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WikiBound talk:Community portal

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Revision as of 23:42, 3 August 2011 by Tina (talk | contribs) (→‎Dwindling activity: new section)
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Some consistency-related things

There are just a couple of instances where I'd like to know what would be overall more preferred. First of all, I'm wondering how the pronunciation of the Japanese should be implemented on the pages, as the jptranslation section of the infoboxes obviously are for translation of the names rather than how their Japanese ones are pronounced (I've mainly been using the tt template as for now, though I'd just like to be sure about this, as it wouldn't really be that neat if I ended up adding it to a couple of hundred pages, just to later have to change them again :V).

Then som more minor things that have been sorta subconsciously bothering me. When it comes to character sprites and the like, should their shadows be kept when adding the sprite to the wiki, or be omitted? I've noticed that it's pretty mixed when it comes to this; all of the M3 enemy sprites do for example not have shadows due to the Starmen.net guide having omitted them, while all of the EB ones have. Also, I'm assuming that the size of the sprites preferably would correspond with their in-game appearance, one pixel there equals one pixel here, that is?

And lastly, something ridiculously minor. Should the in-game descriptions for the items and enemies have quotation marks added to them or not? It's pretty even there when it comes to how it has been applied thus far, so I'd like to know whether I should idealize killing them or adding them. =B

That'd be all from nitpicky me. Sun Braid signing out. Sun Braid 21:02, 3 July 2011 (EDT)

Transliteration of Japanese doesn't sound like a bad idea, actually. Though since everything's in hiragana and katakana, which is pretty simple to just use a chart to read it... reading from a tooltip is much easier for someone who doesn't know Japanese and is curious, though. TT-ifying them sounds like the best way to go for this.
As far as sprites go, I think with shadow and their usual size (not 2x or anything) is the best way to go. Though sometimes stuff looks better without the shadow (like I took off the shadow on the Arrow Lizard) eehhh, still- nothing doesn't have a shadow ingame afaik, so that's the way it's supposed to look.
And then for quotation marks, I'd keep them, since it adds clarification that it's a description from the game... →Tinā δ 21:47, 3 July 2011 (EDT)

Shops and stuff

For places with a lot of shops, I was thinking I could have a picture of the shop owner or something off to the side... somewhere. It might look nicer, IMO. Multus 17:47, 16 July 2011 (EDT)

Yeah, a better shop table needs to be made pretty badly, heh. I was thinking of making one like the shop menu (for each respective game)... though I like the idea of having the shop owner sprite there somewhere, it clarifies things a lot for places like department stores and Burglin Park. →Tinā δ 00:03, 17 July 2011 (EDT)

Catchall template?

Would it be possible to have a color selectable infobox-like template with no specific usage and a few optional rows? It could work out nicely for something that doesn't fit well with any specific template... Multus 23:13, 17 July 2011 (EDT)

I imported Template:Infobox from SmashWiki a while ago for that very reason, though it's kinda a mess to use. Miles (talk) 10:38, 18 July 2011 (EDT)
Yeah. I think I might take some time a little bit later to make a rounded one similar to the ones we use for locations and enemies, if nobody minds I mean. Multus 13:44, 18 July 2011 (EDT)

Dwindling activity

Hello! I am posting here to notify you all that lurk recent changes that I have not abandoned ship! I've been bogged down by drawing and sewing projects and haven't been able to work on the wiki at all. Rest assured, though, I'm still checking this place multiple times every day. However, I do have my priorities, and sadly art comes before editing time. I will have to think of something for you guys to work on-- since everyone always seems to focus on creating new pages instead of expanding the current ones. There's only so much for one to create about three games, after all.

There's always high points of activity and low points of activity, I guess? →Tinā δ 19:42, 3 August 2011 (EDT)