Frisk's bedroom. Otherwise, if Frisk has "places to go," the game ends with a group photo of the main monster cast with Frisk in the middle.
 
==In EarthBound: Down Under==
{{Future release}}
What has currently been revealed is that the story takes place after the "True Pacifist Route". Frisk returns to the surface with everyone who was freed. However, the seven human souls were scattered after [[Porky Minch]] stole and used them to revive [[Giygas]]. Frisk then teams up with Ness to travel between the surface and Underground, to find the seven souls that were scattered in the form of melodies, along with the hidden eighth soul, to stop Porky and Giygas from banishing everyone into the Underground.
 
==In {{s|Super Smash Bros.}}==
Frisk was announced as the second DLC fighter in the Fighter Pass vol. 2. Frisk will be releasing in July 2020, shortly after the unnamed {{sw|ARMS}} fighter.

Latest revision as of 20:46, 22 March 2023

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Mother strategy guide

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Hint shop

HintShop.png

The Hint Shop (also referred to as the Hint Stand, ヒント屋 in Japanese) is a shop in EarthBound, selling information to aid the player in the game. It is owned by the Eagleland Hint Union,[1] which posts signs advertising it in various places. Upon finishing the game, the owner of the shop claims they are going out of business.[2] Upon speaking to the shop owner, the Hint Shop's location for that town is marked on the map.

There are a total of six Hint Shops in the game with the price varying depending on the location: for Onett, for Twoson, for Threed, $75 for Fourside, $150 for Summers and $100 for Scaraba. The hint recieved depends on the point in the game in which the hint is purchased, rather than the location of the Hint Shop itself, for instance if the hint is purchased in Onett but point in the game the player is in Fourside, the hint will be the same as if it was purchased in the latter.

List of hints

Onett

Hint fee: $35

  • At the start of the game: “It seems that the citizens of Onett have been harassed by those dang street punks called the Sharks. I wonder if going and talking to Frank, the leader of the Sharks, would do any good?
  • Right after defeating the Sharks: “So, have you met B.H. Pirkle, the mayor of Onett? Mayor Pirkle’s office is on the second floor of City Hall."
  • After obtaining the key to the Traveling Entertainer’s Shack: “Go Northwest. A traveling entertainer is having some trouble getting into a locked shack…
  • Immediately after unlocking the Traveling Entertainer’s Shack.: “You’re on your way to Giant Step, aren’t you? Just be careful, the police are pretty touchy about people, not to mention kids, going up there…
  • After obtaing the melody of the Giant Step: “The police were here looking for you. Did you do something illegal? Head South on the street in front of my shop. You‘ll find the Onett Police Station. I think it‘s best if you turn yourself in… no matter what you may have done.

Twoson

Hint fee: $50

  • Upon arriving in town: “Have you been to Apple Kid and Orange Kid’s houses? Their places are south of the Polestar Preschool. They are great inventors …to be. They need some financial help. If you help them …later, for sure, without fail, certainly, something wonderful will happen. Believe me, this hint is worth a lot more than you paid.
  • After investing in Apple Kid: “If you go east from the bus stop, you will enter the Peaceful Rest Valley. If you keep going east, you will come to Happy Happy Village. You should maybe go there, unless you have something better to do?
  • Upon recieving Apple Kid's call after checking the Pencil Statue and returning to Twoson: “You got a call from Apple Kid on your receiver phone? What are you doing here, so far away from his home? I can’t give you any hints, but I’ll keep your $50.
  • After recieving the Pencil Eraser from Apple Kid in Burglin Park: “Have you spoken to Everdred in Burglin Park?
    • Yes: “What you DID talk to him? So, why are you here? Go back to the Peaceful Rest Valley.
    • No: “Well, well, well… that’s not good. You really should take the time out to meet Everdred.
  • Upon entering Happy Happy Village for the first time: “Have you been to the Happy Happism headquarters at the center of Happy Happy village? Do you want to go there? Or not? What? Why can’t you make up your mind!
  • After bring electrocuted by Carpainter before obtaining the Franklin Badge: “Do you remember seeing a little mountain cabin on the way through the Peaceful Rest Valley? There must be a cave in the Happy Happy Village that leads to that cabin.
  • After obtaining the Franklin Badge and before fighting Carpainter: “This is my business, so I’m happy to have customers. But don’t you know this is a crisis? You shouldn’t be wasting time here. Anyway, I’ll keep your $50.”
  • After defeating Carpainter but before rescuing Paula: “You know that Paula is in the mountain cabin, right? By rescuing her, you actually rescue yourself.
  • After rescuing Paula: “Paula’s father at the Polestar Preschool must be really worried. You should be considerate of a father’s feelings toward his daughter. He’s only human, y’know!
  • After taking Paula to her father and before speaking to Everdred: “Go and see Everdred, the boss of Burglin Park. Just trust me…you go see him.
  • After recieving the Wad of bills from Everdred: “The Runaway Five, the band at the Chaos Theater, is up to their eyes in debt. Could anyone pay off their debt for them?
  • After freeing the Runaway Five from their dept: “I don’t think there is anything else you need to do in this town. It’s okay of you stay, but it’s really okay if you leave…

Threed

Hint fee: $60

  • After exiting the Runaway Five's bus/After defeating the Boogey Tent but before recieving Apple Kid's call: “There’s a tunnel northwest of this town. There are two guard zombies that hang out at the entrance. They are actually pretty nice guys… It might be a good idea to meet those guys…But it’s quite all right if you don’t…Though I think that you really ought to go there.
  • After being spotted by the two guard zombies: “So, how are you doin’ kid? If you’re tired, you should go to the hotel and rest.
  • Upon Jeff joining the party: “Do you know about that mysterious tent that appeared at the south end of town? I don’t know, but…it looks kinda… strange…
  • After obtaining the Zombie Paper: “Zombie Paper only works well in a tent.” “After you set the paper in a tent, go to the hotel and put your dogs up.” What, didn’t you read the Zombie paper instructions?”
  • After setting the Zombie Paper in the circus tent and spending the night in the hotel: “There’s an underground path northwest of this town. Those guard zombies should be gone now.
  • After defeating Mini Barf blocking the cave exit leading the way to Saturn Valley and Grapefruit Falls: “♩Saturn Valley is very nice! You should go at least once or twice♩
  • Immediately upon entering Saturn Valley: “It seems like you don’t know what to do in Saturn Valley. The Mr. Saturn on the second floor of the cave should be able to tell you a password to get you into the secret base. Now that sounds like some handy info!
  • After recieving the Mr. Saturn's wait three minutes "password" but before entering Belch's Base: “Mr. Saturn must have told you to wait for three minutes in front of the waterfall. What? You don’t know where the waterfall is? The waterfall is actually named Grapefruit Falls. After you exit the tunnel that begins in the Threed graveyard, go to the north. You certainly now about the cave to Saturn Valley that is then on your right. But… you should not go in that cave. Keep going straight north. You’ll eventually come to the Grapefruit Falls. Then, wait patiently for three minutes.
  • After entering Belch's Base at least once: “How about this for some extra special help—I’ll teach you some great tactics for dealing with Belch. Belch really loves Fly Honey, from what I’ve heard. Therefore, you should use the Fly Honey during battle.

References

  1. "Aren't you stuck? If you want a hint, come and get it! Eagleland Hint Union" - Sign
  2. "Well, I want to thank you for all the times that you used the hint shop. It's been a while since I first saw you... This is my final day in business." - Hint Shop's owner