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A list of common statistics appearing in the [[Mother (series)|Mother series]]. | A list of common statistics appearing in the [[Mother (series)|Mother series]]. | ||
==Experience{{anchor|EXP}}== | ==Experience{{anchor|EXP}}== | ||
'''Experience''' (Japanese: '''{{tt|けいけんち|Keiken-chi}}''' ''Experience'') determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in [[Mother 3]], giving [[List of miscellaneous items in Mother 3#Dung|Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character's level maxes out at 99. Temporary party members that cannot be controlled by [[the player]] are unable to gain experience under normal circumstances. In {{vg|Mother}}, however, a single enemy, [[Groucho]], can allow [[Flying Man]]'s experience to increase.<ref>[[:File:FlyingManEXP.png|Flying Man's experience increasing.]]</ref> | '''Experience''' (Japanese: '''{{tt|けいけんち|Keiken-chi}}''' ''Experience'') determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in [[Mother 3]], giving [[List of miscellaneous items in Mother 3#Dung|Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character's level maxes out at 99. Temporary party members that cannot be controlled by [[the player]] are unable to gain experience under normal circumstances. In {{vg|Mother}}, however, a single enemy, [[Groucho]], can allow a [[Flying Man]]'s experience to increase.<ref>[[:File:FlyingManEXP.png|Flying Man's experience increasing.]]</ref> | ||
==HP== | ==HP== | ||
[[File:RollingHP.gif|right|frame|A rolling HP counter from Mother 3.]] | [[File:RollingHP.gif|right|frame|A rolling HP counter from Mother 3.]] | ||
'''HP''' or '''Hit Points''' (Japanese: '''{{tt|ヒットポイント|Hitto Pointo}}''' ''Hit Point'') is a character's health. When HP reaches 0, a character will become [[Status ailment|unconscious]]. In [[EarthBound]] and [[Mother 3]], it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed. | '''HP''' or '''Hit Points''' (Japanese: '''{{tt|ヒットポイント|Hitto Pointo}}''' ''Hit Point'') is a character's health. When HP reaches 0, a character will become [[Status ailment|unconscious]]. In [[EarthBound]] and [[Mother 3]], it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed. | ||
Additionally, in [[Earthbound]], if HP reaches zero but the current action ends the battle, the HP will increase to 1 if the party member has not been knocked unconscious yet. | |||
==PP== | ==PP== | ||
'''PP''' or '''[[PSI|Psychic]] | '''PP''' or '''[[PSI|Psychic]] Points''' (Japanese: '''{{tt|サイコポイント|Saiko Pointo}}''' ''Psycho Point'') determines a character's ability to use PSI. While in [[EarthBound]] and [[Mother 3]] it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation. | ||
==Offense== | ==Offense== | ||
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=={{anchor|Vitality}}{{anchor|Strength}}Vitality/Strength== | =={{anchor|Vitality}}{{anchor|Strength}}Vitality/Strength== | ||
'''Vitality''' (Japanese: '''{{tt|バイタリティ|Baitariti}}''' ''Vitality'') in [[EarthBound]], or '''Strength''' (Japanese: '''{{tt|たいりょく|Tairyoku}}''' ''Physical fitness'') in [[Mother]], raises the amount of HP gained upon leveling up, | '''Vitality''' (Japanese: '''{{tt|バイタリティ|Baitariti}}''' ''Vitality'') in [[EarthBound]], or '''Strength''' (Japanese: '''{{tt|たいりょく|Tairyoku}}''' ''Physical fitness'') in [[Mother]], raises the amount of HP gained upon leveling up. In [[Mother]], it also decreases the chances of [[Status ailment#Blinded|Blindness]], [[Status ailment#Poison|Poison]], or [[Status ailment#Parlzd|Paralysis]] being inflicted upon the character. Strength can be increased by using a [[list of recovery items in Mother#Physical Capsule|Physical Capsule]] in [[Mother]], while in [[EarthBound]], Vitality can be increased by using either a [[list of recovery items in EarthBound#Vital Capsule|Vital Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]]. | ||
==Fight== | ==Fight== | ||
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==Force== | ==Force== | ||
'''Force''' (Japanese: '''{{tt|フォース|Fōsu}}''' ''Force'') is only present in [[Mother]]. It raises the amount of PP gained upon leveling up. It also decreases the | '''Force''' (Japanese: '''{{tt|フォース|Fōsu}}''' ''Force'') is only present in [[Mother]]. It raises the amount of PP gained upon leveling up. It also decreases the chances of [[Status ailment#Puzzld|Puzzled]], [[Status ailment#Confsd|Confusion]], or [[Status ailment#Asleep|Sleep]] being inflicted upon the character. Force can be permanently increased by using a [[list of recovery items in Mother#Force Capsule|Force Capsule]]. [[Ana]] can also permanently increase her Force by using a [[list of recovery items in Mother#Magic Ribbon|Magic Ribbon]]. | ||
==Guts== | ==Guts== |
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