List of glitches in the EarthBound series: Difference between revisions

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===[[Shattered Man]] and [[Runaway Five]] Glitch===
===[[Shattered Man]] and [[Runaway Five]] Glitch===
During the end of the game and when waiting on the Runaway Five's [[bus]], there are no enemies on the entire map. An oversight leaves scripted battles such as the [[Your Sanctuary|Sanctuary Boss]] battles working as normally; however, if Ness's entire party is {{unconscious|knocked unconscious, |2}}the game will endlessly loop the game over screen or freeze with graphical glitches. The Shattered Man glitch was fixed in Mother 1+2, but the Mondo Mole glitch was not.
During the end of the game and when waiting on the Runaway Five's [[bus]], there are no enemies on the entire map. An oversight leaves scripted battles such as the [[Your Sanctuary|Sanctuary Boss]] battles working as normally; however, if Ness's entire party is {{unconscious|knocked unconscious, |2}}the game will endlessly loop the game over screen or freeze with graphical glitches. Both glitches were fixed in Mother 1+2 by separate methods; the Shattered Men disappear after completion of the game, while the game-over code has been modified to account for Mondo Mole.
 
===Simultaneous Defeat glitch===
===Simultaneous Defeat glitch===
If all of the party members and enemies die at the same time, the game will proceed to giving experience points. However, since none of the characters are alive, the game will attempt to divide it between the zero living characters, which will underflow to a very large number. Since no characters are alive, however, nobody actually receives this experience. <!--Need to check if this still works in 1+2-->
If all of the party members and enemies die at the same time, the game will proceed to giving experience points. However, since none of the characters are alive, the game will attempt to divide it between the zero living characters, which will underflow to a very large number. Since no characters are alive, however, nobody actually receives this experience. <!--Need to check if this still works in 1+2-->