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Difference between revisions of "Template:Enemy infobox/EB/doc"
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(don't want to make it seem like fire and freeze always share the same damage percentage...) |
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|brainshock= | |brainshock= | ||
|hypnosis= | |hypnosis= | ||
|exp= | |||
|money= | |||
|itemdrop= | |itemdrop= | ||
|item= | |item= | ||
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*brainshock = The chance of [[Brainshock]] succeeding. | *brainshock = The chance of [[Brainshock]] succeeding. | ||
*hypnosis = The chance of [[Hypnosis]] succeeding. | *hypnosis = The chance of [[Hypnosis]] succeeding. | ||
*exp = The amount of exp. the enemy will give after defeated. | |||
*money = The amount of money ($) the enemy will give after defeated. | |||
*itemdrop = If the enemy can drop a present after battle, put yes here. Otherwise, omit the field entirely. | *itemdrop = If the enemy can drop a present after battle, put yes here. Otherwise, omit the field entirely. | ||
*item = If 'itemdrop' is set to 'yes', then specify the item dropped here. | *item = If 'itemdrop' is set to 'yes', then specify the item dropped here. | ||
*itempercent = If 'itemdrop' is set to 'yes', then specify the chance of obtaining the present after battle here. EarthBound determines present chances out of 128, so it'll be ?/128.<noinclude>[[Category:Documentation|{{PAGENAME}}]]</noinclude> | *itempercent = If 'itemdrop' is set to 'yes', then specify the chance of obtaining the present after battle here. EarthBound determines present chances out of 128, so it'll be ?/128.<noinclude>[[Category:Documentation|{{PAGENAME}}]]</noinclude> |
Revision as of 23:27, 22 October 2010
{{Enemy infobox/EB |enname= |jpkana= |jptrans= |image= |size= |HP= |PP= |offense= |defense= |speed= |guts= |fire= |freeze= |flash= |paralysis= |brainshock= |hypnosis= |exp= |money= |itemdrop= |item= |itempercent= }}
This is an enemy infobox for Earthbound. Because Mother and Mother 3 have different stats and different ways of handling PSI effectiveness, this template cannot be used for enemies exclusive to those two games.
The parameters in order and in detail:
- enname = The enemy's name in EarthBound
- jpkana = Japanese kana in Mother 2
- jptrans = Japanese translation of the name (not the transliteration! the translation)
- image = Preferably the in-battle sprite- although for a couple random enemies there is official art, however, that can easily go as a thumbnail in the article itself. Best to keep things consistent with the in-battle sprites.
- size = If the image needs to be resized, then put a size here (ex: 50px). However, since sprites aren't something that needs resizing often, you can just put a caption or something here instead. It'll just appear when someone hovers over the image.
- HP = Max amount of HP
- PP = Max amount of PP
- offense = Their offense stat
- defense = Their defense stat
- speed = Their speed stat
- guts = Their guts stat
- fire = The percentage of damage that PK Fire does. So if it's say, 75%, it'll do 75% of the regular damage.
- freeze = The percentage of damage that PK Freeze does. So if it's say, 75%, it'll do 75% of the regular damage.
- flash = The chance of PK Flash succeeding.
- paralysis = The chance of Paralysis succeeding.
- brainshock = The chance of Brainshock succeeding.
- hypnosis = The chance of Hypnosis succeeding.
- exp = The amount of exp. the enemy will give after defeated.
- money = The amount of money ($) the enemy will give after defeated.
- itemdrop = If the enemy can drop a present after battle, put yes here. Otherwise, omit the field entirely.
- item = If 'itemdrop' is set to 'yes', then specify the item dropped here.
- itempercent = If 'itemdrop' is set to 'yes', then specify the chance of obtaining the present after battle here. EarthBound determines present chances out of 128, so it'll be ?/128.