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The development for ''Mother'' began in the city of Ichikawa in the western Chiba Prefecture. In order to participate in development, Itoi had to take daily commutes from Tokyo to Ichikawa, which was exhausting for him. But at the same time, as he stated in an interview, he "wanted it more and more." Itoi also showed his dedication to the project by writing the entirety of the game's script. Earlier, Itoi had mentioned that he fevored work atmospheres that felt like an extracurricular club consisting of volunteers who worked out of an apartment, which Miyamoto tried to accommodate for the project. Miyamoto himself also received criticism from some to consenting towards a celebrity and hiring a copywriter (Itoi) who might not have been up for the task. Later on, Miyamoto stated that his decision to move forward with the project was based on his confidence in Itoi.
The development for ''Mother'' began in the city of Ichikawa in the western Chiba Prefecture. In order to participate in development, Itoi had to take daily commutes from Tokyo to Ichikawa, which was exhausting for him. But at the same time, as he stated in an interview, he "wanted it more and more." Itoi also showed his dedication to the project by writing the entirety of the game's script. Earlier, Itoi had mentioned that he fevored work atmospheres that felt like an extracurricular club consisting of volunteers who worked out of an apartment, which Miyamoto tried to accommodate for the project. Miyamoto himself also received criticism from some to consenting towards a celebrity and hiring a copywriter (Itoi) who might not have been up for the task. Later on, Miyamoto stated that his decision to move forward with the project was based on his confidence in Itoi.


During development, Itoi drew upon multiple sources for inspiration, including the iconic Stanley Kubrick film [https://en.wikipedia.org/wiki/2001:_A_Space_Odyssey_(film) 2001: A Space Odyssey], which can be seen with ''Mother'''s extraterrestrial themes and the importance of [[Eight Melodies|monkeys]] within the game's plot. To provide a fantastical element in the game, the city of [[Magicant]] was created, in which [[Maria|its ruler]] is critical to the story's progression. One inspiration led to another when forming ''Mother'', which Itoi himself calls a "blending of genres". This principle applied to the music as well, with the composers Hirokazu Tanaka and Keiichi Suzuki drawing from the works of [https://en.wikipedia.org/wiki/Prince_(musician) Prince], [https://en.wikipedia.org/wiki/Frank_Zappa Frank Zappa], [https://en.wikipedia.org/wiki/The_Beatles The Beatles], and [https://en.wikipedia.org/wiki/My_Bloody_Valentine_(band) My Bloody Valentine] for inspiration. Tanaka was also the engineer for the [Famicom]'s sound chip, and he pushed the limits of what types of sounds he could create on the system.
During development, Itoi drew upon multiple sources for inspiration, including the iconic Stanley Kubrick film [https://en.wikipedia.org/wiki/2001:_A_Space_Odyssey_(film) 2001: A Space Odyssey], which can be seen with ''Mother'''s extraterrestrial themes and the importance of [[Eight Melodies|monkeys]] within the game's plot. To provide a fantastical element in the game, the city of [[Magicant]] was created, in which [[Maria|its ruler]] is critical to the story's progression. One inspiration led to another when forming ''Mother'', which Itoi himself calls a "blending of genres". This principle applied to the music as well, with the composers Hirokazu Tanaka and Keiichi Suzuki drawing from the works of [https://en.wikipedia.org/wiki/Prince_(musician) Prince], [https://en.wikipedia.org/wiki/Frank_Zappa Frank Zappa], [https://en.wikipedia.org/wiki/The_Beatles The Beatles], and [https://en.wikipedia.org/wiki/My_Bloody_Valentine_(band) My Bloody Valentine] for inspiration. Tanaka was also the engineer for the Famicom's sound chip, and he pushed the limits of what types of sounds he could create on the system.


The president of Nintendo of Japan at the time, Hiroshi Yamauchi, was impressed by Itoi's work on ''Mother'' and proposed the idea of a new company meant to support new talent within the video game industry. Itoi then formed the company Ape Inc. on March 1987 with him serving as chief executive producer, which then joined the ''Mother'' development team towards the end of the game's development. In coming up with the name for the project, a temporary title, "ESP1", was used until the word "mothership" provided the primary influence for Itoi. But the title held other meanings as well; the John Lennon song "[https://en.wikipedia.org/wiki/Mother_(John_Lennon_song) Mother]" served as influence, while Itoi felt that the game had a "motherly" feel compared to other RPGs at the time: the feeling of motherhood was also present in the game through [[Maria]]'s maternal love for [[Giygas]]. The title could also evoke connotations with the feel of the phrase "Mother Earth" as well.While the development was painful for a multitude of reasons (It was littered with detailed limitations due to the RPG's contemporary setting, which the team had to overcome), Itoi felt that by the end of the game's development, it had turned out to be something "really interesting."
The president of Nintendo of Japan at the time, Hiroshi Yamauchi, was impressed by Itoi's work on ''Mother'' and proposed the idea of a new company meant to support new talent within the video game industry. Itoi then formed the company Ape Inc. on March 1987 with him serving as chief executive producer, which then joined the ''Mother'' development team towards the end of the game's development. In coming up with the name for the project, a temporary title, "ESP1", was used until the word "mothership" provided the primary influence for Itoi. But the title held other meanings as well; the John Lennon song "[https://en.wikipedia.org/wiki/Mother_(John_Lennon_song) Mother]" served as influence, while Itoi felt that the game had a "motherly" feel compared to other RPGs at the time: the feeling of motherhood was also present in the game through [[Maria]]'s maternal love for [[Giygas]]. The title could also evoke connotations with the feel of the phrase "Mother Earth" as well.While the development was painful for a multitude of reasons (It was littered with detailed limitations due to the RPG's contemporary setting, which the team had to overcome), Itoi felt that by the end of the game's development, it had turned out to be something "really interesting."
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