EarthBound 64: Difference between revisions

m
no edit summary
m (Changed image.)
mNo edit summary
(3 intermediate revisions by 3 users not shown)
Line 26: Line 26:


[[File:E64 Ness lookalike.png|left|thumb|A Ness look-alike character that was created specifically for the Space World 1996 showcase event, meant to "make the world of “MOTHER” easier to understand."<ref>https://mother4ever.net/mother64-misinfo/</ref>]]
[[File:E64 Ness lookalike.png|left|thumb|A Ness look-alike character that was created specifically for the Space World 1996 showcase event, meant to "make the world of “MOTHER” easier to understand."<ref>https://mother4ever.net/mother64-misinfo/</ref>]]
Though the storyline of the game is, for the most part, the same as the Game Boy Advance release, several things were changed from the planned Nintendo 64 game. For one, ''EarthBound 64'' was intended to be placed some ten years after ''EarthBound'', in 200X, rather than the unstated amount of time the final game occurs after its prequel. [citation needed] The length of the game's story, in time, also was altered, with ''EarthBound 64'' having 12 chapters spread over the course of ten years, each with their own main character, unlike the final game, which only has eight chapters spread over the course of three years. (During the switch from the 64DD add-on to the N64 console, the 12-chapter system was reduced to only 9 chapters.) The overall tone of the story was intended to be darker than the final product was. Particularly the final boss was intended to include no dialogue and to be more of a terrifying experience.   
Though the storyline of the game is, for the most part, the same as the Game Boy Advance release, several things were changed from the planned Nintendo 64 game. For one, in ''EarthBound 64'', the length of the game's story was altered, with ''EarthBound 64'' having 12 chapters spread over the course of ten years, each with their own main character, unlike the final game, which only has eight chapters spread over the course of three years. (During the switch from the 64DD add-on to the N64 console, the 12-chapter system was reduced to only 9 chapters.) The overall tone of the story was intended to be darker than the final product was. Particularly the final boss was intended to include no dialogue and to be more of a terrifying experience.   


The story was intended to consider one place changing over time, and day by day seeing how the area changes, and consistently changing "town gossip" was an idea in place as a plot device. Each enemy was supposed to have its own perspective, no matter how minor.  
The story was intended to consider one place changing over time, and day by day seeing how the area changes, and consistently changing "town gossip" was an idea in place as a plot device. Each enemy was supposed to have its own perspective, no matter how minor.  


As for the setting, [[Shigesato Itoi]] stated that "there’s a strange world that you can’t quite decipher between the middle ages or the old west, and in the end you realize the circumstances of what made it so strange. It was made in a way that you’d be thinking “This is weird…” then make it through Chapter Eleven, and hit Chapter Twelve and scream. It’s terrible." <ref>https://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/</ref> Unfortunately, the story was deemed too complex to be told on the Nintendo 64's hardware, given its limitations. The size and scope of the game's story had to be dramatically reduced in order to accommodate the Nintendo 64's hardware, before expanding to take advantage of the 64DD's hardware capabilities; it was shrunk to fit within the scope of a standard Nintendo 64 cartridge.
As for the setting, [[Shigesato Itoi]] stated that "there’s a strange world that you can’t quite decipher between the middle ages or the old west, and in the end you realize the circumstances of what made it so strange. It was made in a way that you’d be thinking 'This is weird…' then make it through Chapter Eleven, and hit Chapter Twelve and scream. It’s terrible." <ref>https://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/</ref> Unfortunately, the story was deemed too complex to be told on the Nintendo 64's hardware, given its limitations. The size and scope of the game's story had to be dramatically reduced in order to accommodate the Nintendo 64's hardware, before expanding to take advantage of the 64DD's hardware capabilities; it was shrunk to fit within the scope of a standard Nintendo 64 cartridge.


Little is known about the other chapters that were cut. [[Flint]] was meant to be playable for longer during the game, as evidenced by a battle shown in the trailer depicting a party of Flint, [[Kumatora]] and [[Lucas]], along with Flint replacing Kumatora when the party grabs onto the [[Mother Porkship]]. A mine-cart scene was displayed in a trailer that included Lucas and [[Claus]] together in the [[Spectacular Cave]], a location cut from the GBA version. <ref>https://tcrf.net/Prerelease:Mother_3/Differences#Locations</ref> This took place during [[Chapter 1]], when the twins are escaping the Sunshine Forest's fire and right before the twins wash up in the river, suggesting Claus was to be in your party for a longer period of time. In addition, the search for Hinawa was spread over a period of a day, beginning with the Sunshine Forest fire in Chapter 1 and ending with the campfire scene the next evening; the Game Boy Advance version instead has Hinawa's search taking place during a single evening. <ref>Space World 1999</ref> <ref>https://www.youtube.com/watch?v=3GP27jxBupA</ref> The [[Fierce Pork Trooper]] originally fought Wess and Duster at the end of [[Chapter 2]] instead of a [[Clayman]] in the final version; the presence of "Unfounded Revenge" within the Chapter 2 section of ''Mother 3''{{'}}s sound player suggests that this was a late revision. The story of the game would have begun with the Tazmily villagers gazing at a massive pile of Kraken waste, which was completely cut along with the rest of the Kraken subplot in the Game Boy Advance version. <ref>The ''EarthBound 64'' section in the Space World 1999 booklet</ref> <ref>''MOTHER 3 Times'' Volume 10</ref>
Little is known about the other chapters that were cut. [[Flint]] was meant to be playable for longer during the game, as evidenced by a battle shown in the trailer depicting a party of Flint, [[Kumatora]] and [[Lucas]], along with Flint replacing Kumatora when the party grabs onto the [[Mother Porkship]]. A mine-cart scene was displayed in a trailer that included Lucas and [[Claus]] together in the [[Spectacular Cave]], a location cut from the GBA version. <ref>https://tcrf.net/Prerelease:Mother_3/Differences#Locations</ref> This took place during [[Chapter 1]], when the twins are escaping the Sunshine Forest's fire and right before the twins wash up in the river, suggesting Claus was to be in your party for a longer period of time. In addition, the search for Hinawa was spread over a period of a day, beginning with the Sunshine Forest fire in Chapter 1 and ending with the campfire scene the next evening; the Game Boy Advance version instead has Hinawa's search taking place during a single evening. <ref>Space World 1999</ref> <ref>https://www.youtube.com/watch?v=3GP27jxBupA</ref> The [[Fierce Pork Trooper]] originally fought Wess and Duster at the end of [[Chapter 2]] instead of a [[Clayman]] in the final version; the presence of "Unfounded Revenge" within the Chapter 2 section of ''Mother 3''{{'}}s sound player suggests that this was a late revision. The story of the game would have begun with the Tazmily villagers gazing at a massive pile of Kraken waste, which was completely cut along with the rest of the Kraken subplot in the Game Boy Advance version. <ref>The ''EarthBound 64'' section in the Space World 1999 booklet</ref> <ref>''MOTHER 3 Times'' Volume 10</ref>
Line 73: Line 73:
{{gallery|galleryname=Promotional Art and Materials}}
{{gallery|galleryname=Promotional Art and Materials}}
{{gallery/cell|Marukatsu Shonen.png|560px|A Japanese magazine named ''Marukatsu Shonen'' covered ''EarthBound 64'' in a 1997 issue before the magazine was cancelled. Other magazines, such as [[Nintendo Entertainment System#Nintendo Power|Nintendo Power]], also covered ''EarthBound 64'' until the game's cancellation in August 2000.}}
{{gallery/cell|Marukatsu Shonen.png|560px|A Japanese magazine named ''Marukatsu Shonen'' covered ''EarthBound 64'' in a 1997 issue before the magazine was cancelled. Other magazines, such as [[Nintendo Entertainment System#Nintendo Power|Nintendo Power]], also covered ''EarthBound 64'' until the game's cancellation in August 2000.}}
{{gallery/cell|E64 M3 Times.png|464px|From October 1997 to October 1999, a Japanese magazine named ''Dengeki 64 Magazine'' covered ''EarthBound 64'' in newspaper-like sections, dubbed the ''Mother 3 Times'', which depicted fictitious events within the game as if it were being transcribed by a legitimate news team. The feature also provided interviews and insights into ''EarthBound 64''{{'}}s development, as well as fictional advertisements for various products. The majority of ''EarthBound 64''{{'}}s promotional material is located in these features.}}
{{gallery/cell|E64 M3 Times.png|464px|From August 1997 to August 1999, a Japanese magazine named ''Dengeki 64 Magazine'' covered ''EarthBound 64'' in newspaper-like sections, dubbed the ''Mother 3 Times'', which depicted fictitious events within the game as if it were being transcribed by a legitimate news team. The feature also provided interviews and insights into ''EarthBound 64''{{'}}s development, as well as fictional advertisements for various products. The majority of ''EarthBound 64''{{'}}s promotional material is located in these features.}}
{{gallery/cell|Mother3sw99booklet.jpg|285px|The ''Mother 3''/''EarthBound 64'' section from the Space World 1999 booklet, featuring promotional model art for Lucas, Claus, Flint, and Boney.}}
{{gallery/cell|Mother3sw99booklet.jpg|285px|The ''Mother 3''/''EarthBound 64'' section from the Space World 1999 booklet, featuring promotional model art for Lucas, Claus, Flint, and Boney.}}
|}
|}
Line 84: Line 84:
{{gallery|galleryname=Title Screens}}
{{gallery|galleryname=Title Screens}}
{{gallery/cell|Forest-of-Strange-Creatures-Logo-2.png|300px|The title screen for the November 1997 prototype build of ''EarthBound 64''. The subtitle underneath reads "Forest of Strange Creatures".}}
{{gallery/cell|Forest-of-Strange-Creatures-Logo-2.png|300px|The title screen for the November 1997 prototype build of ''EarthBound 64''. The subtitle underneath reads "Forest of Strange Creatures".}}
{{gallery/cell|E64 SW Trailer title.png|300px|A possible title screen for the Space World 1999 version of ''EarthBound 64'', which is from the event's trailer for the game.}}
{{gallery/cell|Title-Screen.jpg|300px|The title screen for the August 2000 prototype build of ''EarthBound 64'' before it was cancelled.}}
{{gallery/cell|Title-Screen.jpg|300px|The title screen for the August 2000 prototype build of ''EarthBound 64'' before it was cancelled.}}
|}
|}


==Trivia==
==Trivia==
{{Trivia}}
*In the reformed-Tazmily/New Pork City screenshot, the [[Onett]] billboard, burger shop, and [[Monotoli Building]] can be seen collapsing.
*In the reformed-Tazmily/New Pork City screenshot, the [[Onett]] billboard, burger shop, and [[Monotoli Building]] can be seen collapsing.
*''[[Super Smash Bros. Melee]]'' borrows many elements from this game, including:
*''[[Super Smash Bros. Melee]]'' borrows many elements from this game, including:
Line 122: Line 124:
{{reflist}}
{{reflist}}
{{games}}
{{games}}
[[Category:EarthBound64]]