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:''This article is about the character statistics. For status problems, see [[Status ailments]].
:''This article is about character attributes. For status problems inflicted in battle, see [[Status ailments]].


A list of common statistics  appearing in the [[Mother (series)|Mother series]].
A list of common statistics  appearing in the [[Mother (series)|Mother series]].
==Experience{{anchor|EXP}}==
==Experience{{anchor|EXP}}==
'''Experience''' (Japanese: '''{{tt|けいけんち|Keiken-chi}}''' ''Experience'') determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in [[Mother 3]], giving [[List of miscellaneous items in Mother 3#Dung|Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character's level maxes out at 99. Temporary party members that cannot be controlled by [[the player]] are unable to gain experience under normal circumstances. In {{vg|Mother}}, however, a single enemy, [[Groucho]], can allow [[Flying Man]]'s experience to increase.<ref>[[:File:FlyingManEXP.png|Flying Man's experience increasing.]]</ref>
'''Experience''' (Japanese: '''{{tt|けいけんち|Keiken-chi}}''' ''Experience'') determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in [[Mother 3]], giving [[List of miscellaneous items in Mother 3#Dung|Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character's level maxes out at 99. Temporary party members that cannot be controlled by [[the player]] are unable to gain experience under normal circumstances. In {{vg|Mother}}, however, a single enemy, [[Groucho]], can allow a [[Flying Man]]'s experience to increase.<ref>[[:File:FlyingManEXP.png|Flying Man's experience increasing.]]</ref>


==HP==
==HP==
[[File:RollingHP.gif|right|frame|A rolling HP counter from Mother 3.]]
[[File:RollingHP.gif|right|frame|A rolling HP counter from Mother 3.]]
'''HP''' or '''Hit Points''' (Japanese: '''{{tt|ヒットポイント|Hitto Pointo}}''' ''Hit Point'') is a character's health. When HP reaches 0, a character will become [[Status ailment|unconscious]]. In [[EarthBound]] and [[Mother 3]], it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.
'''HP''' or '''Hit Points''' (Japanese: '''{{tt|ヒットポイント|Hitto Pointo}}''' ''Hit Point'') is a character's health. When HP reaches 0, a character will become [[Status ailment|unconscious]]. In [[EarthBound]] and [[Mother 3]], it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.
 
Additionally, in [[Earthbound]], if HP reaches zero but the current action ends the battle, the HP will increase to 1 if the party member has not been knocked unconscious yet.


==PP==
==PP==
'''PP''' or '''[[PSI|Psychic]] Point''' (Japanese: '''{{tt|サイコポイント|Saiko Pointo}}''' ''Psycho Point'') determines a character's ability to use PSI. While in [[EarthBound]] and [[Mother 3]] it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation.
'''PP''' or '''[[PSI|Psychic]] Points''' (Japanese: '''{{tt|サイコポイント|Saiko Pointo}}''' ''Psycho Point'') determines a character's ability to use PSI. While in [[EarthBound]] and [[Mother 3]] it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation.


==Offense==
==Offense==
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=={{anchor|Vitality}}{{anchor|Strength}}Vitality/Strength==
=={{anchor|Vitality}}{{anchor|Strength}}Vitality/Strength==
'''Vitality''' (Japanese: '''{{tt|バイタリティ|Baitariti}}''' ''Vitality'') in [[EarthBound]], or '''Strength''' (Japanese: '''{{tt|たいりょく|Tairyoku}}''' ''Physical fitness'') in [[Mother]], raises the amount of HP gained upon leveling up, as well as decreasing the chance of certain [[Status ailment|status ailments]] being inflicted upon the character. In [[Mother]], Strength can be increased by using a [[list of recovery items in Mother#Physical Capsule|Physical Capsule]], while in [[EarthBound]], Vitality can be increased by using either a [[list of recovery items in EarthBound#Vital Capsule|Vital Capsule]] or some [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].
'''Vitality''' (Japanese: '''{{tt|バイタリティ|Baitariti}}''' ''Vitality'') in [[EarthBound]], or '''Strength''' (Japanese: '''{{tt|たいりょく|Tairyoku}}''' ''Physical fitness'') in [[Mother]], raises the amount of HP gained upon leveling up. In [[Mother]], it also decreases the chances of [[Status ailment#Blinded|Blindness]], [[Status ailment#Poison|Poison]], or [[Status ailment#Parlzd|Paralysis]] being inflicted upon the character. Strength can be increased by using a [[list of recovery items in Mother#Physical Capsule|Physical Capsule]] in [[Mother]], while in [[EarthBound]], Vitality can be increased by using either a [[list of recovery items in EarthBound#Vital Capsule|Vital Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].


==Fight==
==Fight==
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==Wisdom==
==Wisdom==
'''Wisdom''' (Japanese: '''{{tt|かしこさ|Kashiko-sa}}''' ''Intelligence'') is only present in [[Mother]]. It raises the chance of inflicting [[status ailment|status ailments]] on an enemy. While IQ is occasionally referred to as Wisdom in later games, the two stats are not the same; in Mother, level-up PP gains are determined by the Force stat, and the power of [[PSI]] attacks are not based on any stats. Wisdom can be permanently increased by using a [[list of recovery items in Mother#Wisdom Capsule|Wisdom Capsule]].
'''Wisdom''' (Japanese: '''{{tt|かしこさ|Kashiko-sa}}''' ''Intelligence'') is only present in [[Mother]]. It raises the chance of inflicting [[status ailment|status ailments]] on an enemy. While IQ is occasionally referred to as Wisdom in later games, the two stats are not the same; in [[Mother]], level-up PP gains are determined by the Force stat, and the power of [[PSI]] attacks are not based on any stats. Wisdom can be permanently increased by using a [[list of recovery items in Mother#Wisdom Capsule|Wisdom Capsule]].


==Force==
==Force==
'''Force''' (Japanese: '''{{tt|フォース|Fōsu}}''' ''Force'') is only present in [[Mother]]. It raises the amount of PP gained upon leveling up. It also decreases the chance of certain [[Status ailment|status ailments]] being inflicted upon the character. Force can be permanently increased by using a [[list of recovery items in Mother#Force Capsule|Force Capsule]]. [[Ana]] can also permanently increase her Force by wearing a [[list of recovery items in Mother#Magic Ribbon|Magic Ribbon]] in her hair.
'''Force''' (Japanese: '''{{tt|フォース|Fōsu}}''' ''Force'') is only present in [[Mother]]. It raises the amount of PP gained upon leveling up. It also decreases the chances of [[Status ailment#Puzzld|Puzzled]], [[Status ailment#Confsd|Confusion]], or [[Status ailment#Asleep|Sleep]] being inflicted upon the character. Force can be permanently increased by using a [[list of recovery items in Mother#Force Capsule|Force Capsule]]. [[Ana]] can also permanently increase her Force by using a [[list of recovery items in Mother#Magic Ribbon|Magic Ribbon]].


==Guts==
==Guts==
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==Kindness==
==Kindness==
[[File:Kindness.PNG|right|frame|[[Boney]]'s Kindness stat increasing.]]
[[File:Kindness.PNG|right|frame|[[Boney]]'s Kindness stat increasing.]]
'''Kindness''' (Japanese: '''{{tt|やさしさ|Yasashi-sa}}''' ''Kindness''<ref>[[:File:MemoJP.PNG|The Memo as seen in the Japanese version.]]</ref>) is a hidden statistic in [[Mother 3]]. While there is no legitimate means to trigger an increase to the stat upon level up, it can be seen increasing if a character levels up past level 99 via cheating. However, it can be legitimately increased during the course of the story; whenever Lucas' party does something that leaves a "warm feeling", the Kindness stat of all party members will increase by one point. While [[Lifeup]] factors in the user's Kindness when determining how much HP will be recovered, there are not enough opportunities to raise Kindness during normal gameplay for the effects to be visible.
'''Kindness''' (Japanese: '''{{tt|やさしさ|Yasashi-sa}}''' ''Kindness''<ref>[[:File:MemoJP.PNG|The Memo as seen in the Japanese version.]]</ref>) is a hidden statistic only present in [[Mother 3]]. While there is no legitimate means to trigger an increase to the stat upon level up, it can be seen increasing if a character levels up past level 99 via cheating. However, it can be legitimately increased during the course of the story; whenever Lucas' party does something that leaves a "warm feeling", the Kindness stat of all party members will increase by one point. While [[Lifeup]] factors in the user's Kindness when determining how much HP will be recovered, there are not enough opportunities to raise Kindness during normal gameplay for the effects to be visible.
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
"''This is one of the most important things for us humans, so let's be kind to others. If your "Kindness" goes up, something good is bound to happen.''"
"''This is one of the most important things for us humans, so let's be kind to others. If your "Kindness" goes up, something good is bound to happen.''"

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