Soul Consuming Flame: Difference between revisions

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(→‎Trivia: Added some more info and explained more thoroughly why the defense overflow happens)
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*Although it's supposed to have a defense stat of 262, since  [[List of glitches in the EarthBound series#Stat overflow glitch|all stats are stored in one bit]] (allowing for a max of 255), it overflows and goes back down to just 6. The same can happen to a [[party member]]'s stats (excluding Offense and Defense) if the [[Rock candy]] trick is used too many times.
*Although it's supposed to have a defense stat of 262, since  [[List of glitches in the EarthBound series#Stat overflow glitch|all stats are stored in one bit]] (allowing for a max of 255), it overflows and goes back down to just 6. The same can happen to a [[party member]]'s stats (excluding Offense and Defense) if the [[Rock candy]] trick is used too many times.
 
**There is a failsafe for a party member's Offense and Defense to not go above 255, but enemies do not have said failsafe.
*There is a failsafe for a party member's Offense and Defense to not go above 255, but enemies do not have said failsafe.

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