WikiBound logo.png There are 169 stubs for enemies. Help out by expanding these pages!
Item pages are now going to be split. See WikiBound:Projects for more information.

Template:Enemy infobox/EB/doc

From WikiBound, your community-driven EarthBound/Mother wiki
Jump to navigationJump to search
{{Enemy infobox/EB
|enname=
|jpkana=
|jptrans=
|image=
|size=
|HP=
|PP=
|offense=
|defense=
|speed=
|guts=
|fire=
|freeze=
|flash=
|paralysis=
|brainshock=
|hypnosis=
|exp=
|money=
|itemdrop=
|item=
|itempercent=
}}

This is an enemy infobox for Earthbound. Because Mother and Mother 3 have different stats and different ways of handling PSI effectiveness, this template cannot be used for enemies exclusive to those two games.

The parameters in order and in detail:

  • enname = The enemy's name in EarthBound
  • jpkana = Japanese kana in Mother 2
  • jptrans = Japanese translation of the name (not the transliteration! the translation)
  • image = Preferably the in-battle sprite- although for a couple random enemies there is official art, however, that can easily go as a thumbnail in the article itself. Best to keep things consistent with the in-battle sprites.
  • size = If the image needs to be resized, then put a size here (ex: 50px). However, since sprites aren't something that needs resizing often, you can just put a caption or something here instead. It'll just appear when someone hovers over the image.
  • HP = Max amount of HP
  • PP = Max amount of PP
  • offense = Their offense stat
  • defense = Their defense stat
  • speed = Their speed stat
  • guts = Their guts stat
  • fire = The percentage of damage that PK Fire does. So if it's say, 75%, it'll do 75% of the regular damage.
  • freeze = The percentage of damage that PK Freeze does. So if it's say, 75%, it'll do 75% of the regular damage.
  • flash = The chance of PK Flash succeeding.
  • paralysis = The chance of Paralysis succeeding.
  • brainshock = The chance of Brainshock succeeding.
  • hypnosis = The chance of Hypnosis succeeding.
  • exp = The amount of exp. the enemy will give after defeated.
  • money = The amount of money ($) the enemy will give after defeated.
  • itemdrop = If the enemy can drop a present after battle, put yes here. Otherwise, omit the field entirely.
  • item = If 'itemdrop' is set to 'yes', then specify the item dropped here.
  • itempercent = If 'itemdrop' is set to 'yes', then specify the chance of obtaining the present after battle here. EarthBound determines present chances out of 128, so it'll be ?/128.