EarthBound 64: Difference between revisions

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The story was intended to consider one place changing over time, and day by day seeing how the area changes, and consistently changing "town gossip" was an idea in place as a plot device. Each enemy was supposed to have its own perspective, no matter how minor.  
The story was intended to consider one place changing over time, and day by day seeing how the area changes, and consistently changing "town gossip" was an idea in place as a plot device. Each enemy was supposed to have its own perspective, no matter how minor.  


As for the setting, Itoi stated that "there’s a strange world that you can’t quite decipher between the middle ages or the old west, and in the end you realize the circumstances of what made it so strange. It was made in a way that you’d be thinking “This is weird…” then make it through chapter eleven, and hit chapter twelve and scream. It’s terrible." Unfortunately, the story was deemed to complex to be told on the N64 hardware given its limitations, and the story that became Mother 3 was composed.
As for the setting, Itoi stated that "there’s a strange world that you can’t quite decipher between the middle ages or the old west, and in the end you realize the circumstances of what made it so strange. It was made in a way that you’d be thinking “This is weird…” then make it through chapter eleven, and hit chapter twelve and scream. It’s terrible." Unfortunately, the story was deemed to complex to be told on the N64 hardware given its limitations, and the story that became Mother 3 was composed.
 
Little is known about the other chapters that were cut. [[Flint]] was meant to be playable for longer during the game, as evidenced by a battle shown in the trailer depicting a party of Flint, [[Kumatora]] and [[Lucas]]. Screenshots are shown with [[Salsa]] being playable in a snowy area, presumably [[Snowcap Mountain]]. A mine-cart scene was displayed in a trailor that included Lucas and [[Claus]] together, so there may have been a chapter dedicated to Claus that further developed his character and his relationship to Lucas, or it may have been part of chapter 1.


==Development==
==Development==
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==State of the Product as of Cancellation==
==State of the Product as of Cancellation==


In an interview, [[Satoru Iwata]] estemated the game was about 30% complete, while Miyamoto believed it was approximate 60 percent complete from a programming perspective. Apparently a complete script was produced but not perfected. Development apparently went astray when Iwata was unable to be on sight to act as a director/"game-play manager". No content from the game was properly released beyond the small samples from the Space World convention and leaks, as the team believed that putting out the unfinished and buggy product would let down the high expectations set for the game. In the same interview, Itoi said that "the first half of the game runs pretty normally".  
In an interview, [[Satoru Iwata]] estimated  the game was about 30% complete, while Miyamoto believed it was approximate 60 percent complete from a programming perspective. Apparently a complete script was produced but not perfected. Development apparently went astray when Iwata was unable to be on sight to act as a director/"game-play manager". No content from the game was properly released beyond the small samples from the Space World convention and leaks, as the team believed that putting out the unfinished and buggy product would let down the high expectations set for the game. In the same interview, Itoi said that "the first half of the game runs pretty normally". The whereabouts of the few copies produced are largely unknown. Rumors regarding them surface periodically, but nothing to the effect of the Earthbound Zero cartridge. At least one is believed to be with [[Browny Brown]], and some other may be circulating, but without a concrete trail.


== Other plans for the Material==
== Other plans for the Material==

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