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Difference between revisions of "Ninten"

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The game starts off with Ninten's [[Ninten's house|home]] being invading by a poltergeist. Several inanimate objects are brought to life during the paranormal phenomenon, including [[lamp]]s and one of Ninten's [[Minnie and Mimmie|sister]]s' [[doll]]. After defeating the doll, he finds a music box inside of it, which starts to play a [[Eight Melodies|melody]], whose significance is left ambiguous, but still is memorized by him. After the event is over and the poltergeist has disappeared, Ninten gets a call from his father, who vaguely expresses that it's time for Ninten to go on "a little adventure" in order to explore the potential of his powers. He also tells Ninten that there is something in the house's basement that might assist him during his journey, although he has forgotten where he put the key that is needed in order to make it accessible. After Ninten has retrieved the [[List of key items in Mother#Basement Key|key]] from [[Mick|his dog]] and obtained his [[Great-Grand Father's Diary|great-grandfather's diary]] from the basement, he initiates his journey by heading to the closest town, Podunk.
The game starts off with Ninten's [[Ninten's house|home]] being invading by a poltergeist. Several inanimate objects are brought to life during the paranormal phenomenon, including [[lamp]]s and one of Ninten's [[Minnie and Mimmie|sister]]s' [[doll]]. After defeating the doll, he finds a music box inside of it, which starts to play a [[Eight Melodies|melody]], whose significance is left ambiguous, but still is memorized by him. After the event is over and the poltergeist has disappeared, Ninten gets a call from his father, who vaguely expresses that it's time for Ninten to go on "a little adventure" in order to explore the potential of his powers. He also tells Ninten that there is something in the house's basement that might assist him during his journey, although he has forgotten where he put the key that is needed in order to make it accessible. After Ninten has retrieved the [[List of key items in Mother#Basement Key|key]] from [[Mick|his dog]] and obtained his [[Great-Grand Father's Diary|great-grandfather's diary]] from the basement, he initiates his journey by heading to the closest town, Podunk.


On the way there, Ninten spots a [[Mrs. Lindgren|woman]] in panic in front of her home. Asking what's wrong, the woman tells him that her daughter, [[Pippi]], has gone missing. He continues into town and learns that several odd occurrences has struck the settlement; poltergeists intruding people's homes, zombies roaming around in the town, animals that are running amok in the town's zoo, and a girl who is lost somewhere in the cemetery. After talking to the [[Mr. Mayor|mayor]] of Podunk, he implores Ninten to rescue the missing girl. Ninten eventually finds her in a casket deep inside of the [[South Cemetery|cemetery]]. Pippi shows a liking to her rescuer, giving him a [[Franklin Badge]] if he acknowledges his bravery and modesty. Going back into town and leaving Pippi in the hands of the mayor, Ninten and Pippi part ways. The mayor then requests him to go the zoo, hoping that he will take care of the issues occurring there.
On the way there, Ninten spots a [[Mrs. Lindgren|woman]] in panic in front of her home. Asking what's wrong, the woman tells him that her daughter, [[Pippi]], has gone missing. He continues into town and learns that several odd occurrences has struck the settlement; poltergeists intruding people's homes, zombies roaming around in the town, animals that are running amok in the town's zoo, and a girl who is lost somewhere in the cemetery. After talking to the [[A. Goodman|mayor]] of Podunk, he implores Ninten to rescue the missing girl. Ninten eventually finds her in a casket deep inside of the [[South Cemetery|cemetery]]. Pippi shows a liking to her rescuer, giving him a [[Franklin Badge]] if he acknowledges his bravery and modesty. Going back into town and leaving Pippi in the hands of the mayor, Ninten and Pippi part ways. The mayor then requests him to go the zoo, hoping that he will take care of the issues occurring there.


Before heading to the zoo however, Ninten takes a stop at the town's department store. When going to the top floor he is informed that all the animals but a [[List of key items in Mother#Canary Chick|canary chick]] have escaped from the store. The salesman tries to sell Ninten the chick for $85, but if refused, it will be received for free. The chick is taken to [[Canary Village]] to have it returned to its mother. The mother, named [[Laura]], ecstatic about her returned chick, sings another melody that Ninten memorizes, being the second one. He then continues on to the zoo.
Before heading to the zoo however, Ninten takes a stop at the town's department store. When going to the top floor he is informed that all the animals but a [[List of key items in Mother#Canary Chick|canary chick]] have escaped from the store. The salesman tries to sell Ninten the chick for $85, but if refused, it will be received for free. The chick is taken to [[Canary Village]] to have it returned to its mother. The mother, named [[Laura]], ecstatic about her returned chick, sings another melody that Ninten memorizes, being the second one. He then continues on to the zoo.
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