Run: Difference between revisions

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(Whee?)
 
m (→‎Outside of battle: Might as well add this little tidbit.)
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===Outside of battle===
===Outside of battle===
[[File:NintenWalkRun.gif|left|Ninten's running speed is double that of his normal speed.]]
[[File:NintenWalkRun.gif|left|Ninten's running speed is double that of his normal speed.]]
In the unreleased prototype and [[Mother 1+2]], the run command will double Ninten's walking speed. In the prototype, it is accessed by using the [[Nintendo Entertainment System|B button]] by default, but can be changed to [[Nintendo Entertainment System|start]] or [[Nintendo Entertainment System|select]] as well. In the Mother 1+2 version of the game, it is accessed by holding the [[Game Boy Advance|R button]].
In the unreleased prototype and [[Mother 1+2]], the run command will double Ninten's walking speed. The prototype also speeds up non-playable characters and other miscellaneous processes when the run command is used. In the prototype, it is accessed by using the [[Nintendo Entertainment System|B button]] by default, but can be changed to [[Nintendo Entertainment System|start]] or [[Nintendo Entertainment System|select]] as well. In the Mother 1+2 version of the game, it is accessed by holding the [[Game Boy Advance|R button]].
 
==In [[EarthBound]]==
==In [[EarthBound]]==
In EarthBound, the run command can only be used in battle, with it's out of battle usage replaced by the [[List of recovery items in EarthBound|Skip sandwich]], [[List of recovery items in EarthBound|Skip sandwich DX]], and the [[List of key items in EarthBound|Bicycle]]. In battle, it largely remains unchanged from Mother.
In EarthBound, the run command can only be used in battle, with it's out of battle usage replaced by the [[List of recovery items in EarthBound|Skip sandwich]], [[List of recovery items in EarthBound|Skip sandwich DX]], and the [[List of key items in EarthBound|Bicycle]]. In battle, it largely remains unchanged from Mother.

Revision as of 04:14, 18 July 2011

Run is a command in the Mother series.

In Mother

In battle

Ninten runs away from a Centipede.

In battle, the run command can be used to escape from the battle. Ninten's party will not gain experience points, however, and it has a high rate of failure. The PSI technique, 4th-D Slip, has a similar effect, but has a 100% success rate and costs 13 PP.

Outside of battle

Ninten's running speed is double that of his normal speed.

In the unreleased prototype and Mother 1+2, the run command will double Ninten's walking speed. The prototype also speeds up non-playable characters and other miscellaneous processes when the run command is used. In the prototype, it is accessed by using the B button by default, but can be changed to start or select as well. In the Mother 1+2 version of the game, it is accessed by holding the R button.

In EarthBound

In EarthBound, the run command can only be used in battle, with it's out of battle usage replaced by the Skip sandwich, Skip sandwich DX, and the Bicycle. In battle, it largely remains unchanged from Mother.

In Mother 3

In battle

The run command remains mostly unchanged from Mother and EarthBound.

Outside of battle

The run command's usage outside of battle returns in Mother 3, assigned to the B button. To use it, the B button must be held for about a second, and the player's current lead character will then run on their own, only changing direction when a button on the D-pad is pressed, and only stopping when they bump into something or the B button is pressed again. Certain objects or characters need to be rammed into to break them or knock them over as well.