Encyclopedia Mother: Difference between revisions

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The third chapter consists of a Goods Catalog, which details every purchasable item (e.g. the [[Baseball bat|Wooden bat]]) and non-purchasable item (e.g. [[Great-Grand Father's Diary]]) in the game; which are each represented by either real-life models or objects. It also details a list of every vehicle you can ride in the game from the Santa Claus express [[Train|train]] all the way to the [[Boat|boat]] you use to access the underwater lab where Eve is located, with each being represented by papier-mâché models. The next page then details the most efficient way to maximize [[The player|your]] weapon and item usage as you gain more powerful weapons throughout the game. After that is a list of every PSI move you can use against your foes, with a section on how you can use your PSI powers in battle and when you are not in battle. The chapter then ends with an interview with [[Shigeru Miyamoto]].
The third chapter consists of a Goods Catalog, which details every purchasable item (e.g. the [[Baseball bat|Wooden bat]]) and non-purchasable item (e.g. [[Great-Grand Father's Diary]]) in the game; which are each represented by either real-life models or objects. It also details a list of every vehicle you can ride in the game from the Santa Claus express [[Train|train]] all the way to the [[Boat|boat]] you use to access the underwater lab where Eve is located, with each being represented by papier-mâché models. The next page then details the most efficient way to maximize [[The player|your]] weapon and item usage as you gain more powerful weapons throughout the game. After that is a list of every PSI move you can use against your foes, with a section on how you can use your PSI powers in battle and when you are not in battle. The chapter then ends with an interview with [[Shigeru Miyamoto]].


The fourth chapter consists entirely of people's reviews of ''[[EarthBound Beginnings|Mother]]'', with one of them, Kouji Imura, being one of Japan's foremost figures in the field of parapsychology research and PSI power development. There are also interviews with the composers of the game, [[Keiichi Suzuki]] and [[Hirokazu Tanaka]], detailing the process behind composing the game's BGM as well as discussing the ''Mother'' [[Mother (soundtrack)|soundtrack album]]. Additionally, there is a "making-of" section for the live-action Japanese ''Mother'' commercial [https://www.youtube.com/watch?v=yQUN7QAnMp0], as well as an interview with Shigesato Itoi about the inspirations behind ''Mother'' and the process of bringing the project to life while also bringing an emotional quality to it. <ref>https://kenisu3000.blogspot.com/2023/06/encyclopedia-mother-message-from.html?m=1</ref> The chapter then ends with a Japanese translation of the english newspaper inset from the beginning of the book.
The fourth chapter consists entirely of people's reviews of ''[[EarthBound Beginnings|Mother]]'', with one of them, Kouji Imura, being one of Japan's foremost figures in the field of parapsychology research and PSI power development. There are also interviews with the composers of the game, [[Keiichi Suzuki]] and [[Hirokazu Tanaka]], detailing the process behind composing the game's BGM as well as discussing the ''Mother'' [[Mother (soundtrack)|soundtrack album]]. Additionally, there is a "making-of" section for [https://www.youtube.com/watch?v=yQUN7QAnMp0 the live-action Japanese ''Mother'' commercial], as well as an interview with Shigesato Itoi about the inspirations behind ''Mother'' and the process of bringing the project to life while also bringing an emotional quality to it. <ref>https://kenisu3000.blogspot.com/2023/06/encyclopedia-mother-message-from.html?m=1</ref> The chapter then ends with a Japanese translation of the english newspaper inset from the beginning of the book.


The fifth and final chapter of the book begins with a two-page section detailing how to fight enemies; using various difficult enemies from towards the end of the game as examples of how to fight them, such as the [[Dragon|dragon]] located in the Magicant Underground. The right side of the right page details some enemies (like the [[Starman]]) and their respective stats, as well as short descriptions about their respective strengths and weaknesses as well as any other unique attributes and abilities that each enemy may have. The following section of the book is the final one: it is a complete list of every enemy in the game (except [[Giygas]]), showing their stats and their descriptions (unique for each foe), along with their respective papier-mâché model; and when there is no model to represent the enemy, the in-game sprite is instead used to represent that enemy. The section ends with an artist profile before the book finally closes with a list of credits for the producers and staff for the book and its publishing company.
The fifth and final chapter of the book begins with a two-page section detailing how to fight enemies; using various difficult enemies from towards the end of the game as examples of how to fight them, such as the [[Dragon|dragon]] located in the Magicant Underground. The right side of the right page details some enemies (like the [[Starman]]) and their respective stats, as well as short descriptions about their respective strengths and weaknesses as well as any other unique attributes and abilities that each enemy may have. The following section of the book is the final one: it is a complete list of every enemy in the game (except [[Giygas]]), showing their stats and their descriptions (unique for each foe), along with their respective papier-mâché model; and when there is no model to represent the enemy, the in-game sprite is instead used to represent that enemy. The section ends with an artist profile before the book finally closes with a list of credits for the producers and staff for the book and its publishing company.