WikiBound logo.png There are 169 stubs for enemies. Help out by expanding these pages!
Item pages are now going to be split. See WikiBound:Projects for more information.


From WikiBound, your community-driven EarthBound/Mother wiki
Jump to navigationJump to search

Buses are a transportation system in EarthBound, replacing the trains from the first game.

Role in EarthBound


Instead of having train stations, signs are placed in towns that display the bus schedule. When Ness checks them from the sidewalk, a bus will come within moments. If Ness tries to check the bus schedule from on the road, it will instruct Ness to read it from the sidewalk to avoid danger. Similarly to the train from the first game, buses move at a much faster speed than simply walking, as well as avoiding enemies altogether. When Threed is invaded, riding a normal bus through the tunnel to Threed causes ghosts to remove the bus from the tunnel, preventing Ness from passing through it.

There are four bus stops in EarthBound: outside the Bus Station in Twoson, outside the hotel in Threed, outside the drugstore in the Dusty Dunes Desert, and at the entrance to Fourside.

Runaway Five tour bus

The Runaway Five's tour bus

The Runaway Five's tour bus plays a vital role throughout the game, as it is required in order to enter Threed due to the Runaway Five's loud music, which scares away the ghosts in the tunnel. When Ness is instructed to enter the bus if the player chooses not to do so, there are no enemies on the overworld map aside from sanctuary bosses and other similar scripted events. While this is useful, if the player is defeated by one of these scripted events a glitch causes an endless sequence of game-over scenes to occur, among other effects. This was fixed in the Mother 1+2 version of the game.

MinorRobot.png This game mechanic article is a stub. Please help by contributing to this page.