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A list of common statistics appearing in the [[Mother (series)|Mother series]]. | A list of common statistics appearing in the [[Mother (series)|Mother series]]. | ||
==Experience== | ==Experience== | ||
'''Experience''' determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in [[Mother 3]], giving [[List of miscellaneous items in Mother 3#Dung|Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character can only be a maximum level of 99. Temporary party members that can not be controlled by [[the player]] can not generally gain experience. In {{vg|Mother}}, however, a single enemy, [[Groucho]], can allow [[Flying Man]]'s experience to increase.<ref>[[:File:FlyingManEXP.png|Flying Man's experience increasing.]]</ref> | '''Experience''' (Japanese: '''{{tt|けいけんち|Keiken-chi}}''' ''Experience'') determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in [[Mother 3]], giving [[List of miscellaneous items in Mother 3#Dung|Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character can only be a maximum level of 99. Temporary party members that can not be controlled by [[the player]] can not generally gain experience. In {{vg|Mother}}, however, a single enemy, [[Groucho]], can allow [[Flying Man]]'s experience to increase.<ref>[[:File:FlyingManEXP.png|Flying Man's experience increasing.]]</ref> | ||
==HP== | ==HP== | ||
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==Offense== | ==Offense== | ||
'''Offense''' determines the amount damage a character will inflict with a physical attack. It can be raised or lowered temporarily by using [[Offense Up]], [[Brute Force|Strengthen Up]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In EarthBound, offense also determines whether or not [[the player]] will win a battle instantly upon contact with a weaker enemy. | '''Offense''' (Japanese: '''{{tt|オフェンス|Ofensu}}''' ''Offense'') determines the amount damage a character will inflict with a physical attack. It can be raised or lowered temporarily by using [[Offense Up]], [[Brute Force|Strengthen Up]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In EarthBound, offense also determines whether or not [[the player]] will win a battle instantly upon contact with a weaker enemy. | ||
==Defense== | ==Defense== | ||
'''Defense''' determines how much damage will be taken when receiving an enemy attack. It can be raised temporarily by using [[Defense Up]], [[Brute Force|Toughen Up]], [[List of battle items in EarthBound#Defense spray|Defense spray]], [[List of battle items in EarthBound#Defense shower|Defense shower]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. | '''Defense''' (Japanese: '''{{tt|ディフェンス|Difensu}}''' ''Defense'') determines how much damage will be taken when receiving an enemy attack. It can be raised temporarily by using [[Defense Up]], [[Brute Force|Toughen Up]], [[List of battle items in EarthBound#Defense spray|Defense spray]], [[List of battle items in EarthBound#Defense shower|Defense shower]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. | ||
==Guts== | ==Guts== | ||
'''Guts''' determines the chance of a character getting a [[File:Smash!.png]] hit, and protects characters from receiving mortal damage occasionally by stopping the HP counter at one point. It can be raised temporarily by using a [[List of battle items in EarthBound#Sudden guts pill|Sudden guts pill]], or permanently by using a [[list of recovery items in EarthBound#Rock Candy|Rock Candy]] or [[list of recovery items in EarthBound#Guts Capsule|Guts Capsule]]. | '''Guts''' (Japanese: '''{{tt|ガッツ|Gattsu}}''' ''Guts'') determines the chance of a character getting a [[File:Smash!.png]] hit, and protects characters from receiving mortal damage occasionally by stopping the HP counter at one point. It can be raised temporarily by using a [[List of battle items in EarthBound#Sudden guts pill|Sudden guts pill]], or permanently by using a [[list of recovery items in EarthBound#Rock Candy|Rock Candy]] or [[list of recovery items in EarthBound#Guts Capsule|Guts Capsule]]. | ||
==IQ== | ==IQ== | ||
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==Speed== | ==Speed== | ||
'''Speed''' determines the turn order in battles, as well as the rate of dodging an enemy attack in [[Mother 3]]. It can be increased temporarily by using [[QuickUp]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. It can be raised permanently by using a [[list of recovery items in EarthBound#Rock Candy|Rock Candy]], [[list of recovery items in EarthBound#Speed Capsule|Speed Capsule]], or a [[list of recovery items in Mother#Quick Capsule|Quick Capsule]]. | '''Speed''' (Japanese: '''{{tt|スピード|Supīdo}}''' ''Speed'') determines the turn order in battles, as well as the rate of dodging an enemy attack in [[Mother 3]]. It can be increased temporarily by using [[QuickUp]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. It can be raised permanently by using a [[list of recovery items in EarthBound#Rock Candy|Rock Candy]], [[list of recovery items in EarthBound#Speed Capsule|Speed Capsule]], or a [[list of recovery items in Mother#Quick Capsule|Quick Capsule]]. | ||
==Luck== | ==Luck== | ||
'''Luck''' raises chances of dodging an attack. In [[EarthBound]], using a [[list of recovery items in EarthBound#Lucky sandwich|Lucky sandwich]] will restore a varying amount to HP and PP depending on this statistic. Luck can be increased permanently by using [[list of recovery items in EarthBound#Rock Candy|Rock Candy]] or a [[list of recovery items in EarthBound#Luck Capsule|Luck Capsule]]. | '''Luck''' (Japanese: '''{{tt|ラック|Rakku}}''' ''Luck'') raises chances of dodging an attack. In [[EarthBound]], using a [[list of recovery items in EarthBound#Lucky sandwich|Lucky sandwich]] will restore a varying amount to HP and PP depending on this statistic. Luck can be increased permanently by using [[list of recovery items in EarthBound#Rock Candy|Rock Candy]] or a [[list of recovery items in EarthBound#Luck Capsule|Luck Capsule]]. | ||
=={{anchor|Vitality}}{{anchor|Strength}}Vitality/Strength== | =={{anchor|Vitality}}{{anchor|Strength}}Vitality/Strength== | ||
'''Vitality''' and '''Strength''' raise the amount of HP gain on level up. Vitality also decreases the chance of certain [[Status ailment|status ailments]] on the character. Strength can be increased by using a [[list of recovery items in Mother#Physical Capsule| | '''Vitality''' (Japanese: '''{{tt|バイタリティ|Baitariti}}''' ''Vitality'') and '''Strength''' raise the amount of HP gain on level up. Vitality also decreases the chance of certain [[Status ailment|status ailments]] on the character. Strength can be increased by using a [[list of recovery items in Mother#Physical Capsule|Physical Capsule]], and Vitality can be increased by using either a [[list of recovery items in EarthBound#Rock Candy|Rock Candy]] or a [[list of recovery items in EarthBound#Vital Capsule|Vital Capsule]]. | ||
==Fight== | ==Fight== | ||
'''Fight''' is only present in [[Mother]]. It lowers the chance of an enemy getting a [[File:Smash!.png]] hit, while raising the chance of the character getting one. Fight can be permanently increased by using a [[List of recovery items in Mother#Fight Capsule|Fight Capsule]]. [[Lloyd]] can also increase his Fight by using a [[list of recovery items in Mother#Magic Candy|Magic Candy]]. | '''Fight''' (Japanese: '''{{tt|ファイト|Faito}}''' ''Fight'') is only present in [[Mother]]. It lowers the chance of an enemy getting a [[File:Smash!.png]] hit, while raising the chance of the character getting one. Fight can be permanently increased by using a [[List of recovery items in Mother#Fight Capsule|Fight Capsule]]. [[Lloyd]] can also increase his Fight by using a [[list of recovery items in Mother#Magic Candy|Magic Candy]]. | ||
==Force== | ==Force== | ||
'''Force''' is only present in [[Mother]]. It raises the amount of PP gain on level up. It also decreases the chance of [[Status ailment|status ailments]] on the character. Force can be permanently increased by using a [[list of recovery items in Mother#Force Capsule|Force Capsule]]. [[Ana]] can also increase her Force by wearing a [[list of recovery items in Mother#Magic Ribbon|Magic Ribbon]] in her hair. | '''Force''' (Japanese: '''{{tt|フォース|Fōsu}}''' ''Force'') is only present in [[Mother]]. It raises the amount of PP gain on level up. It also decreases the chance of [[Status ailment|status ailments]] on the character. Force can be permanently increased by using a [[list of recovery items in Mother#Force Capsule|Force Capsule]]. [[Ana]] can also increase her Force by wearing a [[list of recovery items in Mother#Magic Ribbon|Magic Ribbon]] in her hair. | ||
==Kindness== | ==Kindness== |
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