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Difference between revisions of "EarthBound (series)"

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The series was created by an influential Japanese copywriter, actor, and minor television celebrity named [[Shigesato Itoi]], who took part in Nintendo's video game industry in the late 1980s. After forming his own subsidiary [[Ape Inc.]] with then-Nintendo president Hiroshi Yamauchi, he began working on the franchise starting with ''{{vg|Mother}}'', later released internationally as ''[[EarthBound Beginnings]]''. Released in July of 1989, the game took on a different theme opposed to the medieval sword-and-sorcery theme found in most RPG games at the time. Instead, the game was set in modern-day [[America]] with the cast consisting of average children with [[PSI|psychic powers]], using average everyday items such as [[baseball bat]]s and [[frying pan]]s as weapons. ''Mother'' was a commercial success in Japan, and so the game was then planned to be translated and released internationally with the title '''Earth Bound'''. Though the English localization was fully completed in 1990 and was scheduled to release in the fall of 1991, <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref> <ref>https://lh5.googleusercontent.com/XYRPYQfZ7HRZGgu1xA1iOeCMVeMzLVTrfdqreV5BI4PsQb6DHFoUI_pMno8l39fj1KxsMfAZWzQKsGhczkt2qjsQhJOxfwORKN8ZhtPEMn_d7MfkFzOVNZvyB1zeRmzk6VgrBWXz</ref> it was cancelled for a multitude of reasons, the largest one being the upcoming [[Super Nintendo Entertainment System]], which was thought to overshadow the English release of the game. Thus, the game was decided too costly to market and produce (despite all of the packaging materials for the game being finalized and ready for production <ref>https://vimeo.com/ondemand/mothertoearth</ref>) and was indefinitely shelved with no plans for a future release, with a {{wp|Canada}}-only release being briefly considered in 1994. <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref>
The series was created by an influential Japanese copywriter, actor, and minor television celebrity named [[Shigesato Itoi]], who took part in Nintendo's video game industry in the late 1980s. After forming his own subsidiary [[Ape Inc.]] with then-Nintendo president Hiroshi Yamauchi, he began working on the franchise starting with ''{{vg|Mother}}'', later released internationally as ''[[EarthBound Beginnings]]''. Released in July of 1989, the game took on a different theme opposed to the medieval sword-and-sorcery theme found in most RPG games at the time. Instead, the game was set in modern-day [[America]] with the cast consisting of average children with [[PSI|psychic powers]], using average everyday items such as [[baseball bat]]s and [[frying pan]]s as weapons. ''Mother'' was a commercial success in Japan, and so the game was then planned to be translated and released internationally with the title '''Earth Bound'''. Though the English localization was fully completed in 1990 and was scheduled to release in the fall of 1991, <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref> <ref>https://lh5.googleusercontent.com/XYRPYQfZ7HRZGgu1xA1iOeCMVeMzLVTrfdqreV5BI4PsQb6DHFoUI_pMno8l39fj1KxsMfAZWzQKsGhczkt2qjsQhJOxfwORKN8ZhtPEMn_d7MfkFzOVNZvyB1zeRmzk6VgrBWXz</ref> it was cancelled for a multitude of reasons, the largest one being the upcoming [[Super Nintendo Entertainment System]], which was thought to overshadow the English release of the game. Thus, the game was decided too costly to market and produce (despite all of the packaging materials for the game being finalized and ready for production <ref>https://vimeo.com/ondemand/mothertoearth</ref>) and was indefinitely shelved with no plans for a future release, with a {{wp|Canada}}-only release being briefly considered in 1994. <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref>


[[File:Ninten sprite upscaled.png|thumb|80px|left|[[Ninten]]'s sprite in ''EarthBound Beginnings''. Characters are rendered in game as sprites throughout the series.]]
[[File:Ninten sprite upscaled.png|thumb|100px|left|[[Ninten]]'s sprite in ''EarthBound Beginnings''. Characters are rendered in game as sprites throughout the series.]]


On June 15th, 2015, the game was released for the first time internationally to celebrate the 20th anniversary of the series in North America, the game was given the official title ''EarthBound Beginnings''. Similar to Japan, the game received positive reception, with critics praising its originality story, and its music. However, the game did receive criticism for its difficulty and balance issues.
On June 15th, 2015, the game was released for the first time internationally to celebrate the 20th anniversary of the series in North America, the game was given the official title ''EarthBound Beginnings''. Similar to Japan, the game received positive reception, with critics praising its originality story, and its music. However, the game did receive criticism for its difficulty and balance issues.


[[File:Ninten EBB Artwork.png|thumb|80px|right|Ninten's papier-mâché model. Papier-mâché models were made for many characters in the series.]]
[[File:Ninten EBB Artwork.png|thumb|100px|right|Ninten's papier-mâché model. Papier-mâché models were made for many characters in the series.]]


With the success of ''Mother'', Shigesato Itoi began to work on a sequel for the Super Famicom, ''Mother 2''. However the game featured numerous delays with development taking 5 years, with the game nearly facing cancellation.
With the success of ''Mother'', Shigesato Itoi began to work on a sequel for the Super Famicom, ''Mother 2''. However the game featured numerous delays with development taking 5 years, with the game nearly facing cancellation.
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[[File:Ness Onett.png|thumb|200px|left|[[Ness]] in his hometown of [[Onett]] in ''[[EarthBound]].]]
[[File:Ness Onett.png|thumb|200px|left|[[Ness]] in his hometown of [[Onett]] in ''[[EarthBound]].]]


However, the project was saved when veteran programmer Satoru Iwata joined the development team, making the ''Mother 2'' project now a joint effort by Ape and [[HAL Laboratory]] (HALKEN at the time), separate studios based at separate locations (employees would regularly have to travel between studios to work). The game was then completed and released in Japan in August 1994. It was then released in North America on June 5th, 1995. While the game was a success in Japan, it received poor reception in America. During the time of ''EarthBound''<nowiki>'</nowiki>s release, the RPG genre was generally unpopular in the west (this eventually changed with the release of ''{{wp|Final Fantasy VII}}''), and the game was criticized for having simple, cartoonish graphics as opposed to the advanced graphics that were more appealing at the time in games such as ''{{wp|Killer Instinct}}'' and ''{{wp|Chrono Trigger}}''. ‘‘EarthBound’’’s unusual, expensive (and satirical) marketing campaign, "this game stinks", is also thought to be one of the leading causes for the game's failure in America, which was styled after the slime-based gross-out humor of the 90s, primarily displayed in {wp|Nickelodeon}} shows such as ‘’{{wp|The Ren and Stimpy Show}}’’; multiple sources also received numerous complaints about the ad campaign and its foul-smelling scratch and sniff stickers. These poor sales prevented the game from being released in PAL regions.
However, the project was saved when veteran programmer Satoru Iwata joined the development team, making the ''Mother 2'' project now a joint effort by Ape and [[HAL Laboratory]] (HALKEN at the time), separate studios based at separate locations (employees would regularly have to travel between studios to work). The game was then completed and released in Japan in August 1994. It was then released in North America on June 5th, 1995. While the game was a success in Japan, it received poor reception in America. During the time of ''EarthBound''<nowiki>'</nowiki>s release, the RPG genre was generally unpopular in the west (this eventually changed with the release of ''{{wp|Final Fantasy VII}}''), and the game was criticized for having simple, cartoonish graphics as opposed to the advanced graphics that were more appealing at the time in games such as ''{{wp|Killer Instinct}}'' and ''{{wp|Chrono Trigger}}''. ’’EarthBound’’’s unusual, expensive (and satirical) marketing campaign, "this game stinks", is also thought to be one of the leading causes for the game's failure in America, which was styled after the slime-based gross-out humor of the 90s, primarily displayed in {wp|Nickelodeon}} shows such as ’’{{wp|The Ren and Stimpy Show}}’’; multiple sources also received numerous complaints about the ad campaign and its foul-smelling scratch and sniff stickers. These poor sales prevented the game from being released in PAL regions.


Despite this, the game began to receive recognition because of Ness, the protagonist of ''EarthBound'', receiving representation in ''[[Super Smash Bros.]]'' and its successors. Because of this, the game began to receive a large following on internet sites such as Starmen.Net. Retrospectively, the game became a massive success with critics calling it not only one of the best RPGs of all time, but also the most original. The game received praise for its quirky humor, and its many parodies of American culture. The Wii U Virtual Console release of the game was the first time the game was released in PAL regions, it was one of Nintendo's most popular downloadable games of all time.
Despite this, the game began to receive recognition because of Ness, the protagonist of ''EarthBound'', receiving representation in ''[[Super Smash Bros.]]'' and its successors. Because of this, the game began to receive a large following on internet sites such as Starmen.Net. Retrospectively, the game became a massive success with critics calling it not only one of the best RPGs of all time, but also the most original. The game received praise for its quirky humor, and its many parodies of American culture. The Wii U Virtual Console release of the game was the first time the game was released in PAL regions, it was one of Nintendo's most popular downloadable games of all time.
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