Status ailment: Difference between revisions

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→‎Homesickness: These also work
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'''Status ailments''', as with most RPGs, affect the way party members participate in battle. Many different status ailments appear throughout the [[Mother series]]. Statuses can be healed by [[healer]]s and by the [[PSI]] tactic [[Healing]].
'''Status ailments''', as with most RPGs, affect the way party members participate in battle. Many different status ailments appear throughout the [[Mother series|''Mother'' series]]. Status ailments can be cured through the use of [[List of recovery items in Mother|certain]] [[List of recovery items in EarthBound|restorative]] [[items]], [[PSI]] moves in the [[Healing]] series, and the services of [[Hospital|hospital]]s and [[healer]]s.
 
==Statuses in ''[[Mother]]''==
 
(Note: due to the way status is displayed, some names have to be abbreviated. The abbreviations are used in section titles.)


==Statuses in [[Mother]]==
===Asleep===
===Asleep===
When a character is put to sleep ({{tt|'''ねむっている'''|Nemutte Iru}} ''Is Sleeping'') during a battle, they are unable to do anything. A character can fall asleep when an opponent uses [[Hypnosis]].
When a character is put to sleep ({{tt|'''ねむっている'''|Nemutte Iru}} ''Is Sleeping'') during a battle, they are unable to do anything. A character can fall asleep when an opponent uses [[Hypnosis]]. A character's resistance to being put to sleep is determined by their [[Status#Force|Force]] stat.


Being asleep is healed by:
Being asleep is healed by:
*Letting turns pass in battle
*Finishing the battle
*[[Healing]] π
*[[Healing]] π
*Finishing the battle
*Continuing the battle


===Asthma attack===
===Asthma attack===
An asthma attack is a status the only appears in [[Mother]]. Only [[Ninten]] can get asthma attacks. He gets them when he breathes in exhaust from vehicular enemies. Ninten is unable to attack when he has an asthma attack.
An asthma attack is a status that only appears in ''[[Mother]]''. Only [[Ninten]] can get asthma attacks. He gets them when he breathes in exhaust from vehicular enemies. Ninten is unable to attack when he has an asthma attack.


Asthma attacks are healed by:
Asthma attacks are healed by:
*Finishing the battle
*Finishing the battle
*[[List of recovery items in Mother#Asthma Spray|Asthma Spray]]
*[[Asthma Spray]]


===Blinded===
===Blinded===
Blindness only appears in Mother. It is caused when the PSI technique [[Darkness]] is used, or the Flashdark item is used. It causes the accuracy of physical attacks to lower.
Blindness only appears in ''Mother''. It is caused when the PSI technique [[Darkness]] is used, or the Flashdark item is used. A blinded combatant's physical attacks will be significantly less accurate than normal. A character's resistance to being blinded is determined by their [[Status#Vitality.2FStrength|Strength]] stat.


Blindness is healed by:
Blindness is healed by:
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===Bound===
===Bound===
Getting bound can only happen in Mother, after being exposed to a [[List of battle items in Mother#Rope|Rope]] or being spit on by a sticky substance. Being bound is very similar to being paralyzed, as characters cannot attack when under one of these status conditions. It also counts as an unconscious condition. The only difference is that after a certain amount of turns, the status heals itself.
Getting bound can only happen in ''Mother'', after being exposed to a [[Rope (item)|Rope]] or being spit on by a sticky substance. Being bound is very similar to being paralyzed, as characters cannot attack when under one of these status conditions. It also counts as an unconscious condition. A Bound combatant has a 25% chance of breaking free each turn.


Being bound is be healed by:
Being bound is be healed by:
*Letting turns pass in battle
*Finishing the battle
*Finishing the battle
*Continuing the battle


===Cold===
===Cold===
When catching a cold ({{tt|'''かぜをひいた'''|Kaze wo Hiita}} ''Caught a Cold''), it causes 1 [[Status#HP|HP]] to be reduced from characters after every eight steps.  They are spread around the overworld, commonly in [[Snowman]].  
When catching a cold ({{tt|'''かぜをひいた'''|Kaze wo Hiita}} ''Caught a Cold''), it causes 1 [[Status#HP|HP]] to be reduced from characters after every eight steps.  Colds are received from certain NPCs on the overworld, located primarily in [[Snowman]] and [[Reindeer]].  


Colds are be healed by:
Colds are be healed by:
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===Confsd===
===Confsd===
Confusion ({{tt|'''こんらんした'''|Konran Shita}} ''Was Confused'') is caused when any form of [[Brainshock]] is used, Wicked seeds, or a [[Rockoyle]] attack on occasion. This status ailment may cause one to attack anyone in battle.
Confusion ({{tt|'''こんらんした'''|Konran Shita}} ''Was Confused'') is caused when any form of [[Brainshock]] is used, Wicked seeds, or a [[Rockoyle]] attack on occasion. This status ailment may cause one to attack anyone in battle. A character's resistance to becoming confused is determined by their [[Status#Force|Force]] stat.


Confusion is healed by:
Confusion is healed by:
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Fainting ({{tt|'''いしきふめい'''|Ishikifumei}} ''Unconscious'') happens when a character's [[Status#HP|HP]] hits zero. Some status ailments have the affect of being unconscious. [[PK Beam]] γ and [[PK Fire]] Ω can instantly knock out a character. If all party members become unconscious, then the player receives a game over.
Fainting ({{tt|'''いしきふめい'''|Ishikifumei}} ''Unconscious'') happens when a character's [[Status#HP|HP]] hits zero. Some status ailments have the affect of being unconscious. [[PK Beam]] γ and [[PK Fire]] Ω can instantly knock out a character. If all party members become unconscious, then the player receives a game over.


Fainting is be healed by:
An unconscious character can be revived by:
*[[Hospital|Doctors]]
*[[Hospital|Doctors]]
*[[Super Healing]]
*[[Super Healing]]
*The blue-haired [[Healer]] on [[Mt. Itoi]].


===Parlzd===
===Parlzd===
Paralysis can be caused by electric attacks such as [[PK Thunder]]. When a party member is paralyzed, they cannot do anything. If all party members are paralyzed, then the player receives a game over.
Paralysis can be caused by electric attacks such as [[PK Thunder]]. When a party member is paralyzed, they cannot do anything. If all party members are paralyzed, then the player receives a game over. A character's resistance to being paralyzed is determined by their [[Status#Vitality.2FStrength|Strength]] stat.


Paralysis can be healed by:
Paralysis can be healed by:
*Finishing the battle
*[[Healing]] β
*[[Healing]] β
*Finishing the battle


===Poison===
===Poison===
Characters can be poisoned ({{tt|'''どくをうけた'''|Doku wo Uketa}} ''Received Poison'') when enemies use the PoisnNeedle item. Like a cold, poisoned party members lose 1 HP for every eight steps.
Characters can be poisoned ({{tt|'''どくをうけた'''|Doku wo Uketa}} ''Received Poison'') when enemies use the PoisnNeedle item. Like a cold, poisoned party members lose 1 HP for every eight steps. A character's resistance to being poisoned is determined by their [[Status#Vitality.2FStrength|Strength]] stat.


Poison can be healed by:
Poison can be healed by:
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===PSI Blocked===
===PSI Blocked===
PSI Blocked is a status that only appears in Mother. When [[PSI Block]] is used, the person hit cannot use PSI for the remainder of the battle.
PSI Blocked is a status that only appears in ''Mother''. A combatant hit with [[PSI Block]] cannot use PSI for the remainder of the battle.


PSI Block can be healed by:
PSI Block can be healed by:
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===Puzzld===
===Puzzld===
Puzzled ({{tt|'''まどわされた'''|Madowasareta}} ''Was Puzzled'') is a status ailment that only appears in Mother. When party members are puzzled, instead of attacking, they daydream. When Titanians, Woodohs, or a Kelly uses a certain attack, a character may become puzzled.
Puzzled ({{tt|'''まどわされた'''|Madowasareta}} ''Was Puzzled'') is a status ailment that only appears in ''Mother''. When party members are puzzled, instead of attacking, they daydream. When [[Titanian|Titanians]], [[Woodoh|Woodohs]], or [[Kelly|Kellies]] use a certain attack, a character may become puzzled. A character's resistance to becoming puzzled is determined by their [[Status#Force|Force]] stat.


Puzzled can be healed by:
Puzzled can be healed by:
*Finishing the battle
*Finishing the battle
*Taking damage


===Stone===
===Stone===
Getting turned into stone ({{tt|'''いしになった'''|Ishi ni Natta}} ''Turned to Stone'') is only possible in Mother. Being turned to stone is akin to being unconscious. Enemies can turn party members to stone by using the Stone of Origin item. If all characters are turned to stone, the player gets a game over.
Getting turned into stone ({{tt|'''いしになった'''|Ishi ni Natta}} ''Turned to Stone'') is only possible in ''Mother''. Being turned to stone is akin to being unconscious. Enemies can turn party members to stone by using the Stone of Origin item. If all characters are turned to stone, the player gets a game over.


Being turned to stone can be healed by:
Being turned to stone can be healed by:
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*[[Healing]] γ
*[[Healing]] γ


==Statuses in [[EarthBound]]==
==Statuses in ''[[EarthBound]]''==
 
All status aliments can be cured by the [[Phase Distorter]] 3's "Repair" command, going to a [[Your Sanctuary]], or talking to Dr. Saturn
 
===Can't concentrate===
===Can't concentrate===
Lack of concentration prevents one from using [[PSI]], similar to PSI blocking in {{vg|Mother}}. This can be prevented by having the [[brain stone]] in one's inventory.
Lack of concentration prevents one from using [[PSI]], similar to PSI blocking in ''[[EarthBound Beginnings]]''. This was intended to be prevented by having the [[brain stone]] in one's inventory. However, likely due to a coding mistake, the brain stone actually does nothing.


Lack of concentration can be healed by:
Lack of concentration can be healed by:
*Continuing battle
*Letting turns pass in battle
*Finishing the battle
*Finishing the battle
===Cold [[File:Status Cold EB.png]]===
===Cold [[File:Status Cold EB.png]]===
Colds are often caused by various robots with nighttime-stuffiness beams. It causes the afflicted character to sneeze at the beginning of every turn, losing about 4 HP. It also lingers on the overworld, and takes away about 4 HP as they walk around.
Colds are often caused by various robots with nighttime-stuffiness beams. It causes the afflicted character to sneeze at the beginning of every turn, losing 3~5 HP. It also lingers on the overworld, and takes away about 2 HP every four seconds.


Colds can be cured by:
Colds can be cured by:
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*[[Healing]] β / γ / Ω
*[[Healing]] β / γ / Ω
===Diamondized [[File:Status Diamond EB.png]]===
===Diamondized [[File:Status Diamond EB.png]]===
Diamondization is similar to being unconscious, although it does not lower one's HP. A different overworld sprite is also used. If [[Ness]]'s entire party gets diamondized, it results in a game over.
Diamondization is similar to being unconscious, although it does not lower one's HP. A different overworld sprite is also used. If [[Ness]]'s entire party gets diamondized, it results in a game over. If an enemy is defeated by diamondization, its battle sprite remains on the screen during the victory text.


Diamondization can be cured by:
Diamondization can be cured by:
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Feeling strange can be cured by:
Feeling strange can be cured by:
*Finishing the battle
*Finishing the battle
*Taking damage
*Cup of lifenoodles
*Cup of lifenoodles
*Horn of life
*Horn of life
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===Homesickness===
===Homesickness===
[[Ness]] may occasionally get homesick, and will spend turns thinking about his [[favorite food]], or missing his home.
[[Ness]] may occasionally get homesick, depending on his level, and has a 1/8th (12.5%) chance to spend turns thinking about his [[favorite food]], losing motivation in battle and missing his family. The chance for Ness to become homesick is:
*Level 1-15: 0/256
*Level 16-30: 3/256
*Level 31-75: 2/256
*Level 76-99: 0/256


Homesickness can be cured by:
Homesickness can be cured by:
*Talking to [[Ness's mother|his mother]], either over the phone or in person
*Talking to [[Ness's mother|his mother]], either over the phone or in person
*Using a [[List of recovery items in EarthBound#Status recovery|chick]]
*An event which automatically fully heals all status ailments to the [[party member|party]], this can include using the [[Instant Revitalizing Device]], using Dr. Saturn's service in [[Saturn Valley (EarthBound)|Saturn Valley]], entering a [[Hot spring]] or reaching a [[Your Sanctuary|Sanctuary location]].


===Mushroomized [[File:Status Mushroom EB.png]]===
===Mushroomized [[File:Status Mushroom EB.png]]===
Mushroomization is similar to feeling strange, although there are less ways to cure it. It also causes one to walk in different directions on the overworld, and a mushroom appears on their sprite.
[[File:Mushroomized.jpg|thumb|150px|Ness Mushroomized on the overworld.]]
Mushroomization (occasionally erroneously referred to as Mashroomization) is similar to feeling strange, although there are fewer ways to cure it and it lingers on the overworld. This causes one to walk in different directions on the overworld, and a mushroom appears on their sprite.


Mushroomization can be cured by:
Mushroomization can be cured by:
*Healers and the mushroom-picking girl in [[Peaceful Rest Valley]]
*Healers and the mushroom-picking girl in [[Peaceful Rest Valley]]
*Bathing in the hot springs in the Mr. Saturn Village in [[Saturn Valley]]
===Nauseous [[File:Status Nausea EB.png]]===
===Nauseous [[File:Status Nausea EB.png]]===
Nausea causes one to feel sick at the start of every turn, and lose 20 HP. Similar to colds, it also lingers around on the overworld and takes away 20 HP as they walk.
Nausea causes one to feel sick at the start of every turn, and lose 15~25 HP. Similar to colds, it also lingers around on the overworld and takes away 10 HP every two seconds. Nausea also increases a character's innate chance to miss to 50%.


Nausea can be cured by:
Nausea can be cured by:
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*[[Healing]] β / γ / Ω
*[[Healing]] β / γ / Ω
===Poisoned [[File:Status Poison EB.png]]===
===Poisoned [[File:Status Poison EB.png]]===
Poison is very similar to nausea, losing 20 HP every turn and as they walk on the overworld.
Poison is identical to nausea, losing 15~25 HP every turn and as they walk on the overworld.


Poison can be cured by:
Poison can be cured by:
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*Secret herbs
*Secret herbs
*[[Healing]] β / γ / Ω
*[[Healing]] β / γ / Ω
===Numb [[File:Status Paralysis EB.png]]===
 
When a character is numb, sometimes they can't use the bash command in battle.
===Paralysis [[File:Status Paralysis EB.png]]===
When a character is paralyzed, the character cannot use normal attacks ([[PSI]] attacks still work) and cannot use items inside or outside of battle. The Bash command is replaced with "Do Nothing". On the overworld, the walking animation will be slowed to half the speed.
 
Paralysis can be cured by:
* Healers
* [[Healing]] γ / Ω
 
===Possessed [[File:Status Ghost EB.png]]===
===Possessed [[File:Status Ghost EB.png]]===
:{{main|Tiny Li'l Ghost}}
Ghost enemies may haunt characters with Tiny Li'l Ghosts, which follow them around. Tiny Lil' Ghosts can solidify or attack characters.
Ghost enemies may haunt characters with Tiny Li'l Ghosts, which follow them around. Tiny Lil' Ghosts can solidify or attack characters.


Tiny Li'l Ghosts can be cured by:
Tiny Li'l Ghosts can be cured by:
*Healers
*Healers
====Tiny Li'l Ghosts's [[Status|Stats]]====
*Tiny Li'l Ghost defeated in battle
Tiny Li'l Ghosts have hidden stats that can not be seen in game.
<br clear="all">
{|class=wikitable
||HP|| 90
|-
||Offense|| 19
|-
||Defense||7
|-
||Luck||24
|-
||Speed||100
|}


===Sleeping [[File:Status Sleep EB.png]]===
===Sleeping [[File:Status Sleep EB.png]]===
When a character falls asleep, they cannot do anything until they wake up.
When a character falls asleep, they cannot do anything until they wake up. When struck, a character has a 50% chance to awaken and a 25% chance each turn otherwise.


Sleep can be cured by:
Sleep can be cured by:
*Continuing battle
*Letting turns pass in battle
*Finishing the battle
*Finishing the battle
*Cup of lifenoodles
*Cup of lifenoodles
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Solidification lasts for one turn, and prevents a character from doing anything.
Solidification lasts for one turn, and prevents a character from doing anything.
===Sunstroke [[File:Status Sunstroke EB.png]]===
===Sunstroke [[File:Status Sunstroke EB.png]]===
Having a sunstroke has similar effects to having a cold, losing about 4 HP at the beginning of every turn. It also lingers on the overworld, taking away 4 HP as one walks around. It only occurs when a character is walking around in the [[Dusty Dunes Desert]], or around [[Scaraba]].Ness has a a hat on so he will be less likely to get sunstokes.
Having a sunstroke has similar effects to having a cold, losing 3~5 HP at the beginning of every turn. It also lingers on the overworld, taking away 2 HP every four seconds. It only occurs when a character is walking around in the [[Dusty Dunes Desert]], or around [[Scaraba]]. Each character has a ''30-Guts%'' chance to get sunstroke every twenty seconds in the above mentioned areas.


Sunstrokes can be cured by:
Sunstroke can be cured by:
*Wet towels
*Wet towels
*Cup of lifenoodles
*Cup of lifenoodles
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*Secret herbs
*Secret herbs
*[[Healing]] α / β / γ / Ω
*[[Healing]] α / β / γ / Ω
*Cold remedy (unintended)
===Unconscious===
===Unconscious===
{| style="float: right;"
{| style="float: right;"
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*[[Healing]] γ / Ω
*[[Healing]] γ / Ω


==Statuses in [[Mother 3]]==
==Statuses in ''[[Mother 3]]''==
===Healing===
===Healing===
All status effects other than unconsciousness can be healed by all forms of [[Healing]]. However, the amount of status effects healed depends on the level of healing that is used.
All status effects other than unconsciousness can be healed by all forms of [[Healing]]. However, the amount of status effects healed depends on the level of healing that is used.
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====Crying [[File:Status Crying M3.png]]====
====Crying [[File:Status Crying M3.png]]====
When a character is crying, their accuracy is lowered temporarily. The effect wears off after battle.
When a character is crying, their accuracy is lowered temporarily. The effect wears off after battle.
====Feeling Strange [[File:Status Confused M3.png]]====
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====
When a character is feeling strange, they will choose battle commands at random, sometimes attacking other party members.
"''[[File:Status Crying M3.png]] This mark displayed on the battle screen is an indication of crying. Crying causes the vision to blur, so it will be hard to land an attack. Use Eye Drops to stop those tears right up.''"
 
====Feeling strange [[File:Status Confused M3.png]]====
This particular incarnation of strangeness is incredibly similar to Mushroomization in ''EarthBound''. When a character is feeling strange, they will choose battle commands at random, sometimes attacking other party members. Strangeness also affects movement on the overworld, inverting the d-pad's controls.
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====
"''[[File:Status Confused M3.png]] This mark displayed onscreen is an indication of feeling strange. Feeling strange will result in the inability to walk straight and cause complete confusion as to what one is doing in battle. It's a terribly bothersome condition, but one smack on the head with a Paper Fan will bring you to your senses.
 
====Fleas [[File:Status Fleas M3.png]]====
====Fleas [[File:Status Fleas M3.png]]====
When a character has fleas, they can't use any [[PSI]].
When a character has fleas, they may not be able to use any [[PSI]] or special techniques, such as [[Sniff#Special abilities|Sniff]] or [[Thief Tools]].
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====
"''[[File:Status Fleas M3.png]] This mark displayed onscreen is an indication of fleas. The blood-sucking fleas will cause a lot of trouble when the overwhelming itchiness results in the loss of a turn... or the inability to concentrate on using PSI. Use a shot of Flea Spray to exterminate the pests.''"
 
====Forgetful [[File:Status Forget M3.png]]====
====Forgetful [[File:Status Forget M3.png]]====
When a character is Forgetful, they can't use any special techniques, such as [[Monkey Tricks]] and [[Thief Tools]], as well as [[PSI]]. The effect wears off after battle.
When a character is Forgetful, they can't use any special techniques, such as [[Monkey Tricks]] and [[Thief Tools]], as well as [[PSI]]. The effect wears off after battle.
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====
"''[[File:Status Forget M3.png]] This mark displayed onscreen is an indication of forgetfulness. Everyone has a little brain fart once in a while, even when it comes to PSI. Use a Reminder when suffering forgetfulness, and it should come back to you.''"
====Nausea [[File:Status Nausea M3.png]]====
====Nausea [[File:Status Nausea M3.png]]====
When a character is Nauseous (alternatively Sick) they can't eat any [[List of recovery items in Mother 3|food]].
When a character is Nauseous (alternatively Sick) they can't eat any [[food]].
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====
"''[[File:Status Nausea M3.png]] This mark displayed onscreen is an indication of nausea. Nausea results in a loss of appetite and makes the character unable to eat anything. Fresh herbs will restore any lost appetite.''"
====Numbness [[File:Status Paralysis M3.png]]====
====Numbness [[File:Status Paralysis M3.png]]====
When a character is Numb, they will sometimes be unable to use the basic bash attack. The effect wears off after battle.
When a character is Numb, they will sometimes be unable to use the basic bash attack. The effect wears off after battle.
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====
"''[[File:Status Paralysis M3.png]] This mark displayed onscreen is an indication of numbness. Numbness prevents the character from moving or acting while in combat. Anti-Paralysis is effective against numbness.''"
====Poisoned [[File:Status Poison M3.png]]====
====Poisoned [[File:Status Poison M3.png]]====
When a character is Poisoned, they will take damage when walking on the overworld, and in battle they will take damage every turn.
When a character is Poisoned, they will take damage when walking on the overworld, and in battle they will take damage every turn.
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====
"''[[File:Status Poison M3.png]]'' This mark displayed onscreen is an indication of poisoning. {{HP}} will drop automatically while walking around. Use an Antidote to heal.''"
====Sleeping [[File:Status Sleep M3.png]]====
====Sleeping [[File:Status Sleep M3.png]]====
When a character is Sleeping, they can't take any action until they wake up. The effect wears off after battle. While an [[enemy]] is sleeping, a "heartbeat" can be heard, telling [[the player]] when to press the [[Game Boy Advance|A button]] or [[Game Boy Advance|L button]] to achieve extra hits with a basic attack.
When a character is Sleeping, they can't take any action until they wake up. The effect wears off after battle. While an [[enemy]] is sleeping, a "heartbeat" can be heard, telling [[the player]] when to press the [[Game Boy Advance|A button]] or [[Game Boy Advance|L button]] to achieve extra hits with a basic attack.
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====
"''[[File:Status Sleep M3.png]] This mark displayed on the battle screen is an indication of sleep. Being asleep during battle prevents the character from taking any action. No matter how sleepy, one ring of the Alarm Cicada should pop one's eyes awake.''"


====Flaming====
====Flaming====
When a character is caught in flames, they will take damage every turn. The effect wears off after battle.
When a character is caught in flames, they will take damage every turn. The effect wears off after battle.
====Unconsciousness====
====Unconscious====
{| style="float: right;"
{| style="float: right;"
|[[File:LucasKO.png|right]]
|[[File:LucasKO.png|right]]
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|[[File:BoneyKO.png|right]]
|[[File:BoneyKO.png|right]]
|}
|}
When a character is unconscious, they can't perform any actions. If the whole party is unconscious, it results in a game over. Unconsciousness can only be healed by [[List of recovery items in Mother 3#Status recovery|Cups of Lifenoodles]], [[List of recovery items in Mother 3#Status recovery|Secret Herbs]], [[Healing|Healing γ]] or [[Healing|Healing Ω]].
When a character is unconscious, they can't perform any actions. If the whole party is unconscious, it results in a game over. Unconsciousness can only be healed by [[List of recovery items in Mother 3#Cup of Lifenoodles|Cups of Lifenoodles]], [[List of recovery items in Mother 3#Status recovery|Secret Herbs]], [[Healing|Healing γ]] or [[Healing|Healing Ω]].
====Feverishness====
 
When a character is feeling feverish, the can not [[Run#In Mother 3|run]]. After walking for a certain amount of time, the feverish character will learn a [[PSI]] technique, and the status will wear off.
Whenever a cutscene, such as entering a hot spring or swinging on the Rope Snake, is triggered all unconscious characters are revived with one hp.
 
====Feverish====
When a character is feeling feverish, the party will not be able to [[Run#In Mother 3|run]] in the overworld. After walking for a certain amount of time, the feverish character will learn a [[PSI]] technique, and the status will wear off. The status itself has no actual effect in-battle.
 
====Turned around====
====Turned around====
Being turned around can only happen to [[enemy|enemies]]. This prevents a large majority of enemies from attacking, however, a single enemy, the [[Mecha-Turtle]], can use this status effect as an advantage, having weapons on its back. Another enemy, the [[Whatever]], can turn around in the middle of a battle, however, this is beneficial for the player, rather than the enemy. Being turned around can occur in four ways; using a [[list of battle items in Mother 3|Made-You-Look]], [[Thief tools|Siren Beetle]], encountering an enemy from behind, or with a random chance, [[Duster]] may deftly flip behind an enemy at the start of a battle.
Being turned around can only happen to [[enemy|enemies]]. This prevents a large majority of enemies from attacking, however, a single enemy, the [[Mecha-Turtle]], can use this status effect as an advantage, having weapons on its back. Another enemy, the [[Whatever]], can turn around in the middle of a battle, however, this is beneficial for the player, rather than the enemy. Being turned around can occur in four ways; using a [[list of battle items in Mother 3#Made-You-Look|Made-You-Look]], [[Thief tools|Siren Beetle]], encountering an enemy from behind, or with a random chance, [[Duster]] may deftly flip behind an enemy at the start of a battle.
 
====Jealous====
The [[Fierce Pork Trooper]] and other members of the [[Pigmask Army]] can be affected by jealousy. It prevents them from taking any action for several turns, and is caused by using [[DCMC]] items on them.
 
 
 
 
[[Category:Game mechanics]]
[[Category:Game mechanics]]