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Difference between revisions of "Super Smash Bros."

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1,869 bytes added ,  23:37, 23 June 2019
might as well add this section to this page, too, seeing as all the other pages have this already
m (Fixed broken link)
(might as well add this section to this page, too, seeing as all the other pages have this already)
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====Team Mode====
====Team Mode====
This can either be Time or Stock Team modes. Everyone's in a specific team. The players in the same teams can't hurt each other. The team that earns the most points or is the last one(s) standing wins. There's 3 colors of teams: Red, Blue, and Green. In Team Stock Mode, if a player has lost all of his or her stocks, another player from their team can give them another live from one of theirs until they all have one life.
This can either be Time or Stock Team modes. Everyone's in a specific team. The players in the same teams can't hurt each other. The team that earns the most points or is the last one(s) standing wins. There's 3 colors of teams: Red, Blue, and Green. In Team Stock Mode, if a player has lost all of his or her stocks, another player from their team can give them another live from one of theirs until they all have one life.
==EarthBound Representation==
===Characters===
[[File:NessSSB.png|thumb|left|200px|Official artwork of Ness in Super Smash Bros.]]
EarthBound's main representation is in the form of Earthbound's protagonist Ness, who makes his debut in this game as an unlockable fighter. He can be fought on Dream Land after clearing Classic Mode on normal difficulty with 3 stocks or less without continuing.
Although a lot of Ness's moves are original, he does have some references to his home series. His smash attacks involve the use of his yo-yo and baseball bat, weapons that Ness can equip. All of his special attacks are also based off of [[PSI]] moves: his neutral special is [[PK Fire]], where he shoots out a fiery projectile that can trap opponents; his up special is [[PK Thunder]], where he summons a stream of lightning that can me moved around the stage, as well as acting as his recovery when launched into him; and his down special is [[PSI Magnet]], which allows him to absorb and heal from energy-based projectiles. Ness cannot learn any of the PSI moves that he uses in Smash.
In the early days of competitive Smash 64, Ness was considered to be top tier, among the ranks of [[smashwiki:Pikachu (SSB)|Pikachu]] and [[smashwiki:Kirby (SSB)|Kirby]]. Players saw his infamous [[smashwiki:Double jump cancel|double jump cancel]] technique as deadly, allowing Ness to rack up a lot of percentage and even being able to zero-to-death opponents. However, as the years went on, Ness's flaws, specifically his poor range and recovery, became more apparent and abusable, causing Ness to drop to low tier. Currently, Ness sits at 10th out of 12th on the official tier list for Smash 64.
Aside from Ness, the only other representation EarthBound has in Smash 64 is Ness's victory fanfare, which is based off of the last four melodies from EarthBound's [[Eight Melodies]].


{{Super Smash Bros.}}
{{Super Smash Bros.}}

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