Starman Jr.: Difference between revisions

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No change in size ,  2 January 2019
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recieved=received
(Is also capable of using a melee attack that does as much as Beam Alpha.)
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'''Starman Jr.''' is an enemy in {{vg|Mother}} and also the second boss of the game, who resembles a smaller version of a Starman with pink coloring. He is the cause of one of many odd occurrences in [[Podunk]] early in the game, which is the hostile and crazy behaviour all of the animals at the [[Choucream Zoo]] display, which in turn is caused by an odd sound that Starman Jr. is responsible for. [[Ninten]] is granted [[List of key items in Mother#Zoo Key|access]] to the zoo by the [[A. Goodman|mayor]] after Ninten has saved [[Pippi]] from the [[South Cemetery|cemetery]] in hope that he also will deal with the strange circumstances there. Starman Jr. resides in a capsule at the topmost floor of the [[Choucream Zoo#Superintendent's Office|Superintendent's Office]] in the eastern part of the zoo, which can be troublesome to reach because of the long and tricky way there filled with aggressive animals. However, when he has been defeated, the sound which is the cause of the animals' unusual behaviour will disappear and result in the zoo becoming a safe place again.
'''Starman Jr.''' is an enemy in {{vg|Mother}} and also the second boss of the game, who resembles a smaller version of a Starman with pink coloring. He is the cause of one of many odd occurrences in [[Podunk]] early in the game, which is the hostile and crazy behaviour all of the animals at the [[Choucream Zoo]] display, which in turn is caused by an odd sound that Starman Jr. is responsible for. [[Ninten]] is granted [[List of key items in Mother#Zoo Key|access]] to the zoo by the [[A. Goodman|mayor]] after Ninten has saved [[Pippi]] from the [[South Cemetery|cemetery]] in hope that he also will deal with the strange circumstances there. Starman Jr. resides in a capsule at the topmost floor of the [[Choucream Zoo#Superintendent's Office|Superintendent's Office]] in the eastern part of the zoo, which can be troublesome to reach because of the long and tricky way there filled with aggressive animals. However, when he has been defeated, the sound which is the cause of the animals' unusual behaviour will disappear and result in the zoo becoming a safe place again.


Defeating Starman Jr. will be significantly easier if Ninten has recieved the [[Franklin Badge]] from Pippi prior to the battle, as it will prevent his PK Beam γ from causing an instant knockout and instead reflect it back (though the reflected attack won't have any effect on him). Also, if Starman Jr. uses PK Beam α at least twice, it won't have enough PP to use PK Beam γ.
Defeating Starman Jr. will be significantly easier if Ninten has received the [[Franklin Badge]] from Pippi prior to the battle, as it will prevent his PK Beam γ from causing an instant knockout and instead reflect it back (though the reflected attack won't have any effect on him). Also, if Starman Jr. uses PK Beam α at least twice, it won't have enough PP to use PK Beam γ.


{{Attack table}}
{{Attack table}}

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