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Difference between revisions of "Status"

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A list of common statistics  appearing in the [[Mother (series)|Mother series]].
A list of common statistics  appearing in the [[Mother (series)|Mother series]].
==Experience{{anchor|EXP}}==
==Experience{{anchor|EXP}}==
'''Experience''' (Japanese: '''{{tt|けいけんち|Keiken-chi}}''' ''Experience'') determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in [[Mother 3]], giving [[List of miscellaneous items in Mother 3#Dung|Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character's level maxes out at 99. Temporary party members that cannot be controlled by [[the player]] are unable to gain experience under normal circumstances. In {{vg|Mother}}, however, a single enemy, [[Groucho]], can allow a [[Flying Man]]'s experience to increase.<ref>[[:File:FlyingManEXP.png|Flying Man's experience increasing.]]</ref>
'''Experience''' (Japanese: '''{{tt|けいけんち|Keiken-chi}}''' ''Experience'') determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in [[Mother 3]], giving [[List of miscellaneous items in Mother 3#Dung|Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character's level maxes out at 99. Temporary party members that cannot be controlled by [[the player]] are unable to gain experience under normal circumstances. In [[EarthBound Beginnings]], however, a single enemy, [[Groucho]], can allow a [[Flying Man]]'s experience to increase.<ref>[[:File:FlyingManEXP.png|Flying Man's experience increasing.]]</ref>


==HP==
==HP==
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'''HP''' or '''Hit Points''' (Japanese: '''{{tt|ヒットポイント|Hitto Pointo}}''' ''Hit Point'') is a character's health. When HP reaches 0, a character will become [[Status ailment|unconscious]]. In [[EarthBound]] and [[Mother 3]], it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.  
'''HP''' or '''Hit Points''' (Japanese: '''{{tt|ヒットポイント|Hitto Pointo}}''' ''Hit Point'') is a character's health. When HP reaches 0, a character will become [[Status ailment|unconscious]]. In [[EarthBound]] and [[Mother 3]], it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.  


Additionally, in [[Earthbound]], if HP reaches zero but the current action ends the battle, the HP will increase to 1 if the party member has not been knocked unconscious yet.
Additionally, in [[EarthBound]], if HP reaches zero but the current action ends the battle, the HP will increase to 1 if the party member has not been knocked unconscious yet.


==PP==
==PP==
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==Speed==
==Speed==
'''Speed''' (Japanese: '''{{tt|スピード|Supīdo}}''' ''Speed'') determines the turn order in battles, as well as the rate of dodging an enemy attack in [[Mother 3]]. It can be increased temporarily by using [[QuickUp]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In [[Mother]], Speed can be increased by using a [[list of recovery items in Mother#Quick Capsule|Quick Capsule]], while in [[EarthBound]], it can be increased by using either a [[list of recovery items in EarthBound#Speed Capsule|Speed Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].
'''Speed''' (Japanese: '''{{tt|スピード|Supīdo}}''' ''Speed'') determines the turn order in battles, as well as the rate of dodging an enemy attack in [[EarthBound]] and [[Mother 3]]. For EarthBound, the calculation for evasion is ''((2 X Target speed - attacker speed)/500)''.  It can be increased temporarily by using [[QuickUp]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In [[Mother]], Speed can be increased by using a [[Quick Capsule]], while in [[EarthBound]], it can be increased by using either a [[Capsules#Speed capsule|Speed Capsule]] or [[Rock Candy]].
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
"''As speed increases, the character will be able to act before the enemy does. Speed is displayed as SPD.''"
"''As speed increases, the character will be able to act before the enemy does. Speed is displayed as SPD.''"


==IQ==
==IQ==
'''IQ''' raises the amount of PP gained upon leveling up in [[EarthBound]], and the amount of damage a [[PSI]] attack will deal in [[Mother 3]]. In [[EarthBound]], a large amount of items that can be obtained are [[Broken items|broken]], rendering them useless. [[Jeff]] can [[Jeff#Repairing objects|repair]] these objects when resting at a [[hotel]] or a similar location, and the types of items he can repair depend on how high this statistic is. IQ can be permanently increased by using an [[list of recovery items in EarthBound#IQ Capsule|IQ Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].
'''IQ''' raises the amount of PP gained upon leveling up in [[EarthBound]], and the amount of damage a [[PSI]] attack will deal in [[Mother 3]]. In [[EarthBound]], a large amount of items that can be obtained are [[Broken items|broken]], rendering them useless. [[Jeff]] can [[Jeff#Repairing objects|repair]] these objects when resting at a [[hotel]] or a similar location, and the types of items he can repair depend on how high this statistic is. IQ can be permanently increased by using an [[Capsules#IQ capsule|IQ Capsule]] or [[Rock Candy]].
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
"''Intelligence is displayed as IQ. If a character is able to use PSI, a higher IQ will increase its effectiveness.''"
"''Intelligence is displayed as IQ. If a character is able to use PSI, a higher IQ will increase its effectiveness.''"


=={{anchor|Vitality}}{{anchor|Strength}}Vitality/Strength==
=={{anchor|Vitality}}{{anchor|Strength}}Vitality/Strength==
'''Vitality''' (Japanese: '''{{tt|バイタリティ|Baitariti}}''' ''Vitality'') in [[EarthBound]], or '''Strength''' (Japanese: '''{{tt|たいりょく|Tairyoku}}''' ''Physical fitness'') in [[Mother]], raises the amount of HP gained upon leveling up. In [[Mother]], it also decreases the chances of [[Status ailment#Blinded|Blindness]], [[Status ailment#Poison|Poison]], or [[Status ailment#Parlzd|Paralysis]] being inflicted upon the character. Strength can be increased by using a [[list of recovery items in Mother#Physical Capsule|Physical Capsule]] in [[Mother]], while in [[EarthBound]], Vitality can be increased by using either a [[list of recovery items in EarthBound#Vital Capsule|Vital Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].
'''Vitality''' (Japanese: '''{{tt|バイタリティ|Baitariti}}''' ''Vitality'') in [[EarthBound]], or '''Strength''' (Japanese: '''{{tt|たいりょく|Tairyoku}}''' ''Physical fitness'') in [[Mother]], raises the amount of HP gained upon leveling up. In [[Mother]], it also decreases the chances of [[Status ailment#Blinded|Blindness]], [[Status ailment#Poison|Poison]], or [[Status ailment#Parlzd|Paralysis]] being inflicted upon the character. Strength can be increased by using a [[list of recovery items in Mother#Physical Capsule|Physical Capsule]] in [[Mother]], while in [[EarthBound]], Vitality can be increased by using either a [[Capsules#Vital capsule|Vital Capsule]] or [[Rock Candy]].


==Fight==
==Fight==
'''Fight''' (Japanese: '''{{tt|ファイト|Faito}}''' ''Fight'') is only present in [[Mother]]. When attacking, it is compared to the target's Fight stat in order to determine both the odds of the attack landing, as well as the likelihood of the attack being a [[File:Smash!.png]] hit. Fight can be permanently increased by using a [[List of recovery items in Mother#Fight Capsule|Fight Capsule]]. [[Lloyd]] can also permanently increase his Fight by using a [[list of recovery items in Mother#Magic Candy|Magic Candy]].
'''Fight''' (Japanese: '''{{tt|ファイト|Faito}}''' ''Fight'') is only present in [[Mother]]. When attacking, it is compared to the target's Fight stat in order to determine both the odds of the attack landing, as well as the likelihood of the attack being a [[File:Smash!.png]] hit. Fight can be permanently increased by using a [[List of recovery items in Mother#Fight Capsule|Fight Capsule]]. [[Lloyd]] can also permanently increase his Fight by using a [[list of recovery items in Mother#Magic Candy|Magic Candy]].
The equation for dodging an attack and performing a smash hit is ''(26 + ((target's Fight - attacker's Fight))/2)/256''.


==Wisdom==
==Wisdom==
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==Guts==
==Guts==
'''Guts''' (Japanese: '''{{tt|ガッツ|Gattsu}}''' ''Guts'') is only present in [[EarthBound]]. It determines the chance of a character getting a [[File:Smash!.png]] hit, and may occasionally protect characters from sustaining mortal damage in battle by stopping the HP counter at one point. The chance of this happening is ''Guts/500'' or ''1/20'', whichever is greater. It can be raised temporarily during battle by using a [[List of battle items in EarthBound#Sudden guts pill|Sudden guts pill]], or permanently by using a [[list of recovery items in EarthBound#Guts Capsule|Guts Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].
'''Guts''' (Japanese: '''{{tt|ガッツ|Gattsu}}''' ''Guts'') is only present in [[EarthBound]]. It determines the chance of a character getting a [[File:Smash!.png]] hit, and may occasionally protect characters from sustaining mortal damage in battle by stopping the HP counter at one point. The chance of this happening is ''Guts/500'' or ''1/20'', whichever is greater. It can be raised temporarily during battle by using a [[List of battle items in EarthBound#Sudden guts pill|Sudden guts pill]], or permanently by using a [[Capsules#Guts capsule|Guts Capsule]] or [[Rock Candy]].


==Luck==
==Luck==
'''Luck''' (Japanese: '''{{tt|ラック|Rakku}}''' ''Luck'') is only present in [[EarthBound]]. It raises the accuracy of [[List of battle items in Earthbound|several items]]. Luck can be increased permanently by using a [[list of recovery items in EarthBound#Luck Capsule|Luck Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].
'''Luck''' (Japanese: '''{{tt|ラック|Rakku}}''' ''Luck'') is only present in [[EarthBound]]. It raises the accuracy of [[List of battle items in EarthBound|several items]] and the chance to avoid certain enemy abilities. Luck can be increased permanently by using a [[Capsules#Luck capsule|Luck Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].


==Kindness==
==Kindness==

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