Run: Difference between revisions

327 bytes added ,  18 July 2011
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m (→‎Outside of battle: Might as well add this little tidbit.)
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===Outside of battle===
===Outside of battle===
[[File:NintenWalkRun.gif|left|Ninten's running speed is double that of his normal speed.]]
[[File:NintenWalkRun.gif|left|Ninten's running speed is double that of his normal speed.]]
In the unreleased prototype and [[Mother 1+2]], the run command will double Ninten's walking speed. The prototype also speeds up non-playable characters and other miscellaneous processes when the run command is used. In the prototype, it is accessed by using the [[Nintendo Entertainment System|B button]] by default, but can be changed to [[Nintendo Entertainment System|start]] or [[Nintendo Entertainment System|select]] as well. In the Mother 1+2 version of the game, it is accessed by holding the [[Game Boy Advance|R button]].
In the unreleased prototype and [[Mother 1+2]], the run command will double Ninten's walking speed. The prototype also speeds up non-playable characters and other miscellaneous processes when the run command is used. In the prototype, it is accessed by using the [[Nintendo Entertainment System|B button]] by default, but can be changed to [[Nintendo Entertainment System|start]] or [[Nintendo Entertainment System|select]] as well. In the Mother 1+2 version of the game, it is accessed by holding the [[Game Boy Advance|R button]]. According to the script writer of the prototype, Phil Sandhop, the run command's out of battle usage was originally added for debugging the game, but he convinced the higher ups to have it kept in the game.<ref>http://www.lostlevels.org/200407/earth-01.shtml Lost Levels, Added Features, Enhancements, and Modifications </ref>


==In [[EarthBound]]==
==In [[EarthBound]]==
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