EarthBound (series): Difference between revisions

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I changed 'clay' to 'papier-mâché'. I also added 'a'.
m (I changed '1996' to '1995'.)
m (I changed 'clay' to 'papier-mâché'. I also added 'a'.)
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Despite this, the game began to receive recognition because of Ness, the protagonist of EarthBound, receiving representation in ''[[Super Smash Bros.]]'' and its successors. Because of this, the game began to receive a large following on internet sites such as Starmen.Net. Retrospectively, the game became a massive success with critics calling it not only one of the best RPGs of all time, but also the most original. The game received praise for its quirky humor, and its many parodies of American culture. The Wii U Virtual Console release of the game was the first time the game was released in PAL regions, it was one of Nintendo's most popular downloadable games of all time.
Despite this, the game began to receive recognition because of Ness, the protagonist of EarthBound, receiving representation in ''[[Super Smash Bros.]]'' and its successors. Because of this, the game began to receive a large following on internet sites such as Starmen.Net. Retrospectively, the game became a massive success with critics calling it not only one of the best RPGs of all time, but also the most original. The game received praise for its quirky humor, and its many parodies of American culture. The Wii U Virtual Console release of the game was the first time the game was released in PAL regions, it was one of Nintendo's most popular downloadable games of all time.


[[File:Ninten EBB Artwork.png|thumb|100px|Ninten's clay model. Clay models were made for many characters in the series.]]
[[File:Ninten EBB Artwork.png|thumb|100px|Ninten's papier-mâché model. Papier-mâché models were made for many characters in the series.]]


After the release of ''Mother 2'', Itoi began on a sequel to the game, ''Mother 3'' (named ''[[EarthBound 64]]'' by western fans). The subtitle used in the Japanese game was changed several times during development, with one being ''Forest of the Chimera'' (森のキマイラ), but the most common one being ''Fall of the Pig King''. Initially planned for the Super Famicom, development actually began on the [[Nintendo 64]], where it was planned to be a launch title for the system in the west. Development then moved onto the Nintendo 64 disk drive expansion to use the expanded features. When the disk drive was seen as a commercial failure, the development moved back onto the N64. ''EarthBound 64'' featured 3D graphics as opposed to the 2D art style from the previous 2 games. However, the development team faced many difficulties, forcing the game to have numerous delays across the years of the N64 lifespan. One of the biggest difficulties was how Itoi and his team were inexperienced with developing 3D video games. Development continued to struggle, with fears that the upcoming [[Nintendo GameCube]] would overshadow the release of the game. After more delays, the game was officially cancelled in August 2000, with Itoi citing that he did not want to make anything other than "something truly special" in addition to the project becoming too complex with its interest in 3D graphics.
After the release of ''Mother 2'', Itoi began on a sequel to the game, ''Mother 3'' (named ''[[EarthBound 64]]'' by western fans). The subtitle used in the Japanese game was changed several times during development, with one being ''Forest of the Chimera'' (森のキマイラ), but the most common one being ''Fall of the Pig King''. Initially planned for the Super Famicom, development actually began on the [[Nintendo 64]], where it was planned to be a launch title for the system in the west. Development then moved onto the Nintendo 64 disk drive expansion to use the expanded features. When the disk drive was seen as a commercial failure, the development moved back onto the N64. ''EarthBound 64'' featured 3D graphics as opposed to the 2D art style from the previous 2 games. However, the development team faced many difficulties, forcing the game to have numerous delays across the years of the N64 lifespan. One of the biggest difficulties was how Itoi and his team were inexperienced with developing 3D video games. Development continued to struggle, with fears that the upcoming [[Nintendo GameCube]] would overshadow the release of the game. After more delays, the game was officially cancelled in August 2000, with Itoi citing that he did not want to make anything other than "something truly special" in addition to the project becoming too complex with its interest in 3D graphics.
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''Mother 3'' remained exclusive to Japan without an official localization, making it the only installment in the series without an official English release to this day. Despite this, the fansite Starmen.Net created a [[Mother 3 fan translation|fan translation]] led by Clyde "Tomato" Mandelin, which released on October 17th, 2008. The fan translation received strong positive reception from fans, receiving 100,000 downloads within the first week of the release.
''Mother 3'' remained exclusive to Japan without an official localization, making it the only installment in the series without an official English release to this day. Despite this, the fansite Starmen.Net created a [[Mother 3 fan translation|fan translation]] led by Clyde "Tomato" Mandelin, which released on October 17th, 2008. The fan translation received strong positive reception from fans, receiving 100,000 downloads within the first week of the release.


With ''Mother 3'' finally complete, Shigesato Itoi decided that ''Mother 3'' was the official conclusion of the series, and has stated he has no plans in creating fourth ''Mother'' installment in the future.
With ''Mother 3'' finally complete, Shigesato Itoi decided that ''Mother 3'' was the official conclusion of the series, and has stated he has no plans in creating a fourth ''Mother'' installment in the future.


==Legacy==
==Legacy==
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