EarthBound 64: Difference between revisions

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==State of the product as of cancellation==
==State of the product as of cancellation==
In the roundtable interview, [[Satoru Iwata]] estimated the game was about 30% complete, while [[Shigeru Miyamoto]] believed it was approximately 60% complete from a programming perspective. Apparently a complete script was produced but not perfected. It was estimated that it would have taken around one more year of work for the game to be properly released. <ref>https://web.archive.org/web/20001217205400/https://www.yomiuri.co.jp/stream/digital/</ref> Even though ''EarthBound 64'''s development was steadily progressing at a healthy pace, it apparently went astray when Iwata was unable to be on sight to act as a director/"game-play manager". The game's continued development also ran the risk of taking away resources from the then-in-development Nintendo GameCube. In the roundtable discussion, Iwata noted that if they had created what was essential and skipped the polishing, that the game could have been completed in a short amount of time. He also stated that the team had drastically reduced their original vision for the game halfway through development; if the team had reduced their version earlier, then the game might have been completed and released in 2000, like originally planned.
In the roundtable interview, [[Satoru Iwata]] estimated the game was about 30% complete, while [[Shigeru Miyamoto]] believed it was approximately 60% complete from a programming perspective. Apparently a complete script was produced but not perfected. It was estimated that it would have taken around one to two more years of work for the game to be properly released. <ref>https://web.archive.org/web/20001217205400/https://www.yomiuri.co.jp/stream/digital/</ref> Even though ''EarthBound 64'''s development was steadily progressing at a healthy pace, it apparently went astray when Iwata was unable to be on sight to act as a director/"game-play manager". The game's continued development also ran the risk of taking away resources from the then-in-development Nintendo GameCube. In the roundtable discussion, Iwata noted that if they had created what was essential and skipped the polishing, that the game could have been completed in a short amount of time. He also stated that the team had drastically reduced their original vision for the game halfway through development; if the team had reduced their version earlier, then the game might have been completed and released in 2000, like originally planned.


No content from the game was properly released beyond the small samples from the Space World convention and Itoi's website, as the team believed that putting out the unfinished and buggy product would let down the high expectations set for the game. In the same interview, Itoi said that "the first half of the game runs pretty normally".<ref>https://www.1101.com/nintendo/nin13/nin13_2.htm</ref> The whereabouts of the few copies produced are largely unknown. At least one is believed to be with [[Brownie Brown]], and some other may be circulating, but without a concrete trail. Four blue-colored 64DD disks were rumored to contain the 64DD version of ''Mother 3'', but were revealed to actually be copies of ''[[mariowiki:Mario Artist (series)|Mario Artist]]'', ''[[wikipedia:Doshin the Giant|Doshin the Giant]]'', another copy of ''Doshin the Giant'', and ''[[wikipedia:SimCity 64|SimCity 64]]''.<ref>https://mother4ever.net/the-blue-disk-saga/</ref>
No content from the game was properly released beyond the small samples from the Space World convention and Itoi's website, as the team believed that putting out the unfinished and buggy product would let down the high expectations set for the game. In the same interview, Itoi said that "the first half of the game runs pretty normally".<ref>https://www.1101.com/nintendo/nin13/nin13_2.htm</ref> The whereabouts of the few copies produced are largely unknown. At least one is believed to be with [[Brownie Brown]], and some other may be circulating, but without a concrete trail. Four blue-colored 64DD disks were rumored to contain the 64DD version of ''Mother 3'', but were revealed to actually be copies of ''[[mariowiki:Mario Artist (series)|Mario Artist]]'', ''[[wikipedia:Doshin the Giant|Doshin the Giant]]'', another copy of ''Doshin the Giant'', and ''[[wikipedia:SimCity 64|SimCity 64]]''.<ref>https://mother4ever.net/the-blue-disk-saga/</ref>