The player: Difference between revisions
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(→In Mother 3: hmm, it's not concrete-confirmed specifically who you talk to at the end, but it's implied to be Lucas... rewording) |
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== In [[Mother 3]] == | == In [[Mother 3]] == | ||
The player is first asked for their name in [[Chapter 1]] if [[Flint]] offers a prayer before entering the [[Sunshine Forest]]. The name is later confirmed in [[Chapter 4]] by [[Mr. Brown]]. The player's name is used at the very end of the game, which is only activated if the player moves the END? message as if it were a character in the story. They speak to everyone who survived the awakening of the [[Dark Dragon]]. | The player is first asked for their name in [[Chapter 1]] if [[Flint]] offers a prayer before entering the [[Sunshine Forest]]. The name is later confirmed in [[Chapter 4]] by [[Mr. Brown]]. The player's name is used at the very end of the game, which is only activated if the player moves the END? message as if it were a character in the story. They speak to everyone who survived the awakening of the [[Dark Dragon]]. | ||
==Hard Mode== | |||
In Mother 3, if the player names themselves "HARD MODE" at either time in the game, the difficulty of enemys increase, including a raise in enemy stats, lower exp gained upon winning, ect. If done in chapter 1, it can be reset in chapter 4 with any other name. To get the message about hard mode, the [[Battle Memory]] must have all enemys recorded, regardless of back sprite. Despite that, hard mode can be accessed even without the message. | |||
{{stub-reallife}} | {{stub-reallife}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |