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==Overview== | ==Overview== | ||
PK Fire is a fire-based PSI attack that the user summons from their fingers. Damage output depends on the enemy as enemies associated with ice are more vulnerable to the attack, | PK Fire is a fire-based PSI attack that the user summons from their fingers. Damage output depends on the enemy, as enemies associated with ice are more vulnerable to the attack; additionally, characters with the [[H2o Pendant]] (in EarthBound Beginnings) or the [[Flame Pendant]] (in EarthBound) equipped will be more resistant to it. | ||
PK Fire of all tiers is a multi-target PSI attack. In EarthBound Beginnings and Mother 3 PK Fire targets all opponents on screen. In EarthBound the targeting is slightly different, | PK Fire of all tiers is a multi-target PSI attack. In EarthBound Beginnings and Mother 3, PK Fire targets all opponents on screen. In EarthBound, the targeting is slightly different; instead, it only targets all enemies in a selected row. In EarthBound Beginnings, only PK Fire Ω one-hit KOs all opponents on screen, including ones that are unaffected by [[PK Beam]] γ. PK Fire can also cause secondary effects: In EarthBound and Mother 3 it has the possibility of decreasing one of the targets' [[PSI Shield]] strength by 1, and in Mother 3 only it can set the target on fire, causing them to gradually take damage every turn. | ||
[[Lloyd]]'s explosives in EarthBound Beginnings all share the effects of each PK Fire tier: [[Bottle Rocket]]s are α, [[Bomb]]s are β, [[Flamethrower]]s (the only reusable one | [[Lloyd]]'s explosives in EarthBound Beginnings all share the effects of each PK Fire tier: [[Bottle Rocket]]s are α, [[Bomb]]s are β, [[Flamethrower]]s (the only reusable one) are γ, and [[Super Bomb]]s are Ω, although Super Bombs inflict recoil damage on Lloyd unlike PK Fire Ω. | ||
In EarthBound Beginnings the explosion caused when certain enemies are defeated are also equal to PK Fire. | In EarthBound Beginnings, the explosion caused when certain enemies are defeated are also equal to PK Fire. | ||
==Learnset and damage output== | ==Learnset and damage output== |
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