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Difference between revisions of "Status"

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328 bytes added ,  23:37, 10 September 2011
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Agh, don't have time to go through all the games... I'll have to get to the rest later.
m (Agh, don't have time to go through all the games... I'll have to get to the rest later.)
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A list of common statistics  appearing in the [[Mother (series)|Mother series]].
A list of common statistics  appearing in the [[Mother (series)|Mother series]].
==Experience==
==Experience==
'''Experience''' determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in [[Mother 3]], giving [[List of miscellaneous items in Mother 3|Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character can only be a maximum level of 99.
'''Experience''' determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in [[Mother 3]], giving [[List of miscellaneous items in Mother 3|Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character can only be a maximum level of 99. Temporary party members that can not be controlled by [[the player]] can not generally gain experience, however, in {{vg|Mother}}, [[Groucho]] can allow [[Flying Man]]'s experience to increase.


==HP==
==HP==
[[File:RollingHP.gif|right|frame|A rolling HP counter.]]
[[File:RollingHP.gif|right|frame|A rolling HP counter.]]
'''HP''' (short for '''Hit Point''') is a character's health. When HP reaches 0, a character will become [[Status ailment|unconscious]]. In [[EarthBound]] and [[Mother 3]], it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.
'''HP''' or '''Hit Points''' (Japanese: '''{{tt|ヒットポイント|Hitto Pointo}}''' ''Hit Point'') is a character's health. When HP reaches 0, a character will become [[Status ailment|unconscious]]. In [[EarthBound]] and [[Mother 3]], it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.


==PP==
==PP==
'''PP''' (short for '''[[PSI|Psychic]] Point''') determines a character's ability to use PSI. While in [[EarthBound]] and [[Mother 3]] it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation.
'''PP''' or '''[[PSI|Psychic]] Point''' (Japanese: '''{{tt|サイコポイント|Saiko Pointo}}''' ''Psycho Point'') determines a character's ability to use PSI. While in [[EarthBound]] and [[Mother 3]] it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation.


==Offense==
==Offense==
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