PSI Magnet: Difference between revisions

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==In ''[[EarthBound]]''==
===In ''[[EarthBound]]''===
{{PSI learnlist}}
{{PSI learnlist}}
{{PSI learnlist/cell|α|Absorbs 2-8 PP from one enemy|0|[[Paula]]<br/>[[Poo]]|15<br/>21}}
{{PSI learnlist/cell|α|Absorbs 2-8 PP from one enemy|0|[[Paula]]<br/>[[Poo]]|15<br/>21}}
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==In ''[[Mother 3]]''==
===In ''[[Mother 3]]''===
{{PSI learnlist}}
{{PSI learnlist}}
{{PSI learnlist/cell|α|Drains approximately 2-8 PP from one enemy.|0|[[Kumatora]]|27}}
{{PSI learnlist/cell|α|Drains approximately 2-8 PP from one enemy.|0|[[Kumatora]]|27}}
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===Ness===
===Ness===
<!--[[File:PSI Magnet SSBU Ness.jpg|thumb|200px|Ness using PSI Magnet]]-->
[[File:PSI Magnet SSBU Ness.jpg|thumb|200px|Ness using PSI Magnet]]
Ness's variant puts a forcefield around himself to absorb energy-based projectiles to heal himself. This gives him an advantage against fighters who primarily use energy-based, however the long startup in ''Super Smash Bros.'', and long endlag in ''Melee'', made it difficult to be put to practical use. Its usage was improved starting with ''Brawl'' due to the startup and endlag being reduced, as well as increasing its size. In ''Ultimate'' it also gained a damaging hitbox which deals minor damage when opponents get close to it.
Ness's variant puts a forcefield around himself to absorb energy-based projectiles to heal himself. This gives him an advantage against fighters who primarily use energy-based, however the long startup in ''Super Smash Bros.'', and long endlag in ''Melee'', made it difficult to be put to practical use. Its usage was improved starting with ''Brawl'' due to the startup and endlag being reduced, as well as increasing its size. In ''Ultimate'' it also gained a damaging hitbox which deals minor damage when opponents get close to it.


===Lucas===
===Lucas===
<!--[[File:PSI Magnet SSBU Lucas.jpg|thumb|200px|Lucas using PSI Magnet]]-->
[[File:PSI Magnet SSBU Lucas.jpg|thumb|200px|Lucas using PSI Magnet]]
Lucas's variant instead puts the forcefield in front of him allowing him to absorb attacks that are farther away in front of him. However it leaves him vulnerable to projectiles behind him (however in ''Brawl'' Lucas will automatically turn around should a projectile come from behind). Lucas's version also deals damage and minor knockback upon disappearing allowing it to have more offensive usages as opposed to Ness's version which is strictly defensive prior to ''Ultimate''.
Lucas's variant instead puts the forcefield in front of him allowing him to absorb attacks that are farther away in front of him. However it leaves him vulnerable to projectiles behind him (however in ''Brawl'' Lucas will automatically turn around should a projectile come from behind). Lucas's version also deals damage and minor knockback upon disappearing allowing it to have more offensive usages as opposed to Ness's version which is strictly defensive prior to ''Ultimate''.


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*In [[Super Smash Bros.]], level 5 or higher CPUs will almost never attempt to use a Fire Flower on Ness, because of PSI Magnet. This is also the case with Fox and his Reflector.
*In [[Super Smash Bros.]], level 5 or higher CPUs will almost never attempt to use a Fire Flower on Ness, because of PSI Magnet. This is also the case with Fox and his Reflector.
{{PSI moves}}
{{PSI moves}}
{{stub-psi}}

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