EarthBound 64: Difference between revisions

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[[File:E64 Ness lookalike.png|left|thumb|A Ness look-alike character that was created specifically for the Space World 1996 showcase event, meant to "make the world of “MOTHER” easier to understand."<ref>https://mother4ever.net/mother64-misinfo/</ref>]]
[[File:E64 Ness lookalike.png|left|thumb|A Ness look-alike character that was created specifically for the Space World 1996 showcase event, meant to "make the world of “MOTHER” easier to understand."<ref>https://mother4ever.net/mother64-misinfo/</ref>]]
Though the storyline of the game is, for the most part, the same as the Game Boy Advance release, several things were changed from the planned Nintendo 64 game. For one, ''EarthBound 64'' was intended to be placed some ten years after ''EarthBound'', in 200X, rather than the unstated amount of time the final game occurs after its prequel. [citation needed] The length of the game's story, in time, also was altered, with ''EarthBound 64'' having 12 chapters spread over the course of ten years, each with their own main character, unlike the final game, which only has eight chapters spread over the course of three years. (During the switch from the 64DD add-on to the N64 console, the 12-chapter system was reduced to only 9 chapters.) The overall tone of the story was intended to be darker than the final product was. Particularly the final boss was intended to include no dialogue and to be more of a terrifying experience.   
Though the storyline of the game is, for the most part, the same as the Game Boy Advance release, several things were changed from the planned Nintendo 64 game. For one, in ''EarthBound 64'', the length of the game's story was altered, with ''EarthBound 64'' having 12 chapters spread over the course of ten years, each with their own main character, unlike the final game, which only has eight chapters spread over the course of three years. (During the switch from the 64DD add-on to the N64 console, the 12-chapter system was reduced to only 9 chapters.) The overall tone of the story was intended to be darker than the final product was. Particularly the final boss was intended to include no dialogue and to be more of a terrifying experience.   


The story was intended to consider one place changing over time, and day by day seeing how the area changes, and consistently changing "town gossip" was an idea in place as a plot device. Each enemy was supposed to have its own perspective, no matter how minor.  
The story was intended to consider one place changing over time, and day by day seeing how the area changes, and consistently changing "town gossip" was an idea in place as a plot device. Each enemy was supposed to have its own perspective, no matter how minor.  
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