List of glitches in the EarthBound series: Difference between revisions

→‎In EarthBound: Surprised this isn't mentioned anywhere
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===Walk Through Walls/Staircase Glitch===
===Walk Through Walls/Staircase Glitch===
In EarthBound, when a player is at low {{HP|HP}} on the overworld from poisoning, they receive a message warning them that a character is low on health. If this message is shown when stepping onto or off of a staircase, the player can walk through all walls. Ness's party's movement direction is fixed at the direction in which the message appeared. To fix the glitch, the player must walk to the bottom of another staircase. This was fixed in the Mother 1+2 version of the game. <ref>[http://earthboundcentral.com/2009/02/eb-walk-through-stairs-glitch/ EarthBound Central: EB Walk Through Stairs Glitch]</ref>
In EarthBound, when a player is at low {{HP|HP}} on the overworld from poisoning, they receive a message warning them that a character is low on health. If this message is shown when stepping onto or off of a staircase, the player can walk through all walls. Ness's party's movement direction is fixed at the direction in which the message appeared. To fix the glitch, the player must walk to the bottom of another staircase. This was fixed in the Mother 1+2 version of the game. <ref>[http://earthboundcentral.com/2009/02/eb-walk-through-stairs-glitch/ EarthBound Central: EB Walk Through Stairs Glitch]</ref>
===Cliff Glitch===
===Skip Sandwich Glitch===
{{Main|Cliff glitch}}
{{Main|Skip sandwich glitch}}
===[[Threed]] Tent Bug===
===[[Threed]] Tent Bug===
{{Main|Check Area Glitch}}
{{Main|Check Area Glitch}}
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This glitch was fixed in the Mother 1+2 version of the game.
This glitch was fixed in the Mother 1+2 version of the game.
===Stat overflow glitch===
In ''EarthBound'' each individual [[stat]] except [[HP]] and [[PP]] is stored in one byte, as a result the maximum a stat can be is 255 as that is the highest number that can be held in one byte. For a [[party member]]'s Offense and Defense, the stat simply caps at 255 due to a failsafe measure as with the use of weapons and armor it is possible to exceed 255 in those stats before reaching level 99. However, the remaining five stats (Guts, Speed, Vitality, IQ and Luck) do not have this failsafe measure: if they were to exceed 255, the stat will overflow to 1 upon reaching 256 and start from there: for instance, if a character's [[Speed]] is 255 and a level up causes the stat to increase by 3, the character's Speed stat will overflow and be reset to 3. This is not possible during normal gameplay, as even at level 99 it is impossible to have any of the affected stats to exceed 255, however if the condiments glitch is used enough times with the Rock Candy it can be possible for this to happen.
Unlike party members, enemies do not have a failsafe that prevents their Offense and Defense from exceeding 255. This affects the [[Soul Consuming Flame]], which was intended to have a Defense stat of 262, however because it exceeds 255 it instead overflows to 6 Defense.


===[[Shattered Man]] and [[Runaway Five]] Glitch===
===[[Shattered Man]] and [[Runaway Five]] Glitch===