EarthBound Beginnings: Difference between revisions

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More Development.
(More Development.)
(More Development.)
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Earlier on in development, Itoi had mentioned that he favored work atmospheres that felt like an extracurricular club consisting of volunteers who worked out of an apartment, which Miyamoto tried to accommodate for the project. Miyamoto himself also received criticism from some to consenting towards a celebrity and hiring a copywriter (Itoi) who might not have been up for the task. Later on, Miyamoto stated that his decision to move forward with the project was based on his confidence in Itoi.
Earlier on in development, Itoi had mentioned that he favored work atmospheres that felt like an extracurricular club consisting of volunteers who worked out of an apartment, which Miyamoto tried to accommodate for the project. Miyamoto himself also received criticism from some to consenting towards a celebrity and hiring a copywriter (Itoi) who might not have been up for the task. Later on, Miyamoto stated that his decision to move forward with the project was based on his confidence in Itoi.


While typical RPG titles made the protagonist work from a zero to being a grand hero, Itoi had the [[Ninten|main protagonist]] work from a "negative number" to 'zero hero' to better reflect real life. Some NPC characters are condescending towards Ninten, which was purposely designed by Itoi to evoke feelings of rebelliousness and frustration within the player character, so the emotions supposedly felt by Ninten actually came from the real world ([[The Player|you]]) and not just the game world.
While typical RPG titles made the protagonist work from a zero to being a grand hero, Itoi had the [[Ninten|main protagonist]] work from a "negative number" to 'zero hero' to better reflect real life. Some NPC characters are condescending towards Ninten, which was purposely designed by Itoi to evoke feelings of rebelliousness and irritation within the player character, so the emotions supposedly felt by Ninten actually came from the real world ([[The Player|you]]) and not just the game world.


During development, Itoi drew upon multiple sources for inspiration, including the iconic Stanley Kubrick film [https://en.wikipedia.org/wiki/2001:_A_Space_Odyssey_(film) 2001: A Space Odyssey], which can be seen with ''Mother'''s extraterrestrial themes and the importance of [[Eight Melodies|monkeys]] within the game's plot. To provide a fantastical element in the game, the city of [[Magicant]] was created, in which [[Maria|its ruler]] is critical to the story's progression. One inspiration led to another when forming ''Mother'', which Itoi himself calls a "blending of genres". This principle applied to the music as well, with the composers Hirokazu Tanaka and Keiichi Suzuki drawing from the works of [https://en.wikipedia.org/wiki/Prince_(musician) Prince], [https://en.wikipedia.org/wiki/Frank_Zappa Frank Zappa], [https://en.wikipedia.org/wiki/The_Beatles The Beatles], and [https://en.wikipedia.org/wiki/My_Bloody_Valentine_(band) My Bloody Valentine] for inspiration. Tanaka was also the engineer for the Famicom's sound chip, and he pushed the limits of what types of sounds he could create on the system.
During development, Itoi drew upon multiple sources for inspiration, including the iconic Stanley Kubrick film [https://en.wikipedia.org/wiki/2001:_A_Space_Odyssey_(film) 2001: A Space Odyssey], which can be seen with ''Mother'''s extraterrestrial themes and the importance of [[Eight Melodies|monkeys]] within the game's plot. To provide a fantastical element in the game, the city of [[Magicant]] was created, in which [[Maria|its ruler]] is critical to the story's progression. One inspiration led to another when forming ''Mother'', which Itoi himself calls a "blending of genres". This principle applied to the music as well, with the composers Hirokazu Tanaka and Keiichi Suzuki drawing from the works of [https://en.wikipedia.org/wiki/Prince_(musician) Prince], [https://en.wikipedia.org/wiki/Frank_Zappa Frank Zappa], [https://en.wikipedia.org/wiki/The_Beatles The Beatles], and [https://en.wikipedia.org/wiki/My_Bloody_Valentine_(band) My Bloody Valentine] for inspiration. Tanaka was also the engineer for the Famicom's sound chip, and he pushed the limits of what types of sounds he could create on the system.
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