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Difference between revisions of "EarthBound Beginnings"

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== Gameplay ==
== Gameplay ==
The game utilizes random encounters, similar to other early RPGs, such as the ''[[wp|Final Fantasy]]'' series. When Ninten takes a certain number of steps, the screen will transition to the battle screen, displaying a random enemy. In battle, Ninten must defeat the enemy simply by attacking or using [[PSI]], short for Psionics. Additionally, Ninten has the option to run if the enemy is too powerful to fight. If Ninten defeats the enemy, he and any members in his party will gain EXP. Once Ninten gains a certain amount of EXP, his level increases, allowing for greater stats and new PSI powers. A high level is mandatory to finish the game, as the enemies progressively get more and more powerful as Ninten progresses. The first-person perspective in the battles (where you can only see the enemy and not the player character[s], unlike the ''Final Fantasy'' series) is directly based off of the ''{{wp|Dragon Quest}} series.
The game utilizes random encounters, similar to other early RPGs, such as the ''{{wp|Final Fantasy}}'' series. When Ninten takes a certain number of steps, the screen will transition to the battle screen, displaying a random enemy. In battle, Ninten must defeat the enemy simply by attacking or using [[PSI]], short for Psionics. Additionally, Ninten has the option to run if the enemy is too powerful to fight. If Ninten defeats the enemy, he and any members in his party will gain EXP. Once Ninten gains a certain amount of EXP, his level increases, allowing for greater stats and new PSI powers. A high level is mandatory to finish the game, as the enemies progressively get more and more powerful as Ninten progresses. The first-person perspective in the battles (where you can only see the enemy and not the player character[s], unlike the ''Final Fantasy'' series) is directly based off of the ''{{wp|Dragon Quest}} series.
===[[Status ailment]]s===
===[[Status ailment]]s===
Status ailments are conditions that hinder the player or an enemy in battle. They can usually be cured with certain items.
Status ailments are conditions that hinder the player or an enemy in battle. They can usually be cured with certain items.
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