The player: Difference between revisions

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hope this wasn't too wordy
(it does appear. but if you skip it in Snowman, it'll omit it.)
(hope this wasn't too wordy)
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== In [[EarthBound]] ==
== In [[EarthBound]] ==
The first time that the player is ever mentioned is in [[Summers]] by [[Tony]] on the phone. He breaks the 4th wall by asking the player to say their name and to make sure to take care of [[Jeff]] for him. Later, after [[Ness]] and his friends cure the [[Tenda]] of their shyness problem, the Tenda chief asks the player to sign his or her name, giving them one last chance to confirm their alias. In the final battle, after [[Paula]] runs out of people to [[pray]] for, the player prays for Ness and his friends, dealing the final damage needed to defeat [[Giygas]]. Finally, the player is given a special thanks in the credits.
The first time that the player is ever mentioned is in [[Toto]] by [[Tony]] on the phone. He breaks the [[wikipedia:Fourth wall|fourth wall]] by asking the player to say their name and to make sure to take care of [[Jeff]] for him. Later, after [[Ness]] and his friends cure the [[Tenda]] of their shyness problem, the Tenda chief asks the player to sign his or her name, giving them one last chance to confirm their alias. In the final battle, after [[Paula]] runs out of people to [[pray]] for, the player prays for Ness and his friends, dealing the final damage needed to defeat [[Giygas]]. Finally, the player is given a special thanks in the credits.
 
In the Japanese versions of the game, the two times to enter one's name serve slightly different purposes. In Toto, the player's name is given in English letters for usage in the game's all-English credits, while the Tenda Village instance asks for the spelling in Japanese characters for usage in the final battle's text. Since both usages are obviously in English in the American release, the second instance was relegated to simply double-checking the name.


== In [[Mother 3]] ==
== In [[Mother 3]] ==
The player is first asked for their name in [[Chapter 1]] when [[Flint]] offers a [[Forest Prayer Sanctuary|prayer]] before entering the [[Sunshine Forest]].  The name is later confirmed in [[Chapter 4]] by [[Mr. Brown]]. The player's name is used at the very end of the game, which is only activated if the player moves the END? message as if it were a character in the story. They speak to everyone who survived the awakening of the [[Dark Dragon]].
The player is first asked for their name in [[Chapter 1]] when [[Flint]] offers a [[Forest Prayer Sanctuary|prayer]] before entering the [[Sunshine Forest]].  The name is later confirmed in [[Chapter 4]] by [[Mr. Brown]]. The player's name is used at the very end of the game, which is only activated if the player moves the END? message as if it were a character in the story. They speak to everyone who survived the awakening of the [[Dark Dragon]].
The two opportunities for entering one's name in the Japanese version of Mother 3 function similarly to the two instances in Mother 2, asking once for the name in English and once for it in Japanese. The [[Mother 3 fan translation]] edited this to match EarthBound, with the second input being a double-check.
===Hard mode===
===Hard mode===
In the [[Mother 3 fan translation]], if the player names themselves "HARD MODE" at either time in the game, the difficulty of enemies will increase, including a raise in enemy [[Status|stats]], lower experience gained upon winning, etc. If done in [[Chapter 1]], it can be reset in [[Chapter 4]] if the player enters any other name when speaking to [[Mr. Brown]]. To get a message informing the player how to access hard mode, all enemies must be recorded in the [[Battle Memory]] before speaking to the final [[Save Frog]] in the game. The enemy's alternate sprites do not need to be recorded, however. Despite this, hard mode can be accessed even without seeing this message.
In the [[Mother 3 fan translation]], if the player names themselves "HARD MODE" at either time in the game, the difficulty of enemies will increase, including a raise in enemy [[Status|stats]], lower experience gained upon winning, etc. If done in [[Chapter 1]], it can be reset in [[Chapter 4]] if the player enters any other name when speaking to [[Mr. Brown]]. To get a message informing the player how to access hard mode, all enemies must be recorded in the [[Battle Memory]] before speaking to the final [[Save Frog]] in the game. The enemy's alternate sprites do not need to be recorded, however. Despite this, hard mode can be accessed even without seeing this message.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

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