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:''This article is about character attributes. For status problems inflicted in battle, see [[Status ailments]].
:''This article is about character attributes. For status problems inflicted in battle, see [[Status ailments]].


'''Status''' or '''statistics''', and commonly shortened as '''stats''', are a series of statistics present throughout the {{se|EarthBound}} series that determine a particular area of strengths in a character during battle. These can range from the amount of damage dealt to an enemy, how much damage a [[party member]] can withstand, the turn order, etc. Stats can be raised each time a party member recieves a level up in battle. Stats can also permanently be raised when using certain status boosting items such as [[Capsule]]s. In addition, certain items and [[PSI]] techniques can temporarily raise a party member's stats for the duration of a battle such as the [[Defense spray]] or [[Offense Up]].
'''Status''' or '''statistics''', and commonly shortened as '''stats''', are a series of statistics present throughout the ''{{se|EarthBound}}'' series that determine a particular area of strengths in a character during battle. These can range from the amount of damage dealt to an enemy, how much damage a [[party member]] can withstand, the turn order, etc. Stats can be raised each time a party member recieves a level up in battle. Stats can also permanently be raised when using certain status boosting items such as [[Capsule]]s. In addition, certain items and [[PSI]] techniques can temporarily raise a party member's stats for the duration of a battle such as the [[Defense spray]] or [[Offense Up]].


The following is a list of statistics that are found throughout the {{se|EarthBound}} series.
The following is a list of statistics that are found throughout the ''{{se|EarthBound}}'' series.


=In all games=
=In all games=
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==Experience{{anchor|EXP}}==
==Experience{{anchor|EXP}}==
'''Experience Points''' (Japanese: '''{{tt|けいけんち|Keiken-chi}}''' ''Experience'') determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in [[Mother 3]], giving [[Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character's level maxes out at 99. Temporary party members that cannot be controlled by [[the player]] are unable to gain experience under normal circumstances. In [[EarthBound Beginnings]], however, a single enemy, [[Groucho]], can allow a [[Flying Man]]'s experience to increase.<ref>[[:File:FlyingManEXP.png|Flying Man's experience increasing.]]</ref>
'''Experience Points''' (Japanese: '''{{tt|けいけんち|Keiken-chi}}''' ''Experience'') determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in ''[[Mother 3]]'', giving [[Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character's level maxes out at 99. Temporary party members that cannot be controlled by [[the player]] are unable to gain experience under normal circumstances. In ''[[EarthBound Beginnings]]'', however, a single enemy, [[Groucho]], can allow a [[Flying Man]]'s experience to increase.<ref>[[:File:FlyingManEXP.png|Flying Man's experience increasing.]]</ref>


==HP==
==HP==
[[File:RollingHP.gif|right|frame|A rolling HP counter from Mother 3.]]
[[File:RollingHP.gif|right|frame|A rolling HP counter from Mother 3.]]
'''HP''' or '''Hit Points''' (Japanese: '''{{tt|ヒットポイント|Hitto Pointo}}''' ''Hit Point'') is a character's health. When HP reaches 0, a character will become [[Status ailment|unconscious]]. In [[EarthBound]] and [[Mother 3]], it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.  
'''HP''' or '''Hit Points''' (Japanese: '''{{tt|ヒットポイント|Hitto Pointo}}''' ''Hit Point'') is a character's health. When HP reaches 0, a character will become [[Status ailment|unconscious]]. In ''[[EarthBound]]'' and ''[[Mother 3]]'', it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.  


Additionally, in [[EarthBound]], if HP reaches zero but the current action ends the battle, the HP will increase to 1 if the party member has not been knocked unconscious yet.
Additionally, in ''[[EarthBound]]'', if HP reaches zero but the current action ends the battle, the HP will increase to 1 if the party member has not been knocked unconscious yet.


==PP==
==PP==
'''PP''' or '''[[PSI|Psychic]] Points''' (Japanese: '''{{tt|サイコポイント|Saiko Pointo}}''' ''Psycho Point'') determines a character's ability to use PSI. While in [[EarthBound]] and [[Mother 3]] it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation.
'''PP''' or '''[[PSI|Psychic]] Points''' (Japanese: '''{{tt|サイコポイント|Saiko Pointo}}''' ''Psycho Point'') determines a character's ability to use PSI. While in ''[[EarthBound]]'' and ''[[Mother 3]]'' it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation.


==Offense==
==Offense==
'''Offense''' (Japanese: '''{{tt|オフェンス|Ofensu}}''' ''Offense'') determines the amount damage a character will inflict with a physical attack. Weapons such as [[Baseball bat]]s and [[Stick]]s will raise a party member's Offense when equipped. It can be raised or lowered temporarily by using [[Offense Up]], [[Brute Force|Strengthen Up]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In EarthBound, offense also determines whether or not [[the player]] will win a battle instantly upon contact with a weaker enemy. In ''EarthBound Beginnings'', the amount of Offense gained upon leveling up is the same as Fight: however, using the Fight Capsule does not increase Offense.
'''Offense''' (Japanese: '''{{tt|オフェンス|Ofensu}}''' ''Offense'') determines the amount damage a character will inflict with a physical attack. Weapons such as [[Baseball bat]]s and [[Stick]]s will raise a party member's Offense when equipped. It can be raised or lowered temporarily by using [[Offense Up]], [[Brute Force|Strengthen Up]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In ''EarthBound'', offense also determines whether or not [[the player]] will win a battle instantly upon contact with a weaker enemy. In ''EarthBound Beginnings'', the amount of Offense gained upon leveling up is the same as Fight: however, using the Fight Capsule does not increase Offense.


===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
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==Defense==
==Defense==
'''Defense''' (Japanese: '''{{tt|ディフェンス|Difensu}}''' ''Defense'') determines how much damage will be taken when receiving an enemy attack. Armor such as [[Coin]]s and [[Bracelet]]s will raise a party member's Defense when equipped. It can be raised temporarily by using [[Defense Up]], [[Brute Force|Toughen Up]], [[List of battle items in EarthBound#Defense spray|Defense spray]], [[List of battle items in EarthBound#Defense shower|Defense shower]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In ''EarthBound Beginnings'', the amount of Defense gained upon leveling up is the same as Speed: however, using the Quick Capsule does not increase Defense.
'''Defense''' (Japanese: '''{{tt|ディフェンス|Difensu}}''' ''Defense'') determines how much damage will be taken when receiving an enemy attack. Armor such as [[Coin]]s and [[Bracelet]]s will raise a party member's Defense when equipped. It can be raised temporarily by using [[Defense Up]], [[Brute Force|Toughen Up]], [[Defense spray]], [[Defense shower]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In ''EarthBound Beginnings'', the amount of Defense gained upon leveling up is the same as Speed: however, using the Quick Capsule does not increase Defense.


===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
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==Speed==
==Speed==
'''Speed''' (Japanese: '''{{tt|スピード|Supīdo}}''' ''Speed'') determines the turn order in battles, as well as the rate of dodging an enemy attack in [[EarthBound]] and [[Mother 3]]. For EarthBound, the calculation for evasion is ''((2 X Target speed - attacker speed)/500)''.  It can be increased temporarily by using [[QuickUp]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In [[Mother]], Speed can be increased by using a [[Quick Capsule]], while in [[EarthBound]], it can be increased by using either a [[Capsules#Speed capsule|Speed Capsule]] or [[Rock Candy]].
'''Speed''' (Japanese: '''{{tt|スピード|Supīdo}}''' ''Speed'') determines the turn order in battles, as well as the rate of dodging an enemy attack in [[EarthBound]] and [[Mother 3]]. For EarthBound, the calculation for evasion is ''((2 X Target speed - attacker speed)/500)''.  It can be increased temporarily by using [[QuickUp]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In ''[[EarthBound Beginnings]]'', Speed can be increased by using a [[Quick Capsule]], while in ''[[EarthBound]]'', it can be increased by using either a [[Capsules#Speed capsule|Speed Capsule]] or [[Rock Candy]].
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
"''As speed increases, the character will be able to act before the enemy does. Speed is displayed as SPD.''"
"''As speed increases, the character will be able to act before the enemy does. Speed is displayed as SPD.''"
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==In ''[[EarthBound Beginnings]]''==
==In ''[[EarthBound Beginnings]]''==
===Fight===
===Fight===
'''Fight''' (Japanese: '''{{tt|ファイト|Faito}}''' ''Fight'') is only present in [[Mother]]. When attacking, it is compared to the target's Fight stat in order to determine both the odds of the attack landing, as well as the likelihood of the attack being a {{Smashhit}} hit. Fight can be permanently increased by using a [[Capsule|Fight Capsule]]. [[Lloyd]] can also permanently increase his Fight by using a [[list of recovery items in Mother#Magic Candy|Magic Candy]].
'''Fight''' (Japanese: '''{{tt|ファイト|Faito}}''' ''Fight'') is only present in ''[[EarthBound Beginnings]]''. When attacking, it is compared to the target's Fight stat in order to determine both the odds of the attack landing, as well as the likelihood of the attack being a {{Smashhit}} hit. Fight can be permanently increased by using a [[Capsule|Fight Capsule]]. [[Lloyd]] can also permanently increase his Fight by using a [[list of recovery items in Mother#Magic Candy|Magic Candy]].


The equation for dodging an attack and performing a smash hit is ''(26 + ((target's Fight - attacker's Fight))/2)/256''.
The equation for dodging an attack and performing a smash hit is ''(26 + ((target's Fight - attacker's Fight))/2)/256''.


===Wisdom===
===Wisdom===
'''Wisdom''' (Japanese: '''{{tt|かしこさ|Kashiko-sa}}''' ''Intelligence'') is only present in [[Mother]]. It raises the chance of inflicting [[status ailment|status ailments]] on an enemy, whether from items or certain PSI techniques. While IQ is occasionally referred to as Wisdom in later games, the two stats are not the same; in [[Mother]], level-up PP gains are determined by the Force stat, and the power of [[PSI]] attacks are not based on any stats. Wisdom can be permanently increased by using a [[list of recovery items in Mother#Wisdom Capsule|Wisdom Capsule]].
'''Wisdom''' (Japanese: '''{{tt|かしこさ|Kashiko-sa}}''' ''Intelligence'') raises the chance of inflicting [[status ailment|status ailments]] on an enemy, whether from items or certain PSI techniques. While IQ is occasionally referred to as Wisdom in later games, the two stats are not the same; in [[Mother]], level-up PP gains are determined by the Force stat, and the power of [[PSI]] attacks are not based on any stats. Wisdom can be permanently increased by using a [[list of recovery items in Mother#Wisdom Capsule|Wisdom Capsule]].


===Strength===
===Strength===
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===Force===
===Force===
'''Force''' (Japanese: '''{{tt|フォース|Fōsu}}''' ''Force'') is only present in [[Mother]]. It raises the amount of PP gained upon leveling up. It also decreases the chances of [[Status ailment#Puzzld|Puzzled]], [[Status ailment#Confsd|Confusion]], or [[Status ailment#Asleep|Sleep]] being inflicted upon the character. Force can be permanently increased by using a [[list of recovery items in Mother#Force Capsule|Force Capsule]]. [[Ana]] can also permanently increase her Force by using a [[list of recovery items in Mother#Magic Ribbon|Magic Ribbon]].
'''Force''' (Japanese: '''{{tt|フォース|Fōsu}}''' ''Force'') raises the amount of PP gained upon leveling up. It also decreases the chances of [[Status ailment#Puzzld|Puzzled]], [[Status ailment#Confsd|Confusion]], or [[Status ailment#Asleep|Sleep]] being inflicted upon the character. Force can be permanently increased by using a [[list of recovery items in Mother#Force Capsule|Force Capsule]]. [[Ana]] can also permanently increase her Force by using a [[list of recovery items in Mother#Magic Ribbon|Magic Ribbon]].


==In ''[[EarthBound]]''==
==In ''[[EarthBound]]''==
===Guts===
===Guts===
'''Guts''' (Japanese: '''{{tt|ガッツ|Gattsu}}''' ''Guts'') is only present in [[EarthBound]]. It determines the chance of a character getting a [[File:Smash!.png]] hit, and may occasionally protect characters from sustaining mortal damage in battle by stopping the HP counter at one point. The chance of this happening is ''Guts/500'' or ''1/20'', whichever is greater. It can be raised temporarily during battle by using a [[List of battle items in EarthBound#Sudden guts pill|Sudden guts pill]], or permanently by using a [[Capsules#Guts capsule|Guts Capsule]] or [[Rock Candy]].
'''Guts''' (Japanese: '''{{tt|ガッツ|Gattsu}}''' ''Guts'') is only present in ''[[EarthBound]]''. It determines the chance of a character getting a [[File:Smash!.png]] hit, and may occasionally protect characters from sustaining mortal damage in battle by stopping the HP counter at one point. The chance of this happening is ''Guts/500'' or ''1/20'', whichever is greater. It can be raised temporarily during battle by using a [[List of battle items in EarthBound#Sudden guts pill|Sudden guts pill]], or permanently by using a [[Capsules#Guts capsule|Guts Capsule]] or [[Rock Candy]].


===Luck===
===Luck===
'''Luck''' (Japanese: '''{{tt|ラック|Rakku}}''' ''Luck'') is only present in [[EarthBound]]. It raises the accuracy of [[List of battle items in EarthBound|battle items]] that inflict [[status ailments]]. In addition, it also raises the chance to avoid certain enemy abilities. Luck can be increased permanently by using a [[Capsules#Luck capsule|Luck Capsule]] or [[Rock Candy]].
'''Luck''' (Japanese: '''{{tt|ラック|Rakku}}''' ''Luck'') raises the accuracy of [[List of battle items in EarthBound|battle items]] that inflict [[status ailments]]. In addition, it also raises the chance to avoid certain enemy abilities. Luck can be increased permanently by using a [[Capsules#Luck capsule|Luck Capsule]] or [[Rock Candy]].


===Vitality===
===Vitality===
''Vitality''' (Japanese: '''{{tt|バイタリティ|Baitariti}}''' ''Vitality'') in [[EarthBound]] raises the amount of HP gained upon leveling up. It is the equivalent of Strength from ''EarthBound Beginnings'' without the additional resistances provided by Strength. Vitality can be increased by using either a [[Capsules#Vital capsule|Vital Capsule]] or [[Rock Candy]].
''Vitality''' (Japanese: '''{{tt|バイタリティ|Baitariti}}''' ''Vitality'') in ''[[EarthBound]]'' raises the amount of HP gained upon leveling up. It is the equivalent of Strength from ''EarthBound Beginnings'' without the additional resistances provided by Strength. Vitality can be increased by using either a [[Capsules#Vital capsule|Vital Capsule]] or [[Rock Candy]].


===IQ===
===IQ===
'''IQ''' raises the amount of PP gained upon leveling up in [[EarthBound]]. In addition, a large amount of items that can be obtained are [[Broken items|broken]], rendering them useless. [[Jeff]] can [[Jeff#Repairing objects|repair]] these objects when resting at a [[hotel]] or a similar location, and the types of items he can repair depend on how high this statistic is. IQ can be permanently increased by using an [[Capsules#IQ capsule|IQ Capsule]] or [[Rock Candy]].
'''IQ''' raises the amount of PP gained upon leveling up in ''[[EarthBound]]''. In addition, a large amount of items that can be obtained are [[Broken items|broken]], rendering them useless. [[Jeff]] can [[Jeff#Repairing objects|repair]] these objects when resting at a [[hotel]] or a similar location, and the types of items he can repair depend on how high this statistic is. IQ can be permanently increased by using an [[Capsules#IQ capsule|IQ Capsule]] or [[Rock Candy]].


===Stats with shared effects===
===Stats with shared effects===