EarthBound 64: Difference between revisions

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The story was intended to consider one place changing over time, and day by day seeing how the area changes, and consistently changing "town gossip" was an idea in place as a plot device. Each enemy was supposed to have its own perspective, no matter how minor.  
The story was intended to consider one place changing over time, and day by day seeing how the area changes, and consistently changing "town gossip" was an idea in place as a plot device. Each enemy was supposed to have its own perspective, no matter how minor.  


As for the setting, [[Shigesato Itoi]] stated that "there’s a strange world that you can’t quite decipher between the middle ages or the old west, and in the end you realize the circumstances of what made it so strange. It was made in a way that you’d be thinking “This is weird…” then make it through Chapter Eleven, and hit Chapter Twelve and scream. It’s terrible." <ref>https://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/</ref> Unfortunately, the story was deemed too complex to be told on the Nintendo 64's hardware, given its limitations. The size and scope of the game's story had to be dramatically reduced in order to accommodate the Nintendo 64's hardware, before expanding to take advantage of the 64DD's hardware capabilities; it was shrunk to fit within the scope of a standard Nintendo 64 cartridge.
As for the setting, [[Shigesato Itoi]] stated that "there’s a strange world that you can’t quite decipher between the middle ages or the old west, and in the end you realize the circumstances of what made it so strange. It was made in a way that you’d be thinking 'This is weird…' then make it through Chapter Eleven, and hit Chapter Twelve and scream. It’s terrible." <ref>https://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/</ref> Unfortunately, the story was deemed too complex to be told on the Nintendo 64's hardware, given its limitations. The size and scope of the game's story had to be dramatically reduced in order to accommodate the Nintendo 64's hardware, before expanding to take advantage of the 64DD's hardware capabilities; it was shrunk to fit within the scope of a standard Nintendo 64 cartridge.


Little is known about the other chapters that were cut. [[Flint]] was meant to be playable for longer during the game, as evidenced by a battle shown in the trailer depicting a party of Flint, [[Kumatora]] and [[Lucas]], along with Flint replacing Kumatora when the party grabs onto the [[Mother Porkship]]. A mine-cart scene was displayed in a trailer that included Lucas and [[Claus]] together in the [[Spectacular Cave]], a location cut from the GBA version. <ref>https://tcrf.net/Prerelease:Mother_3/Differences#Locations</ref> This took place during [[Chapter 1]], when the twins are escaping the Sunshine Forest's fire and right before the twins wash up in the river, suggesting Claus was to be in your party for a longer period of time. In addition, the search for Hinawa was spread over a period of a day, beginning with the Sunshine Forest fire in Chapter 1 and ending with the campfire scene the next evening; the Game Boy Advance version instead has Hinawa's search taking place during a single evening. <ref>Space World 1999</ref> <ref>https://www.youtube.com/watch?v=3GP27jxBupA</ref> The [[Fierce Pork Trooper]] originally fought Wess and Duster at the end of [[Chapter 2]] instead of a [[Clayman]] in the final version; the presence of "Unfounded Revenge" within the Chapter 2 section of ''Mother 3''{{'}}s sound player suggests that this was a late revision. The story of the game would have begun with the Tazmily villagers gazing at a massive pile of Kraken waste, which was completely cut along with the rest of the Kraken subplot in the Game Boy Advance version. <ref>The ''EarthBound 64'' section in the Space World 1999 booklet</ref> <ref>''MOTHER 3 Times'' Volume 10</ref>
Little is known about the other chapters that were cut. [[Flint]] was meant to be playable for longer during the game, as evidenced by a battle shown in the trailer depicting a party of Flint, [[Kumatora]] and [[Lucas]], along with Flint replacing Kumatora when the party grabs onto the [[Mother Porkship]]. A mine-cart scene was displayed in a trailer that included Lucas and [[Claus]] together in the [[Spectacular Cave]], a location cut from the GBA version. <ref>https://tcrf.net/Prerelease:Mother_3/Differences#Locations</ref> This took place during [[Chapter 1]], when the twins are escaping the Sunshine Forest's fire and right before the twins wash up in the river, suggesting Claus was to be in your party for a longer period of time. In addition, the search for Hinawa was spread over a period of a day, beginning with the Sunshine Forest fire in Chapter 1 and ending with the campfire scene the next evening; the Game Boy Advance version instead has Hinawa's search taking place during a single evening. <ref>Space World 1999</ref> <ref>https://www.youtube.com/watch?v=3GP27jxBupA</ref> The [[Fierce Pork Trooper]] originally fought Wess and Duster at the end of [[Chapter 2]] instead of a [[Clayman]] in the final version; the presence of "Unfounded Revenge" within the Chapter 2 section of ''Mother 3''{{'}}s sound player suggests that this was a late revision. The story of the game would have begun with the Tazmily villagers gazing at a massive pile of Kraken waste, which was completely cut along with the rest of the Kraken subplot in the Game Boy Advance version. <ref>The ''EarthBound 64'' section in the Space World 1999 booklet</ref> <ref>''MOTHER 3 Times'' Volume 10</ref>