Ness (Super Smash Bros.): Difference between revisions

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:''This article is about Ness's appearance in the [[Super Smash Bros. series]]. For information about Ness in general, see [[Ness]].
:''This article is about Ness's appearance in the [[Super Smash Bros. series]]. For information about Ness in general, see [[Ness]].
'''Ness''' (Japanese: '''{{tt|ネス|Nesu}}''' ''Ness'') is a playable character in the [[Super Smash Bros. series]]. Along with characters like [[mariowiki:Mario|Mario]], [[zeldawiki:Link|Link]], and [[wikirby:Kirby|Kirby]], Ness is a member of the "{{Sw|perfect attendance crew}}" who have been in every ''Super Smash Bros.'' game.
'''Ness''' (Japanese: '''{{tt|ネス|Nesu}}''' ''Ness'') is a playable character in the ''[[Super Smash Bros. series]]''. Along with characters like [[mariowiki:Mario|Mario]], [[zeldawiki:Link|Link]], and [[wikirby:Kirby|Kirby]], Ness is a member of the "{{Sw|perfect attendance crew}}" who have been in every ''Super Smash Bros.'' game.


Ness is voiced by [[wikipedia:Makiko Ohmoto|Makiko Ōhmoto]] in all Smash Bros. games
Ness is voiced by [[wikipedia:Makiko Ohmoto|Makiko Ōhmoto]] in all ''Smash Bros''. games


== General information ==
== Attributes ==
Ness is depicted as being a slow middleweight character. Ness has a variety of different PSI moves used for his special attacks: [[PK Flash]] is his neutral special starting in Melee. It is a damaging move that gets stronger as the player charges it, when fully charged it is a powerful move that deals a lot of damage and can KO at low percentages. [[PK Fire]] is Ness's neutral special in the original Super Smash Bros, and his side special from Melee onward. Ness fires a lightning bolt that ignites into a piller of electrical fire upon hitting an opponent. Characters will get trapped in the flame piller as they also gradually take damage, making it a useful move for racking up damage and combos. [[PK Thunder]] is his up special. Ness fires a ball of lightning that can be controlled by the player, which damages an opponent upon contact, but disappears as it does. However if the player hits Ness with it, Ness will be launched like a missile which is very powerful and as it sends him far it can be used as a {{Sw|Recovery}} to get him back to the stage if he gets launced. [[PSI Magnet]] is Ness's down special. It functions as a shield surrounding Ness which absorbs energy based projectiles such as fire or ice and heals Ness as a result.
Throughout the series, Ness is classified as a middleweight character with slow ground movement, and above average aerial speed. Ness has a variety of different PSI moves used for his special attacks: [[PK Flash]] is his neutral special starting in Melee. It is a damaging move that gets stronger as the player charges it, when fully charged it is a powerful move that deals a lot of damage and can KO at low percentages. [[PK Fire]] is Ness's neutral special in the original Super Smash Bros, and his side special from Melee onward. Ness fires a lightning bolt that ignites into a piller of electrical fire upon hitting an opponent. Characters will get trapped in the flame piller as they also gradually take damage, making it a useful move for racking up damage and combos. [[PK Thunder]] is his up special. Ness fires a ball of lightning that can be controlled by the player, which damages an opponent upon contact, but disappears as it does. However if the player hits Ness with it, Ness will be launched like a missile which is very powerful and as it sends him far it can be used as a {{Sw|Recovery}} to get him back to the stage if he gets launced. [[PSI Magnet]] is Ness's down special. It functions as a shield surrounding Ness which absorbs energy based projectiles such as fire or ice and heals Ness as a result.


==In [[Super Smash Bros.]]==
==In ''[[Super Smash Bros.]]''==
[[File:NessSSB.png|thumb|150px|Artwork of Ness in [[Super Smash Bros.]]]]
[[File:NessSSB.png|thumb|150px|Artwork of Ness in [[Super Smash Bros.]]]]
Ness is a playable character and is the only EarthBound character in Super Smash Bros. He is unlocked by completing 1P Game on normal difficulty or higher with only 3 stocks and without using a continue. He is fought on {{Sw|Dream Land 64}} for his unlock battle.
Ness is a playable character and is the only EarthBound character in Super Smash Bros. He is unlocked by completing 1P Game on normal difficulty or higher with only 3 stocks and without using a continue. He is fought on {{Sw|Dream Land 64}} for his unlock battle.


Ness can be a big threat when used by a skilled player with many casuals calling him the best character. One of his biggest strengths was his infamous [[smashwiki:Double jump cancel|double jump cancel]] technique that is seen as deadly, allowing Ness to rack up a lot of percentage and even being able to zero-to-death opponents.
During the early metagame of ''Smash 64'', Ness was considered to be top tier, among the ranks of [[smashwiki:Pikachu (SSB)|Pikachu]] and [[smashwiki:Kirby (SSB)|Kirby]], ranking 3rd out of 12 on the original tier list. One of the main reasons was for his [[smashwiki:Double jump cancel|double jump cancel]], which was a big threat early on. As the metagame progressed, however, his few but significant weaknesses became more apparent. Most notablly his poor recovery, which despite its great distance, can easily be exploited due to leaving him vulnerable to meteor smashes, its slow movement and predictably, along with how easily the lightning ball can be destroyed leaving him helpless. His short range also became more noticable and exploitable, causing his double jump cancel to become less effective. Currently he ranks 10th on the current tier list. Due to Ness being stronger in the Japanese version, however, the Japanese tier list ranks Ness as 5th out 12, in the high tier.
 
In the early days of competitive Smash 64, Ness was considered to be top tier, among the ranks of [[smashwiki:Pikachu (SSB)|Pikachu]] and [[smashwiki:Kirby (SSB)|Kirby]]. One of the main reasons was for his aforementioned [[smashwiki:Double jump cancel|double jump cancel]], which was a big threat early on. However, as the years went on, Ness's flaws, specifically his poor range and recovery, became more apparent and abusable, causing Ness to drop to low tier. Currently, Ness sits at 10th out of 12th on the official tier list, however for Smash 64. Due to Ness being stronger in the Japanese version, however, the Japanese tier list ranks Ness as 5th out 12, in the high tier.


===Special moves===
===Special moves===
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''[[Ness]] was a seemingly-average kid from [[Onett]], but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness's character, and much remains hidden.''
''[[Ness]] was a seemingly-average kid from [[Onett]], but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness's character, and much remains hidden.''


==In [[Super Smash Bros. Melee]]==
==In ''[[Super Smash Bros. Melee]]''==
[[File:Nessmelee.jpg|thumb|150px|Artwork of Ness in [[Super Smash Bros. Melee]]]]
[[File:Nessmelee.jpg|thumb|150px|Artwork of Ness in [[Super Smash Bros. Melee]]]]
Ness returns as a playable character, although he is now available from the start, and still remains the only playable EarthBound character. His home stages are [[Onett]] and [[Fourside]].
Ness returns as a playable character, although he is now available from the start, and still remains the only playable EarthBound character. His home stages are [[Onett]] and [[Fourside]].
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Ness's moveset was largely unchanged, though the most notable change is [[PK Fire]] was moved to his side special and he gained a new neutral special, [[PK Flash]].
Ness's moveset was largely unchanged, though the most notable change is [[PK Fire]] was moved to his side special and he gained a new neutral special, [[PK Flash]].


Despite being considered a low tier character in Smash 64, Ness had been heavily nerfed during the transition into Melee, similar to [[smashwiki:Pikachu (SSBM)|Pikachu]], [[smashwiki:Kirby (SSBM)|Kirby]], and [[smashwiki:Yoshi (SSBM)|Yoshi]]. Although his aerial game is superb thanks to his double jump cancel and he has access to some cheap kill options via the Yo-yo glitch, his KO power is extremely lackluster, which is made worse by the fact that his range, while significantly improved from the previous game, is still among the worst in the game. Furthermore, Ness's recovery via PK Thunder travels a shorter distance which, coupled with unfixed issues from the previous game, makes it arguably the worst in the game. As a result of his nerfs and poor viability, he is currently ranked 23rd out of 26 characters on the official Smashboards tier list, a slight fall from his placement on North America's Smash 64 but a significant drop from his placing on Japan's Smash 64 tier list.
Ness was among the most heavily nerfed characters during the transition to ''Melee'', along with [[smashwiki:Pikachu (SSBM)|Pikachu]] and [[smashwiki:Yoshi (SSBM)|Yoshi]], though not as drastic as [[smashwiki:Kirby (SSBM)|Kirby]]. Although his aerial game is strong thanks to his double jump cancel and he has access to some cheap kill options via the Yo-yo glitch, his KO power is extremely lackluster, which is made worse by the fact that his range, while significantly improved from the previous game, is still among the worst in the game. Despite PK Flash having strong KO potential, it is nearly unusable in competitive play due to its slow charging leaving him vulnerable to punishes. Furthermore, Ness's recovery via PK Thunder travels a shorter distance whilst having reduced KO potential, which, coupled with unfixed issues from the previous game, makes it arguably one of the worst in the game.
 
Lastly, Ness's combo game has been significantly toned down due to the nerfs to his aerials, with his down aerial in particular being much slower, and is further hindered by the universal gameplay changes such as the reduction of hitstun and addition of air dodging and DI. As a result of his nerfs and poor viability, he is currently ranked 23rd out of 26 characters on the current tier list, being in the D tier and two spots away from the bottom tier, a slight fall from his placement on North America's ''Smash 64'' but a significant drop from his placing on Japan's Smash 64 tier list, and his lowest placement in the series.


===Special moves===
===Special moves===
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[[Lucas (Super Smash Bros.)|Lucas]] eventually became a playable character in [[Super Smash Bros. Brawl]].
[[Lucas (Super Smash Bros.)|Lucas]] eventually became a playable character in [[Super Smash Bros. Brawl]].


==In [[Super Smash Bros. Brawl]]==
==In ''[[Super Smash Bros. Brawl]]''==
[[File:Ness SSBB.png|thumb|150px|Artwork of Ness in [[Super Smash Bros. Brawl]]]]
[[File:Ness SSBB.png|thumb|150px|Artwork of Ness in [[Super Smash Bros. Brawl]]]]
Ness returns and is once again an unlockable fighter. To unlock him play five VS. matches, reflecting ten projectiles, or have Ness join the player's party in the {{Sw|Subspace Emissary}}.
Ness returns and is once again an unlockable fighter. He is unlocked by playing five VS. matches, reflecting ten projectiles, or having Ness join the player's party in the {{Sw|Subspace Emissary}}.


Ness has achieved better tournament results in Brawl, being 26th out of 38 on the tier list. He was mostly buffed in his transition to Brawl, with his speed and KO power increased, although his double-jump cancel technique was removed. However he suffers from one major flaw: his grab-release animation is 10 frames longer than other characters, a trait he shares with [[Lucas (Super Smash Bros.)|Lucas]]. This makes him vulnerable to grab-release followups by many characters, including zero-to-death chain-grabs from characters like [[smashwiki:Marth (SSBB)|Marth]] and [[smashwiki:Donkey Kong (SSBM)|Donkey Kong]]. This trait is generally disliked by players and many Brawl [[smashwiki:gameplay modifications|mods]], such as {{Sw|Project M}}, remove the extra grab-release frames, and overall he performs much better there.
Ness has achieved better tournament results in Brawl, being 26th out of 38 on the tier list. He was mostly buffed in his transition to Brawl, with his speed and KO power increased. While his recovery is still exploitable, it has been improved due to the lightning ball moving faster, and when launching Ness like a missile now traveling farther and has increased knockback. However, he still recieved some nerfs such as the removal of his double-jump cancel technique and hitstun cancelling removing his combo ability. His most significant and controversial flaw is that his grab-release animation is 10 frames longer than other characters, a trait he shares with [[Lucas (Super Smash Bros.)|Lucas]]. This makes him vulnerable to grab-release followups by many characters, including zero-to-death chain-grabs from characters like [[smashwiki:Marth (SSBB)|Marth]] and [[smashwiki:Donkey Kong (SSBM)|Donkey Kong]].


===Special moves===
===Special moves===
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:''Ness as he calls down a host of [[PK Starstorm|damage dealing stars]] in his Final Smash. Everyone on the screen must dodge like crazy to avoid getting hurt, but that's no easy task. This attack first appeared in the Mother series, but it was [[Poo]], not Ness, who wielded it. Perhaps Poo taught Ness the secret of the attack for use in Super Smash Bros. Brawl.''
:''Ness as he calls down a host of [[PK Starstorm|damage dealing stars]] in his Final Smash. Everyone on the screen must dodge like crazy to avoid getting hurt, but that's no easy task. This attack first appeared in the Mother series, but it was [[Poo]], not Ness, who wielded it. Perhaps Poo taught Ness the secret of the attack for use in Super Smash Bros. Brawl.''


==In [[Super Smash Bros. for Nintendo 3DS and Wii U]]==
==In ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''==
[[File:Ness SSB4.png|thumb|150px|Artwork of Ness in [[Super Smash Bros. for Nintendo 3DS and Wii U]]]]
[[File:Ness SSB4.png|thumb|150px|Artwork of Ness in [[Super Smash Bros. for Nintendo 3DS and Wii U]]]]
Ness is playable in both versions of the game, he is unlockable in the 3DS version and a starter in the Wii U version. Ness was buffed in his transition to this game: his extra 10 grab-release frames were removed so he is no longer vulnerable to grab-release combos. His recovery was greatly improved, it no longer disappears when hitting an opponent until the "tail" leaves his body, additionally Ness has a small window where he can use PK Thunder again if he crashes into a wall or ceiling. Due to these buffs, Ness is now a high tier character ranked 28th out of 58 characters, tied with Lucas, being his best placement to date and similar to his placement in the Japanese version of the original game.
Ness is playable in both versions of the game, he is unlockable in the 3DS version and a starter in the Wii U version. Ness was buffed in his transition to this game: his extra 10 grab-release frames were removed so he is no longer vulnerable to grab-release combos. His recovery was greatly improved, it no longer disappears when hitting an opponent until the "tail" leaves his body, additionally Ness has a small window where he can use PK Thunder again if he crashes into a wall or ceiling. Due to these buffs, Ness is now a high tier character ranked 28th out of 58 characters, tied with Lucas, being his best placement to date and similar to his placement in the Japanese version of the original game.
===Special moves===
===Special moves===
====Default====
====Default====
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::''In EarthBound, this PSI ability belonged to Poo, the Crown Prince of Dalaam and one of Ness's friends. Ness must have learned it especially for Smash Bros.! The attack makes a shower of meteors fall onto the stage, damaging any foes it hits. While the attack's in progress, Ness is invincible and can adjust the meteors' trajectory.''
::''In EarthBound, this PSI ability belonged to Poo, the Crown Prince of Dalaam and one of Ness's friends. Ness must have learned it especially for Smash Bros.! The attack makes a shower of meteors fall onto the stage, damaging any foes it hits. While the attack's in progress, Ness is invincible and can adjust the meteors' trajectory.''


==In [[Super Smash Bros. Ultimate]]==
==In ''[[Super Smash Bros. Ultimate]]''==
[[File:Ness SSBU.png|thumb|150px|Artwork of Ness in [[Super Smash Bros. Ultimate]]]]
[[File:Ness SSBU.png|thumb|150px|Artwork of Ness in [[Super Smash Bros. Ultimate]]]]
As the game brings back every past {{Sw|veteran}} from previous games, Ness once again returns, now he is unlockable as the starting roster consists only of the original eight starting fighters from the original ''[[Super Smash Bros.]]'', however he is usually the first character to be unlocked. This time Ness has been buffed significantly: most of his moveset has recieved increased KO power and combo potential, as well as reduced lag. His specials have been buffed, with PK Flash being faster no longer making him {{Sw|helpless}}, PK Fire has reduced lag, PK Thunder dealing more damage and knockback, and PSI Magnet now deals direct damage. His up and down yo-yo smashes are now reverted to their pre-SSB4 render, where they are now active while being charged. They have also regained their KO potential from the original Super Smash Bros. game, and most infamously, they now hang off ledges, which combined with their KO power, makes it a lethal edge-guarding technique. The return of directional {{Sw|air dodging}} greatly improves his recovery, as it is much safer to use when closer to the stage than PK Thunder. Because of these buffs, Ness is now a much stronger fighter than he has ever been in previous games. He has achived excellent tournament results in Ultimate's early metagame, whith many players reguarding him as a high tier, even a few players considering him as a top tier fighter.
As the game brings back every past {{Sw|veteran}} from previous games, Ness once again returns, now he is unlockable as the starting roster consists only of the original eight starting fighters from the original ''[[Super Smash Bros.]]'', however he is usually the first character to be unlocked. This time Ness has been buffed significantly: most of his moveset has recieved increased KO power and combo potential, as well as reduced lag. His specials have been buffed, with PK Flash being faster no longer making him {{Sw|helpless}}, PK Fire has reduced lag, PK Thunder dealing more damage and knockback, and PSI Magnet now deals direct damage. His up and down yo-yo smashes are now reverted to their pre-SSB4 render, where they are now active while being charged. They have also regained their KO potential from the original ''Super Smash Bros.'' game, and most infamously, they now hang off ledges, which combined with their KO power, makes it a lethal edge-guarding technique. The return of directional {{Sw|air dodging}} greatly improves his recovery, as it is much safer to use when closer to the stage than PK Thunder. His greatest strength is his aerial game, due to all of his aerial attacks being fast and disjointed, and having reduced ending lag, allowing him to effectively combo and edge guard opponents
 
He is also benifited by the nerfs to characters who Ness previously suffered against, such as [[smashwiki:Rosalina & Luma (SSBU)|Rosalina]], [[smashwiki:Cloud (SSBU)|Cloud]], and [[smashwiki:Corrin (SSBU)|Corrin]] who are now less troublesome to deal with. Ness is strongest against characters who rely heavily on projectiles, such as [[smashwiki:Pikachu (SSBU)|Pikachu]], while he does struggle against characters who can outrange him such as swordfighters. Because of these buffs, Ness is now a much stronger fighter than he has ever been in previous games. He has achived excellent tournament results in Ultimate's early metagame, whith many players reguarding him as a high tier, even a few players considering him as a top tier fighter.
 
His dominance is even more apparent in online play, due to the increased imput lag allowing his already fast aerials to be even safer to use and recovery harder to exploit. This became especially significant during 2020 when the regulations surrounding COVID-19 caused all tournaments to be temporarily regulated to online, with one of his most major wins being a first place finish at [[smashwiki:Tournament: The Box|The Box]], which featured a $10,000 prize pool and the largest bracket of any Smash tournament (online or offline) to date.


===Special moves===
===Special moves===