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'''HP''' or '''Hit Points''' (Japanese: '''{{tt|ヒットポイント|Hitto Pointo}}''' ''Hit Point'') is a character's health. When HP reaches 0, a character will become [[Status ailment|unconscious]]. In [[EarthBound]] and [[Mother 3]], it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.  
'''HP''' or '''Hit Points''' (Japanese: '''{{tt|ヒットポイント|Hitto Pointo}}''' ''Hit Point'') is a character's health. When HP reaches 0, a character will become [[Status ailment|unconscious]]. In [[EarthBound]] and [[Mother 3]], it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.  


Additionally, in [[Earthbound]], if HP reaches zero but the current action ends the battle, the HP will increase to 1 if the party member has not been knocked unconscious yet.
Additionally, in [[EarthBound]], if HP reaches zero but the current action ends the battle, the HP will increase to 1 if the party member has not been knocked unconscious yet.


==PP==
==PP==
'''PP''' or '''[[PSI|Psychic]] Point''' (Japanese: '''{{tt|サイコポイント|Saiko Pointo}}''' ''Psycho Point'') determines a character's ability to use PSI. While in [[EarthBound]] and [[Mother 3]] it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation.
'''PP''' or '''[[PSI|Psychic]] Points''' (Japanese: '''{{tt|サイコポイント|Saiko Pointo}}''' ''Psycho Point'') determines a character's ability to use PSI. While in [[EarthBound]] and [[Mother 3]] it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation.


==Offense==
==Offense==
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==Speed==
==Speed==
'''Speed''' (Japanese: '''{{tt|スピード|Supīdo}}''' ''Speed'') determines the turn order in battles, as well as the rate of dodging an enemy attack in [[Mother 3]]. It can be increased temporarily by using [[QuickUp]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In [[Mother]], Speed can be increased by using a [[list of recovery items in Mother#Quick Capsule|Quick Capsule]], while in [[EarthBound]], it can be increased by using either a [[list of recovery items in EarthBound#Speed Capsule|Speed Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].
'''Speed''' (Japanese: '''{{tt|スピード|Supīdo}}''' ''Speed'') determines the turn order in battles, as well as the rate of dodging an enemy attack in [[EarthBound]] and [[Mother 3]]. For EarthBound, the calculation for evasion is ''((2 X Target speed - attacker speed)/500)''.  It can be increased temporarily by using [[QuickUp]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In [[Mother]], Speed can be increased by using a [[list of recovery items in Mother#Quick Capsule|Quick Capsule]], while in [[EarthBound]], it can be increased by using either a [[list of recovery items in EarthBound#Speed Capsule|Speed Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
"''As speed increases, the character will be able to act before the enemy does. Speed is displayed as SPD.''"
"''As speed increases, the character will be able to act before the enemy does. Speed is displayed as SPD.''"
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==Guts==
==Guts==
'''Guts''' (Japanese: '''{{tt|ガッツ|Gattsu}}''' ''Guts'') is only present in [[EarthBound]]. It determines the chance of a character getting a [[File:Smash!.png]] hit, and may occasionally protect characters from sustaining mortal damage in battle by stopping the HP counter at one point. It can be raised temporarily during battle by using a [[List of battle items in EarthBound#Sudden guts pill|Sudden guts pill]], or permanently by using a [[list of recovery items in EarthBound#Guts Capsule|Guts Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].
'''Guts''' (Japanese: '''{{tt|ガッツ|Gattsu}}''' ''Guts'') is only present in [[EarthBound]]. It determines the chance of a character getting a [[File:Smash!.png]] hit, and may occasionally protect characters from sustaining mortal damage in battle by stopping the HP counter at one point. The chance of this happening is ''Guts/500'' or ''1/20'', whichever is greater. It can be raised temporarily during battle by using a [[List of battle items in EarthBound#Sudden guts pill|Sudden guts pill]], or permanently by using a [[list of recovery items in EarthBound#Guts Capsule|Guts Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].


==Luck==
==Luck==
'''Luck''' (Japanese: '''{{tt|ラック|Rakku}}''' ''Luck'') is only present in [[EarthBound]]. It raises chances of dodging an attack. Luck can be increased permanently by using a [[list of recovery items in EarthBound#Luck Capsule|Luck Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].
'''Luck''' (Japanese: '''{{tt|ラック|Rakku}}''' ''Luck'') is only present in [[EarthBound]]. It raises the accuracy of [[List of battle items in EarthBound|several items]] and the chance to avoid certain enemy abilities. Luck can be increased permanently by using a [[list of recovery items in EarthBound#Luck Capsule|Luck Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].


==Kindness==
==Kindness==
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