EarthBound Beginnings: Difference between revisions

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===The First Three Melodies===
===The First Three Melodies===
[[File:Mother intro.png|thumb|left|The story of George and Maria in the English prototype of Mother.]]
[[File:Mother intro.png|thumb|left|The story of George and Maria in the English prototype of Mother.]]
Mother begins by telling the story of a young married couple named [[George]] and [[Maria]] who disappeared in the early 20th century. The game starts 80 years later in 1988 in the town of [[Podunk]]. A 12 year-old boy named [[Ninten]] experiences a poltergeist in his home, taking control of inanimate objects and attacking him and his [[Minnie and Mimmie|sisters]]. After getting rid of the poltergeist,Ninten finds an old music box, playing a short melody. He remembers the melody, as it seems important to him. Ninten's father calls and tells him that his great grandfather studied [[PSI]]. Ninten decides to go out and solve the mystery of the poltergeists invading homes in Podunk.  
Mother begins by telling the story of a young married couple named [[George]] and [[Maria]] who disappeared in the early 20th century. The game starts 80 years later in 1988 in the town of [[Podunk]]. A 12 year-old boy named [[Ninten]] experiences a poltergeist in his home, taking control of inanimate objects and attacking him and his [[Minnie and Mimmie|sisters]]. After getting rid of the poltergeist, Ninten finds an old music box, playing a short melody. He remembers the melody, as it seems important to him. Ninten's father calls and tells him that his great grandfather studied [[PSI]]. Ninten decides to go out and solve the mystery of the poltergeists invading homes in Podunk.  


Ninten soon comes to the home of a woman in panic. When he talks to her, she mentions that her daughter, [[Pippi]] is missing. Ninten, being the responsible boy he is, takes this up with the mayor of Podunk. The mayor insists that he is a very busy man and that Ninten go to the town's graveyard to look for the missing girl. Ninten does, and eventually finds Pippi in a coffin underground. He takes her back to the mayor, who bribes Ninten with the key to the [[Choucream Zoo|zoo]]. When Ninten shows his modesty and bravery to Pippi, she gives him an item called the [[Franklin Badge]]. After, Ninten visits the department store in town to see if they have anything to offer. In the "Pets" section, he realizes that all the animals have run away, except for a small canary. After bartering with the owner, Ninten takes it into his care and brings it to its mother in the [[Canary Village]] just out of town. The mother sings a song, that Ninten then remembers it. He then continues to the zoo.
Ninten soon comes to the home of a woman in panic. When he talks to her, she mentions that her daughter, [[Pippi]] is missing. Ninten, being the responsible boy he is, takes this up with the mayor of Podunk. The mayor insists that he is a very busy man and that Ninten go to the town's graveyard to look for the missing girl. Ninten does, and eventually finds Pippi in a coffin underground. He takes her back to the mayor, who bribes Ninten with the key to the [[Choucream Zoo|zoo]]. When Ninten shows his modesty and bravery to Pippi, she gives him an item called the [[Franklin Badge]]. After, Ninten visits the department store in town to see if they have anything to offer. In the "Pets" section, he realizes that all the animals have run away, except for a small canary. After bartering with the owner, Ninten takes it into his care and brings it to its mother in the [[Canary Village]] just out of town. The mother sings a song, and Ninten then remembers it. He then continues to the zoo.


When Ninten arrives at the zoo, he learns that all the animals are running loose, uncontrollable. He goes to the Superintendent's office, fighting off wild animals on the way. Inside, he hears a high pitched noise, that must be causing the animals to act the way they are. Ninten makes his way to the top floor and finds a strange pill-shaped object in the middle of a room. He approaches it and from inside, comes out an alien called a [[Starman Jr.]]. The Starman Jr. proves to be a challenge for Ninten, but in the end, he succeeds in defeating it, and bringing peace to the zoo. On his way out, Ninten sees a sign that advertises a singing monkey, and Ninten checks out what the monkey has to sing. The monkey sings, and once again, he finds the need to remember what he heard. He then continues to investigate the poltergeist.  
When Ninten arrives at the zoo, he learns that all the animals are running loose, uncontrollable. He goes to the Superintendent's office, fighting off wild animals on the way. Inside, he hears a high pitched noise, that must be causing the animals to act the way they are. Ninten makes his way to the top floor and finds a strange pill-shaped object in the middle of a room. He approaches it and from inside, comes out an alien called a [[Starman Jr.]]. The Starman Jr. proves to be a challenge for Ninten, but in the end, he succeeds in defeating it, and bringing peace to the zoo. On his way out, Ninten sees a sign that advertises a singing monkey, and Ninten checks out what the monkey has to sing. The monkey sings, and once again, he finds the need to remember what he heard. He then continues to investigate the poltergeist.


===The Queen and the Mission===
===The Queen and the Mission===