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|games=''[[EarthBound Beginnings|EarthBound Beginnings/Mother]]''<br>''[[EarthBound|EarthBound/Mother 2]]''<br>''[[Mother 1+2]]''<br>''[[Mother 3]]''
|games=''[[EarthBound Beginnings|EarthBound Beginnings/Mother]]''<br>''[[EarthBound|EarthBound/Mother 2]]''<br>''[[Mother 1+2]]''<br>''[[Mother 3]]''
}}
}}
The '''''EarthBound''''' series, also known as the '''''Mother''''' series in Japan ('''マザー''' ''MOTHER''), is a series of role-playing video games published by [[Nintendo]]. There are three games in the series. ''[[EarthBound Beginnings]]'', ''[[EarthBound]]'', and ''[[Mother 3]]'' have been released on the Nintendo Entertainment System, Super Nintendo Entertainment System, and Game Boy Advance respectively. Only Mother 3 has been released exclusively in Japan. The franchise debuted in Japan on July 27, 1989 with ''Mother'' (''EarthBound Beginnings'' in English) for the [[Family Computer]]. In North America and Europe the series debuted with ''EarthBound'' (''Mother 2'' in Japan), released in North America on June 5th, 1995 for the [[Super Nintendo Entertainment System]], then later in Europe on July 18, 2013 for the [[Wii U]]. Characters, music, weapons, and locations from the series also appeared in the ''Super Smash Bros.'' series, with Ness and Lucas being playable characters.
The '''''EarthBound''''' series, known as the '''''Mother''''' series in {{wp|Japan}} ('''マザー''' ''MOTHER'') and as the '''''Earth Adventure''''' series in {{wp|China}} ('''地球冒险''' ''Earth Adventure'' <ref>https://earthbound.fandom.com/wiki/Mother_(series) </ref>}, is a series of role-playing video games published by [[Nintendo]]. There are three games in the series. ''[[EarthBound Beginnings]]'', ''[[EarthBound]]'', and ''[[Mother 3]]'' have been released on the Nintendo Entertainment System, Super Nintendo Entertainment System, and Game Boy Advance respectively. Only Mother 3 has been released exclusively in Japan. The franchise debuted in Japan on July 27, 1989 with ''Mother'' (''EarthBound Beginnings'' in English) for the [[Family Computer]]. In North America and Europe the series debuted with ''EarthBound'' (''Mother 2'' in Japan), released in North America on June 5th, 1995 for the [[Super Nintendo Entertainment System]], then later in Europe on July 18, 2013 for the [[Wii U]]. Characters, music, weapons, and locations from the series also appeared in the ''Super Smash Bros.'' series, with Ness and Lucas being playable characters.


The ''EarthBound'' series has obtained a massive following and is widely seen as a cult classic. The re-releases of the games in particular has become among Nintendo's best-selling downloadable games, with ''EarthBound'' commonly seen as a best seller.
The ''EarthBound'' series has obtained a massive following and is widely seen as a cult classic. The re-releases of the games in particular has become among Nintendo's best-selling downloadable games, with ''EarthBound'' commonly seen as a best seller.


==Etymology==
==Etymology==
[[File:02 Ninten in Podunk.gif|thumb|200px|[[Ninten]] in [[Podunk]] in ''[[EarthBound Beginnings]]''. The first two ''EarthBound'' title's modern-day settings sets the series apart from other traditional RPGs released during that time.]]
[[File: Ness Onett.png|thumb|200px|''EarthBound'''s modern-day setting sets the series apart from other traditional medieval-fantasy styled RPGs released during that time, such as the ''{{wp|Dragon Quest}}'' or ''{{Final Fantasy}}'' franchises.]]
The series' Japanese title, ''Mother'', was inspired by a song of the same name by {{wp|John Lennon}}. The lyrics of "Mother" deal with Lennon's experience of growing up without a father. EarthBound creator Shigesato Itoi chose this name for his project because his own father was absent through much of his life. This theme is addressed in the first two ''Mother'' games, in which the main protagonist's father is never seen and only makes an appearance as a voice on a telephone. Itoi also felt the title of ''Mother'' was especially fitting as this game series is more feminine than other RPGs. <ref>[https://www.youtube.com/watch?v=3UOLj1-q67U&ab_channel=DidYouKnowGaming%3F EarthBound - Did You Know Gaming? Feat. Chuggaaconroy]. ''YouTube''. Retrieved June 12, 2020.</ref>
The series' Japanese title, ''Mother'', was inspired by a song of the same name by {{wp|John Lennon}}. The lyrics of "Mother" deal with Lennon's experience of growing up without a father. EarthBound creator Shigesato Itoi chose this name for his project because his own father was absent through much of his life. This theme is addressed in the first two ''Mother'' games, in which the main protagonist's father is never seen and only makes an appearance as a voice on a telephone. Itoi also felt the title of ''Mother'' was especially fitting as this game series is more feminine than other RPGs. <ref>[https://www.youtube.com/watch?v=3UOLj1-q67U&ab_channel=DidYouKnowGaming%3F EarthBound - Did You Know Gaming? Feat. Chuggaaconroy]. ''YouTube''. Retrieved June 12, 2020.</ref>


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==Franchise history==
==Franchise history==


[[File:Phil.png|thumb|right|250px|The localization team for ''Mother'' in 1990, with the head, [[Phil Sandhop]], in the middle, and an English translator who also worked on the Japanese original, [[Saori Kumi]], on the right.]]
[[File:02 Ninten in Podunk.gif|thumb|right|200px|[[Ninten]] in [[Podunk]] from ''EarthBound Beginnings''.]]


The series was created by an influential Japanese copywriter, actor, and minor television celebrity named [[Shigesato Itoi]], who took part in Nintendo's video game industry in the late 1980s. After forming his own subsidiary [[Ape Inc.]] with then-Nintendo president Hiroshi Yamauchi, he began working on the franchise starting with ''{{vg|Mother}}'', later released internationally as ''[[EarthBound Beginnings]]''. Released in July of 1989, the game took on a different theme opposed to the medieval sword-and-sorcery theme found in most RPG games at the time. Instead, the game was set in modern-day [[America]] with the cast consisting of average children with [[PSI|psychic powers]], using average everyday items such as [[baseball bat]]s and [[frying pan]]s as weapons. ''Mother'' was a commercial success in Japan, and so the game was then planned to be translated and released internationally with the title '''Earth Bound'''. Though the English localization was fully completed in 1990 and was scheduled to release in the fall of 1991, <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref> <ref>https://lh5.googleusercontent.com/XYRPYQfZ7HRZGgu1xA1iOeCMVeMzLVTrfdqreV5BI4PsQb6DHFoUI_pMno8l39fj1KxsMfAZWzQKsGhczkt2qjsQhJOxfwORKN8ZhtPEMn_d7MfkFzOVNZvyB1zeRmzk6VgrBWXz</ref> it was cancelled for a multitude of reasons, the largest one being the upcoming [[Super Nintendo Entertainment System]], which was thought to overshadow the English release of the game. Thus, the game was decided too costly to market and produce (despite all of the packaging materials for the game being finalized and ready for production <ref>https://vimeo.com/ondemand/mothertoearth</ref>) and was indefinitely shelved with no plans for a future release, with a {{wp|Canada}}-only release being briefly considered in 1994. <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref>
The series was created by an influential Japanese copywriter, actor, and minor television celebrity named [[Shigesato Itoi]], who took part in Nintendo's video game industry in the late 1980s. After forming his own subsidiary [[Ape Inc.]] with then-Nintendo president Hiroshi Yamauchi, he began working on the franchise starting with ''{{vg|Mother}}'', later released internationally as ''[[EarthBound Beginnings]]''. Released in July of 1989, the game took on a different theme opposed to the medieval sword-and-sorcery theme found in most RPG games at the time. Instead, the game was set in modern-day [[America]] with the cast consisting of average children with [[PSI|psychic powers]], using average everyday items such as [[baseball bat]]s and [[frying pan]]s as weapons. ''Mother'' was a commercial success in Japan, and so the game was then planned to be translated and released internationally with the title '''Earth Bound'''. Though the English localization was fully completed in 1990 and was scheduled to release in the fall of 1991, <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref> <ref>https://lh5.googleusercontent.com/XYRPYQfZ7HRZGgu1xA1iOeCMVeMzLVTrfdqreV5BI4PsQb6DHFoUI_pMno8l39fj1KxsMfAZWzQKsGhczkt2qjsQhJOxfwORKN8ZhtPEMn_d7MfkFzOVNZvyB1zeRmzk6VgrBWXz</ref> it was cancelled for a multitude of reasons, the largest one being the upcoming [[Super Nintendo Entertainment System]], which was thought to overshadow the English release of the game. Thus, the game was decided too costly to market and produce (despite all of the packaging materials for the game being finalized and ready for production <ref>https://vimeo.com/ondemand/mothertoearth</ref>) and was indefinitely shelved with no plans for a future release, with a {{wp|Canada}}-only release being briefly considered in 1994. <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref>


On June 15th, 2015, the game was released for the first time internationally to celebrate the 20th anniversary of the series in North America, the game was given the official title ''EarthBound Beginnings''. Similar to Japan, the game received positive reception, with critics praising its originality story, and its music. However, the game did receive criticism for its difficulty and balance issues.
On June 15th, 2015, the game was released for the first time internationally to celebrate the 20th anniversary of the series in North America, with the game being given the official title ''EarthBound Beginnings''. Similar to Japan, the game received positive reception, with critics praising its originality, its story, and its music. However, the game did receive criticism for its difficulty and balance issues, especially the difficulty at [[Mt. Itoi]] and the game’s high random enemy-encounter rate.


With the success of ''Mother'', Shigesato Itoi began to work on a sequel for the Super Famicom, ''Mother 2''. However the game featured numerous delays with development taking 5 years, with the game nearly facing cancellation.
With the success of ''Mother'', Shigesato Itoi began to work on a sequel for the Super Famicom, ''Mother 2''. However, the game endured numerous internal delays, with the game’s total development taking 5 years; at one point, the game faced the prospect of cancellation.


[[File:Ness Onett.png|thumb|200px|left|[[Ness]] in [[Onett]] in ''[[EarthBound]].]]
[[File:Ness Onett.png|thumb|200px|left|[[Ness]] in [[Onett]] in ''[[EarthBound]].]]


However, the project was saved when veteran programmer Satoru Iwata joined the development team, making the ''Mother 2'' project now a joint effort by Ape and [[HAL Laboratory]] (HALKEN at the time), separate studios based at separate locations (employees would regularly have to travel between studios to work). The game was then completed and released in Japan in August 1994. It was then released in North America on June 5th, 1995. While the game was a success in Japan, it received poor reception in America. During the time of ''EarthBound''<nowiki>'</nowiki>s release, the RPG genre was generally unpopular in the west (this eventually changed with the release of ''{{wp|Final Fantasy VII}}''), and the game was criticized for having simple, cartoonish graphics as opposed to the advanced graphics that were more appealing at the time in games such as ''{{wp|Killer Instinct}}'' and ''{{wp|Chrono Trigger}}''. ''EarthBound'''s unusual, expensive (and satirical) marketing campaign, "this game stinks", is also thought to be one of the leading causes for the game's failure in America, which was styled after the slime-based gross-out humor of the 90s, primarily displayed in {{wp|Nickelodeon}} shows such as ''{{wp|The Ren & Stimpy Show}}''; multiple sources also received numerous complaints about the ad campaign and its foul-smelling scratch and sniff stickers. These poor sales prevented the game from being released in PAL regions.
However, the project was saved when veteran programmer Satoru Iwata joined the development team, making the ''Mother 2'' project now a joint effort by Ape and [[HAL Laboratory]] (HALKEN at the time), separate studios based at separate locations (employees would regularly have to travel between studios to work). The game was then completed and released in Japan in August 1994. It was then released in North America on June 5th, 1995. While the game was a critical and commercial success in Japan, it received poor reception in America. During the time of ''EarthBound''<nowiki>'</nowiki>s release, the RPG genre was generally unpopular in the west (this eventually changed with the release of ''{{wp|Final Fantasy VII}}''), and the game was criticized for having simple, cartoonish graphics as opposed to the advanced graphics that were more appealing at the time in games such as ''{{wp|Killer Instinct}}'' and ''{{wp|Chrono Trigger}}''. ''EarthBound'''s unusual, expensive (and satirical) marketing campaign, "this game stinks", is also thought to be one of the leading causes for the game's failure in America, which was styled after the slime-based gross-out humor of the 90s, primarily displayed in {{wp|Nickelodeon}} shows such as ''{{wp|The Ren & Stimpy Show}}''; multiple sources also received numerous complaints about the ad campaign and its foul-smelling scratch and sniff stickers than any other ad campaign that year. <ref> </ref> ''EarthBound'''s poor American sales prevented the game from being released in PAL regions.


[[File:SSB64 Ness.gif|thumb|right|Ness in ''[[Super Smash Bros.]]'' for the [[Nintendo 64]].]]
[[File:Ness 64.jpeg|thumb|right|Ness in ''[[Super Smash Bros.]]'' for the [[Nintendo 64]].]]


Despite this, the game began to receive recognition because of Ness, the protagonist of ''EarthBound'', receiving representation in ''[[Super Smash Bros.]]'' and its successors. Because of this, the game began to receive a large following on internet sites such as Starmen.Net. Retrospectively, the game became a massive success with critics calling it not only one of the best RPGs of all time, but also the most original. The game received praise for its quirky humor, and its many parodies of American culture. The Wii U Virtual Console release of the game was the first time the game was released in PAL regions, it was one of Nintendo's most popular downloadable games of all time.
Despite this, the game began to receive recognition because of Ness, the protagonist of ''EarthBound'', receiving representation in the 1999 [[Nintendo 64]] title ''[[Super Smash Bros.]]'' and its successors. Because of this, the game began to receive a large following on internet fan sites such as Starmen.Net. (originally EarthBound.Net.) and EarthBound Central. Retrospectively, the game became a massive success, with critics calling it not only one of the best RPGs of all time, but also the most original. The game received praise for its quirky humor, and its many parodies of American culture. The Wii U Virtual Console release of the game was the first time the game was released in PAL regions, it was one of Nintendo's most popular downloadable games of all time.


[[File:Tazmily-Square.png|thumb|220px|[[Flint]] standing in the Idobata Square in [[Tazmily Village]] from ‘’EarthBound 64’’.]]
[[File:Tazmily-Square.png|thumb|220px|[[Flint]] standing in the Idobata Square in [[Tazmily Village]] from ‘’EarthBound 64’’.]]
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However, after the success of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], encouragement from fans eventually led to Shigesato Itoi returning to development on ''[[Mother 3]]'' for the [[Game Boy Advance]]. To promote the revival of ''Mother 3'', ''Mother'' and ''Mother 2'' were ported to the Game Boy Advance in June 2003, being the compilation cartridge ''[[Mother 1+2]]'', released only in Japan. The Mother portion featured [[Regional differences in EarthBound Beginnings|all the changes]] that were made in the then-unreleased English prototype of EarthBound Beginnings, while most of Mother 2 remained the same aside from the drop in audio quality due to hardware limitations. A commercial for the game featuring Mr. Saturn ended with the caption "''We're making '''Mother 3''' for the [[Game Boy Advance]] too. Dakota!''". On April 20th, 2006, Mother 3 had finally released in Japan on the Game Boy Advance. This version returned to the 2D pixelated art style that was used in the previous games. ''Mother 3'' received strong critical acclaim in Japan with praise to the rhythm-based RPG combat, but more so on the storyline and tragic events that were rarely seen in its predecessors.
However, after the success of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], encouragement from fans eventually led to Shigesato Itoi returning to development on ''[[Mother 3]]'' for the [[Game Boy Advance]]. To promote the revival of ''Mother 3'', ''Mother'' and ''Mother 2'' were ported to the Game Boy Advance in June 2003, being the compilation cartridge ''[[Mother 1+2]]'', released only in Japan. The Mother portion featured [[Regional differences in EarthBound Beginnings|all the changes]] that were made in the then-unreleased English prototype of EarthBound Beginnings, while most of Mother 2 remained the same aside from the drop in audio quality due to hardware limitations. A commercial for the game featuring Mr. Saturn ended with the caption "''We're making '''Mother 3''' for the [[Game Boy Advance]] too. Dakota!''". On April 20th, 2006, Mother 3 had finally released in Japan on the Game Boy Advance. This version returned to the 2D pixelated art style that was used in the previous games. ''Mother 3'' received strong critical acclaim in Japan with praise to the rhythm-based RPG combat, but more so on the storyline and tragic events that were rarely seen in its predecessors.


''Mother 3'' remained exclusive to Japan without an official localization, making it the only installment in the series without an official English release to this day. Despite this, the fansite Starmen.Net created a [[Mother 3 fan translation|fan translation]] led by Clyde "Tomato" Mandelin, which released on October 17th, 2008. The fan translation received strong positive reception from fans, receiving 100,000 downloads within the first week of the release.
''Mother 3'' remained exclusive to Japan without an official localization, making it the only installment in the series without an official English release to this day. Despite this, the fansite Starmen.Net created a [[Mother 3 fan translation|fan translation]] led by Clyde "Tomato" Mandelin, which released on October 17th, 2008, along with a full-color, lavishly illustrated 272-page handbook to accompany the translation in the vein of the [[''EarthBound'' Player’s Guide]]. The fan translation received strong positive reception from fans, receiving 100,000 downloads within the first week of the release.


With ''Mother 3'' finally complete, Shigesato Itoi decided that ''Mother 3'' was the official conclusion of the series, and has stated he has no plans in creating a fourth ''Mother'' installment in the future.
With ''Mother 3'' finally complete, Shigesato Itoi decided that ''Mother 3'' was the official conclusion of the series, and has stated he has no plans in creating a fourth ''Mother'' installment in the future.
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The ''EarthBound'' series was initially seen as a minor classic Nintendo title in the west, despite its popularity in Japan. When ''[[EarthBound]]'' was released on the Wii U's [[Virtual Console]], however, it became one of Nintendo's best selling downloadable games of all time.
The ''EarthBound'' series was initially seen as a minor classic Nintendo title in the west, despite its popularity in Japan. When ''[[EarthBound]]'' was released on the Wii U's [[Virtual Console]], however, it became one of Nintendo's best selling downloadable games of all time.


The recognition began when Ness was included in ''[[Super Smash Bros.]]'' on the Nintendo 64 and became a staple in the series. Ness's inclusion in ''[[Super Smash Bros. Melee]]'' was widely applauded and fans were excited to see him return. Throughout the years between the initial release of EarthBound and its virtual console rerelease, the series had a massive following that continued grow larger thanks to the representation of the series in the ''Super Smash Bros.'' series. A copy of the unreleased ‘’Earth Bound’’ localization surfaced online in 1998, which was eventually dumped on the internet later that year by a hacker group named Neo Demiforce (the title screen was also graphically altered to display “EarthBound Zero” to differentiate itself from ‘’EarthBound’’; ‘’EarthBound Zero’’ became the official term for the game within the ‘’EarthBound’’ fan community until the game was officially released by Nintendo as “EarthBound Beginnings”) further helped to stimulate the ‘’EarthBound’’ fan community and also simultaneously popularized the concept of unreleased video game preservation with one of the first Nintendo “Prototype” titles. During the Wii era ''EarthBound'' was one of the most requested titles for the Wii Virtual Console. However due to legal issues regarding the music sampling, the game was never released despite its high demand. When Mother 2 was released on Japan's Wii U Virtual Console, the demand for ''EarthBound'' to be released in other countries grew all the more. Eventually when it was released, it was revealed that one of the main reasons for releasing it was because of the massive fan outcry on places like Miiverse.
The recognition began when Ness was included in ''[[Super Smash Bros.]]'' on the Nintendo 64 and became a staple in the series. Ness's inclusion in ''[[Super Smash Bros. Melee]]'' was widely applauded and fans were excited to see him return. Throughout the years between the initial release of EarthBound and its virtual console rerelease, the series had a massive following that continued grow larger thanks to the representation of the series in the ''Super Smash Bros.'' series. A copy of the unreleased ‘’Earth Bound’’ localization surfaced online in 1998, which was eventually dumped on the internet later that year by a hacker group named Neo Demiforce (the title screen was also graphically altered to display “EarthBound Zero” to differentiate itself from ‘’EarthBound’’; ‘’EarthBound Zero’’ became the official term for the game within the ‘’EarthBound’’ fan community until the game was officially released by Nintendo as “EarthBound Beginnings”) further helped to stimulate the ‘’EarthBound’’ fan community and also simultaneously popularized the concept of unreleased video game preservation with one of the first Nintendo “prototype” titles. During the Wii era ''EarthBound'' was one of the most requested titles for the Wii Virtual Console. However due to legal issues regarding the music sampling, the game was never released despite its high demand. When Mother 2 was released on Japan's Wii U Virtual Console, the demand for ''EarthBound'' to be released in other countries grew all the more. Eventually when it was released, it was revealed that one of the main reasons for releasing it was because of the massive fan outcry on places like Miiverse.


The success of the series in the west caused the original Mother to be released outside of Japan for the first time, under the name ''[[EarthBound Beginnings]]'', to commemorate the 20th anniversary of the ''EarthBound's'' release in America. The game was highly applauded similar to ''EarthBound''<nowiki>'</nowiki>s release with fans expecting ''[[Mother 3]]'' to be officially localized and released on the Virtual Console next.
The success of the series in the west caused the original ''Mother'' to be released outside of Japan for the first time, under the name ''[[EarthBound Beginnings]]'', to commemorate the 20th anniversary of the ''EarthBound's'' release in America. The game was highly applauded similar to ''EarthBound''<nowiki>'</nowiki>s release with fans expecting ''[[Mother 3]]'' to be officially localized and released on the Virtual Console next.


Despite ''Mother 3'' not receiving an official English release (yet), the ''EarthBound'' series is now seen as a mainstream franchise in gaming culture rather than staying as a minor Nintendo classic. ''EarthBound'' in particular is widely viewed as the best example of a {{wp|cult classic}}. Many ''EarthBound'' references and cameos began to appear in many other Nintendo games, ranging from Ness and Lucas appearing as {{mw|mystery mushroom}} power-ups in ''{{mw|Super Mario Maker}}'', to an entire ''EarthBound''-themed level<!--Please put the name of the level--> in ''{{wk|Kirby Planet Robobot}}'', and continues to be an important franchise represented in the ''Super Smash Bros.'' series. The series has grown to the point where it has spawned fan games such as [[EarthBound hacks and fangames#Mother: Cognitive Dissonance|''Mother: Cognitive Dissonance'']], as well as numerous indie games that took inspiration from the series, a prime example being the critically acclaimed ''{{wp|Undertale}}''.
Despite ''Mother 3'' not receiving an official English release (yet), the ''EarthBound'' series is now seen as a mainstream franchise in gaming culture rather than staying as a minor Nintendo classic. ''EarthBound'' in particular is widely viewed as the best example of a {{wp|cult classic}}. Many ''EarthBound'' references and cameos began to appear in many other Nintendo games, ranging from Ness and Lucas appearing as {{mw|mystery mushroom}} power-ups in ''{{mw|Super Mario Maker}}'', to an entire ''EarthBound''-themed level<!--Please put the name of the level--> in ''{{wk|Kirby Planet Robobot}}'', and continues to be an important franchise represented in the ''Super Smash Bros.'' series. The series has grown to the point where it has spawned fan games such as [[EarthBound hacks and fangames#Mother: Cognitive Dissonance|''Mother: Cognitive Dissonance'']], as well as numerous indie games that took inspiration from the series, a prime example being the critically acclaimed ''{{wp|Undertale}}''.
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==Trivia==
==Trivia==
*The EarthBound series is labeled in China as '''Earth Adventure''' ('''地球冒险''' ''Earth Adventure'')<ref>https://earthbound.fandom.com/wiki/Mother_(series)</ref>.
*The first two games in the ''Mother'' franchise have papier-mâché models of the main protagonists, some side characters (only for ''Mother 2''), and most of the main enemy roster for each respective game.  


==References==
==References==
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