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Difference between revisions of "Super Smash Bros."

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m (→‎Unplayable characters: I believe “non-playable” is more accurate here)
Tags: Mobile edit Mobile web edit
Tags: Mobile edit Mobile web edit
 
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==''EarthBound'' representation ==
==''EarthBound'' representation ==
[[File:NessSSB.png|thumb|left|200px|Official artwork of Ness from ''Super Smash Bros.'']]
[[File:NessSSB.png|thumb|left|200px|Official artwork of Ness from ''Super Smash Bros.'']]
''EarthBound''<nowiki>'</nowiki>s main representation is in the form of ''Earthbound''<nowiki>'</nowiki>s protagonist Ness, who makes his debut in this game as an unlockable fighter. He can be fought on Dream Land after clearing Classic Mode on normal difficulty with 3 stocks or less without continuing.
[[Ness]], the protagonist of ''EarthBound'', appears in the game as an unlockable fighter. He can be fought on Dream Land after clearing Classic Mode on normal difficulty with 3 stocks or less without continuing.


Although a lot of Ness's moves are original, he does have some references to his home series. His smash attacks involve the use of his yo-yo and baseball bat, weapons that Ness can equip. All of his special attacks are also based off of [[PSI]] moves: his neutral special is [[PK Fire]], where he shoots out a fiery projectile that can trap opponents; his up special is [[PK Thunder]], where he summons a stream of lightning that can me moved around the stage, as well as acting as his recovery when launched into him; and his down special is [[PSI Magnet]], which allows him to absorb and heal from energy-based projectiles. Ness cannot learn any of the PSI moves that he uses in Smash.
Although a lot of Ness's moves are original, he does have some references to his home series. His smash attacks involve the use of his [[yo-yo]] and [[baseball bat]], weapons that Ness can equip. All of his special attacks are also based off of [[PSI]] moves: his neutral special is [[PK Fire]], where he shoots out a fiery projectile that can trap opponents; his up special is [[PK Thunder]], where he summons a stream of lightning that can me moved around the stage, as well as acting as his recovery when launched into him; and his down special is [[PSI Magnet]], which allows him to absorb and heal from energy-based projectiles. Ness cannot learn any of the PSI moves that he uses in Smash.


Aside from Ness, the only other representation EarthBound has in Smash 64 is Ness's victory fanfare, which is based off of the last four melodies from ''EarthBound''<nowiki>'</nowiki>s [[Eight Melodies]].
Aside from Ness, the only other representation ''EarthBound'' has in this game is Ness's victory fanfare, which is based on the the latter half of ''EarthBound''<nowiki>'</nowiki>s [[Eight Melodies]].


{{Super Smash Bros.}}
{{Super Smash Bros.}}

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