List of glitches in the EarthBound series: Difference between revisions

→‎In EarthBound Beginnings: So I possibly made myself into a legend for discovering that a glitch that was thought to be Japan exclusive for a decade is actually possible in the English version :D :D :D
m (→‎Bread Crumbs Glitch: fix anchor link)
(→‎In EarthBound Beginnings: So I possibly made myself into a legend for discovering that a glitch that was thought to be Japan exclusive for a decade is actually possible in the English version :D :D :D)
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This glitch was not fixed in the English prototype or the Mother 1+2 port.
This glitch was not fixed in the English prototype or the Mother 1+2 port.


===[[Flea Bag]] Glitch===
===[[Flea Bag]] Glitches===
For reasons unknown, the Flea Bag (occasionally dropped by [[Stray Dog]]s) is capable of working on non-organic enemies such as [[Nancy]]s or [[Starman|Starmen]]. This glitch can be used to stall the fights against [[R7038]] and [[R7038XX]] to the point where the maximum limit of 255 turns is reached, ending the battle. This can be used to avoid losing [[Teddy]] or [[EVE]], yet will cause graphical glitches to occur (keeping EVE causes her to take the appearance of a stack of 3 NPCs that appear in the area she is currently in [sans [[Mt. Itoi]]], and keeping Teddy causes the entire party to become permanently invisible). This glitch is fixed in the English prototype and ''MOTHER 1+2''.
For reasons unknown, the Flea Bag (occasionally dropped by [[Stray Dog]]s) is capable of working on non-organic enemies such as [[Nancy]]s or [[Starman|Starmen]]. This glitch can be used to stall the fights against [[R7038]] and [[R7038XX]] to the point where the maximum limit of 255 turns is reached, ending the battle. This can be used to avoid losing [[Teddy]] or [[EVE]], yet will cause graphical glitches to occur, keeping EVE causes her to take the appearance of a stack of 3 NPCs that appear in the area she is currently in (sans [[Mt. Itoi]]), and keeping Teddy causes the entire party to become permanently invisible). This glitch is fixed in the English prototype and ''MOTHER 1+2''.
 
===Keeping EVE glitch===
[[File:EVE glitch.jpg|thumb|200px|right|EVE surviving the battle against the R7038XX]]
In the original Famicom version of ''Mother'' and all versions of the Virtual Console release of ''EarthBound Beginnings'', it is possible to avoid losing EVE from the battle against the R7038XX. To do this there are two methods, both of which requiring the player to stall the battle for 255 turns: the first and easiest method can only be done in the Famicom version of ''Mother'', using the aforementioned Flea Bag glitch to stall the battle for 255 turns.
 
The second and more difficult method involves using restore points added in the [[Virtual Console]] release: it is possible for the R7038XX to miss EVE resulting in her not taking damage for one turn. Ideally the player should save a restore point each time the R7038XX misses EVE, and reload it should the attack hit her. If the player manages to prevent EVE from taking damage five{{fact}}  times for 255 turns, the battle will end with her surviving.
 
When done successfully, the party the player can walk anywhere in the game with EVE in their party. Walking in certain locations with EVE causes her to take the appearance of a stack of 3 NPCs that appear in the area she is currently in (sans [[Mt. Itoi]]. Using any form of teleportation (including the Onix Hook) will cause EVE to disappear. The only ways to bring EVE to the final battle in the English version requires the player to collect the remaining two melodies, then warp to {{ebb|Magicant}} using the GGF's Diary instead (unlike the Japanese Famicom version where the player will instantly warp to Magicant upon collecting the 7th melody).


==In [[EarthBound]]==
==In [[EarthBound]]==