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:''This article is about the character statistics. For status problems, see [[Status ailments]].
:''This article is about character attributes. For status problems inflicted in battle, see [[Status ailments]].


A list of common statistics  appearing in the [[Mother (series)|Mother series]].
A list of common statistics  appearing in the [[Mother (series)|Mother series]].
==Experience==
==Experience{{anchor|EXP}}==
'''Experience''' determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in [[Mother 3]], giving [[List of miscellaneous items in Mother 3#Dung|Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character can only be a maximum level of 99. Temporary party members that can not be controlled by [[the player]] can not generally gain experience. In {{vg|Mother}}, however, a single enemy, [[Groucho]], can allow [[Flying Man]]'s experience to increase.<ref>[[:File:FlyingManEXP.png|Flying Man's experience increasing.]]</ref>
'''Experience''' (Japanese: '''{{tt|けいけんち|Keiken-chi}}''' ''Experience'') determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in [[Mother 3]], giving [[List of miscellaneous items in Mother 3#Dung|Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character's level maxes out at 99. Temporary party members that cannot be controlled by [[the player]] are unable to gain experience under normal circumstances. In [[EarthBound Beginnings]], however, a single enemy, [[Groucho]], can allow a [[Flying Man]]'s experience to increase.<ref>[[:File:FlyingManEXP.png|Flying Man's experience increasing.]]</ref>


==HP==
==HP==
[[File:RollingHP.gif|right|frame|A rolling HP counter.]]
[[File:RollingHP.gif|right|frame|A rolling HP counter from Mother 3.]]
'''HP''' or '''Hit Points''' (Japanese: '''{{tt|ヒットポイント|Hitto Pointo}}''' ''Hit Point'') is a character's health. When HP reaches 0, a character will become [[Status ailment|unconscious]]. In [[EarthBound]] and [[Mother 3]], it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.
'''HP''' or '''Hit Points''' (Japanese: '''{{tt|ヒットポイント|Hitto Pointo}}''' ''Hit Point'') is a character's health. When HP reaches 0, a character will become [[Status ailment|unconscious]]. In [[EarthBound]] and [[Mother 3]], it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.
 
Additionally, in [[EarthBound]], if HP reaches zero but the current action ends the battle, the HP will increase to 1 if the party member has not been knocked unconscious yet.


==PP==
==PP==
'''PP''' or '''[[PSI|Psychic]] Point''' (Japanese: '''{{tt|サイコポイント|Saiko Pointo}}''' ''Psycho Point'') determines a character's ability to use PSI. While in [[EarthBound]] and [[Mother 3]] it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation.
'''PP''' or '''[[PSI|Psychic]] Points''' (Japanese: '''{{tt|サイコポイント|Saiko Pointo}}''' ''Psycho Point'') determines a character's ability to use PSI. While in [[EarthBound]] and [[Mother 3]] it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation.


==Offense==
==Offense==
'''Offense''' determines the amount damage a character will inflict with a physical attack. It can be raised or lowered temporarily by using [[Offense Up]], [[Brute Force|Strengthen Up]], or, occasionally, [[Salsa]]'s [[Monkey Tricks|Dance]]. In EarthBound, offense also determines whether or not [[the player]] will win a battle instantly upon contact with a weaker enemy.
'''Offense''' (Japanese: '''{{tt|オフェンス|Ofensu}}''' ''Offense'') determines the amount damage a character will inflict with a physical attack. It can be raised or lowered temporarily by using [[Offense Up]], [[Brute Force|Strengthen Up]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In EarthBound, offense also determines whether or not [[the player]] will win a battle instantly upon contact with a weaker enemy.
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
"''A higher offense will increase the amount of damage dealt to the enemy. Offense may be displayed as OFF.''"


==Defense==
==Defense==
'''Defense''' determines how much damage will be taken when receiving an  enemy attack. It can be raised temporarily by using [[Defense Up]], [[Brute Force|Toughen Up]], [[List of battle items in EarthBound#Defense spray|Defense spray]], [[List of battle items in EarthBound#Defense shower|Defense shower]], or, occasionally, [[Salsa]]'s [[Monkey Tricks|Dance]].
'''Defense''' (Japanese: '''{{tt|ディフェンス|Difensu}}''' ''Defense'') determines how much damage will be taken when receiving an  enemy attack. It can be raised temporarily by using [[Defense Up]], [[Brute Force|Toughen Up]], [[List of battle items in EarthBound#Defense spray|Defense spray]], [[List of battle items in EarthBound#Defense shower|Defense shower]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]].
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
"''A higher defense will decrease the amount of damage taken from an enemy attack. Defense may be displayed as DEF.''"


==Guts==
==Speed==
'''Guts''' determines the chance of a character getting a [[File:Smash!.png]] hit, and protects characters from receiving mortal damage occasionally by stopping the HP counter at one point. It can be raised temporarily by using a [[List of battle items in EarthBound#Sudden guts pill|Sudden guts pill]], or permanently by using a [[list of recovery items in EarthBound#Rock Candy|Rock Candy]] or [[list of recovery items in EarthBound#Guts Capsule|Guts Capsule]].
'''Speed''' (Japanese: '''{{tt|スピード|Supīdo}}''' ''Speed'') determines the turn order in battles, as well as the rate of dodging an enemy attack in [[EarthBound]] and [[Mother 3]]. For EarthBound, the calculation for evasion is ''((2 X Target speed - attacker speed)/500)''. It can be increased temporarily by using [[QuickUp]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In [[Mother]], Speed can be increased by using a [[Quick Capsule]], while in [[EarthBound]], it can be increased by using either a [[Capsules#Speed capsule|Speed Capsule]] or [[Rock Candy]].
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
"''As speed increases, the character will be able to act before the enemy does. Speed is displayed as SPD.''"


==IQ==
==IQ==
'''IQ''' raises the amount of PP gain on level-up in [[EarthBound]], and the amount of damage a [[PSI]] attack will deal in [[Mother 3]]. In [[EarthBound]], a large amount of items that can be obtained are [[Broken items|broken]], rendering them useless. [[Jeff]] can [[Jeff#Repairing objects|repair]] these objects when resting at a [[hotel]] or a similar location, and the types of items he can repair depend on how high this statistic is. IQ can be raised by using a [[list of recovery items in EarthBound#Rock Candy|Rock Candy]] or [[list of recovery items in EarthBound#IQ Capsule|IQ Capsule]].
'''IQ''' raises the amount of PP gained upon leveling up in [[EarthBound]], and the amount of damage a [[PSI]] attack will deal in [[Mother 3]]. In [[EarthBound]], a large amount of items that can be obtained are [[Broken items|broken]], rendering them useless. [[Jeff]] can [[Jeff#Repairing objects|repair]] these objects when resting at a [[hotel]] or a similar location, and the types of items he can repair depend on how high this statistic is. IQ can be permanently increased by using an [[Capsules#IQ capsule|IQ Capsule]] or [[Rock Candy]].
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
"''Intelligence is displayed as IQ. If a character is able to use PSI, a higher IQ will increase its effectiveness.''"
 
=={{anchor|Vitality}}{{anchor|Strength}}Vitality/Strength==
'''Vitality''' (Japanese: '''{{tt|バイタリティ|Baitariti}}''' ''Vitality'') in [[EarthBound]], or '''Strength''' (Japanese: '''{{tt|たいりょく|Tairyoku}}''' ''Physical fitness'') in [[Mother]], raises the amount of HP gained upon leveling up. In [[Mother]], it also decreases the chances of [[Status ailment#Blinded|Blindness]], [[Status ailment#Poison|Poison]], or [[Status ailment#Parlzd|Paralysis]] being inflicted upon the character. Strength can be increased by using a [[list of recovery items in Mother#Physical Capsule|Physical Capsule]] in [[Mother]], while in [[EarthBound]], Vitality can be increased by using either a [[Capsules#Vital capsule|Vital Capsule]] or [[Rock Candy]].


==Wisdom==
==Fight==
'''Wisdom''' is a stat only appearing in {{vg|Mother}}. It raises the chance of inflicting [[status ailment|status ailments]] on an enemy. While in later games IQ is occasionally referred to as Wisdom, they function differently, as the power of [[PSI]] attacks in Mother are not based on any stats. It can be permanently increased by using a [[list of recovery items in Mother#Wisdom Capsule|Wisdom Capsule]].
'''Fight''' (Japanese: '''{{tt|ファイト|Faito}}''' ''Fight'') is only present in [[Mother]]. When attacking, it is compared to the target's Fight stat in order to determine both the odds of the attack landing, as well as the likelihood of the attack being a [[File:Smash!.png]] hit. Fight can be permanently increased by using a [[List of recovery items in Mother#Fight Capsule|Fight Capsule]]. [[Lloyd]] can also permanently increase his Fight by using a [[list of recovery items in Mother#Magic Candy|Magic Candy]].


==Speed==
The equation for dodging an attack and performing a smash hit is ''(26 + ((target's Fight - attacker's Fight))/2)/256''.
'''Speed''' determines the turn order in battles, as well as the rate of dodging an enemy attack in [[Mother 3]]. It can be increased temporarily by using [[QuickUp]], or, occasionally, [[Salsa]]'s [[Monkey Tricks|Dance]]. It can be raised permanently by using a [[list of recovery items in EarthBound#Rock Candy|Rock Candy]], [[list of recovery items in EarthBound#Speed Capsule|Speed Capsule]], or a [[list of recovery items in Mother#Quick Capsule|Quick Capsule]].


==Luck==
==Wisdom==
'''Luck''' raises chances of dodging an attack. In [[EarthBound]], using a [[list of recovery items in EarthBound#Lucky sandwich|Lucky sandwich]] will restore a varying amount to HP and PP depending on this statistic. Luck can be increased permanently by using [[list of recovery items in EarthBound#Rock Candy|Rock Candy]] or a [[list of recovery items in EarthBound#Luck Capsule|Luck Capsule]].
'''Wisdom''' (Japanese: '''{{tt|かしこさ|Kashiko-sa}}''' ''Intelligence'') is only present in [[Mother]]. It raises the chance of inflicting [[status ailment|status ailments]] on an enemy. While IQ is occasionally referred to as Wisdom in later games, the two stats are not the same; in [[Mother]], level-up PP gains are determined by the Force stat, and the power of [[PSI]] attacks are not based on any stats. Wisdom can be permanently increased by using a [[list of recovery items in Mother#Wisdom Capsule|Wisdom Capsule]].


=={{anchor|Vitality}}{{anchor|Strength}}Vitality/Strength==
==Force==
'''Vitality''' and '''Strength''' raise the amount of HP gain on level up. Vitality also decreases the chance of certain [[Status ailment|status ailments]] on the character. Strength can be increased by using a [[list of recovery items in Mother#Physical Capsule|Fight Capsule]], and Vitality can be increased by using either a [[list of recovery items in EarthBound#Rock Candy|Rock Candy]] or a [[list of recovery items in EarthBound#Vital Capsule|Vital Capsule]].
'''Force''' (Japanese: '''{{tt|フォース|Fōsu}}''' ''Force'') is only present in [[Mother]]. It raises the amount of PP gained upon leveling up. It also decreases the chances of [[Status ailment#Puzzld|Puzzled]], [[Status ailment#Confsd|Confusion]], or [[Status ailment#Asleep|Sleep]] being inflicted upon the character. Force can be permanently increased by using a [[list of recovery items in Mother#Force Capsule|Force Capsule]]. [[Ana]] can also permanently increase her Force by using a [[list of recovery items in Mother#Magic Ribbon|Magic Ribbon]].


==Fight==
==Guts==
'''Fight''' is only present in [[Mother]]. It lowers the chance of an enemy getting a [[File:Smash!.png]] hit, while raising the chance of the character getting one. Fight can be permanently increased by using a [[List of recovery items in Mother#Fight Capsule|Fight Capsule]]. [[Lloyd]] can also increase his Fight by using a [[list of recovery items in Mother#Magic Candy|Magic Candy]].
'''Guts''' (Japanese: '''{{tt|ガッツ|Gattsu}}''' ''Guts'') is only present in [[EarthBound]]. It determines the chance of a character getting a [[File:Smash!.png]] hit, and may occasionally protect characters from sustaining mortal damage in battle by stopping the HP counter at one point. The chance of this happening is ''Guts/500'' or ''1/20'', whichever is greater. It can be raised temporarily during battle by using a [[List of battle items in EarthBound#Sudden guts pill|Sudden guts pill]], or permanently by using a [[Capsules#Guts capsule|Guts Capsule]] or [[Rock Candy]].


==Force==
==Luck==
'''Force''' is only present in [[Mother]]. It raises the amount of PP gain on level up. It also decreases the chance of [[Status ailment|status ailments]] on the character. Force can be permanently increased by using a [[list of recovery items in Mother#Force Capsule|Force Capsule]]. [[Ana]] can also increase her Force by wearing a [[list of recovery items in Mother#Magic Ribbon|Magic Ribbon]] in her hair.
'''Luck''' (Japanese: '''{{tt|ラック|Rakku}}''' ''Luck'') is only present in [[EarthBound]]. It raises the accuracy of [[List of battle items in EarthBound|several items]] and the chance to avoid certain enemy abilities. Luck can be increased permanently by using a [[Capsules#Luck capsule|Luck Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].


==Kindness==
==Kindness==
[[File:Kindness.PNG|right|frame|[[Boney]]'s Kindness stat increasing.]]
[[File:Kindness.PNG|right|frame|[[Boney]]'s Kindness stat increasing.]]
Kindness (Japanese: '''{{tt|やさしさ|Yasashi-sa}}''' ''Kindness''<ref>[[:File:MemoJP.PNG|The Memo as seen in the Japanese version.]]</ref>) is an unused statistic in [[Mother 3]]. It is unknown what it was originally intended to be used for, but can be seen increasing if a character levels up passed 99. However, this can not be seen without cheating.
'''Kindness''' (Japanese: '''{{tt|やさしさ|Yasashi-sa}}''' ''Kindness''<ref>[[:File:MemoJP.PNG|The Memo as seen in the Japanese version.]]</ref>) is a hidden statistic only present in [[Mother 3]]. While there is no legitimate means to trigger an increase to the stat upon level up, it can be seen increasing if a character levels up past level 99 via cheating. However, it can be legitimately increased during the course of the story; whenever Lucas' party does something that leaves a "warm feeling", the Kindness stat of all party members will increase by one point. While [[Lifeup]] factors in the user's Kindness when determining how much HP will be recovered, there are not enough opportunities to raise Kindness during normal gameplay for the effects to be visible.
===[[Memo]] description===
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
"''This is one of the most important things for us humans, so let's be kind to others.<br>If your "Kindness" goes up, something good is bound to happen.''"
"''This is one of the most important things for us humans, so let's be kind to others. If your "Kindness" goes up, something good is bound to happen.''"


==References==
==References==

Revision as of 00:55, 18 July 2020

This article is about character attributes. For status problems inflicted in battle, see Status ailments.

A list of common statistics appearing in the Mother series.

Experience

Experience (Japanese: けいけんち Experience) determines a character's current level. It can be raised by defeating enemies, or in Mother 3, giving Dung to Wan Sum Dung in the Death Desert. A character's level maxes out at 99. Temporary party members that cannot be controlled by the player are unable to gain experience under normal circumstances. In EarthBound Beginnings, however, a single enemy, Groucho, can allow a Flying Man's experience to increase.[1]

HP

A rolling HP counter from Mother 3.

HP or Hit Points (Japanese: ヒットポイント Hit Point) is a character's health. When HP reaches 0, a character will become unconscious. In EarthBound and Mother 3, it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.

Additionally, in EarthBound, if HP reaches zero but the current action ends the battle, the HP will increase to 1 if the party member has not been knocked unconscious yet.

PP

PP or Psychic Points (Japanese: サイコポイント Psycho Point) determines a character's ability to use PSI. While in EarthBound and Mother 3 it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation.

Offense

Offense (Japanese: オフェンス Offense) determines the amount damage a character will inflict with a physical attack. It can be raised or lowered temporarily by using Offense Up, Strengthen Up, or, occasionally, Salsa's Dance. In EarthBound, offense also determines whether or not the player will win a battle instantly upon contact with a weaker enemy.

Memo description

"A higher offense will increase the amount of damage dealt to the enemy. Offense may be displayed as OFF."

Defense

Defense (Japanese: ディフェンス Defense) determines how much damage will be taken when receiving an enemy attack. It can be raised temporarily by using Defense Up, Toughen Up, Defense spray, Defense shower, or, occasionally, Salsa's Dance.

Memo description

"A higher defense will decrease the amount of damage taken from an enemy attack. Defense may be displayed as DEF."

Speed

Speed (Japanese: スピード Speed) determines the turn order in battles, as well as the rate of dodging an enemy attack in EarthBound and Mother 3. For EarthBound, the calculation for evasion is ((2 X Target speed - attacker speed)/500). It can be increased temporarily by using QuickUp, or, occasionally, Salsa's Dance. In Mother, Speed can be increased by using a Quick Capsule, while in EarthBound, it can be increased by using either a Speed Capsule or Rock Candy.

Memo description

"As speed increases, the character will be able to act before the enemy does. Speed is displayed as SPD."

IQ

IQ raises the amount of PP gained upon leveling up in EarthBound, and the amount of damage a PSI attack will deal in Mother 3. In EarthBound, a large amount of items that can be obtained are broken, rendering them useless. Jeff can repair these objects when resting at a hotel or a similar location, and the types of items he can repair depend on how high this statistic is. IQ can be permanently increased by using an IQ Capsule or Rock Candy.

Memo description

"Intelligence is displayed as IQ. If a character is able to use PSI, a higher IQ will increase its effectiveness."

Vitality/Strength

Vitality (Japanese: バイタリティ Vitality) in EarthBound, or Strength (Japanese: たいりょく Physical fitness) in Mother, raises the amount of HP gained upon leveling up. In Mother, it also decreases the chances of Blindness, Poison, or Paralysis being inflicted upon the character. Strength can be increased by using a Physical Capsule in Mother, while in EarthBound, Vitality can be increased by using either a Vital Capsule or Rock Candy.

Fight

Fight (Japanese: ファイト Fight) is only present in Mother. When attacking, it is compared to the target's Fight stat in order to determine both the odds of the attack landing, as well as the likelihood of the attack being a Smash!.png hit. Fight can be permanently increased by using a Fight Capsule. Lloyd can also permanently increase his Fight by using a Magic Candy.

The equation for dodging an attack and performing a smash hit is (26 + ((target's Fight - attacker's Fight))/2)/256.

Wisdom

Wisdom (Japanese: かしこさ Intelligence) is only present in Mother. It raises the chance of inflicting status ailments on an enemy. While IQ is occasionally referred to as Wisdom in later games, the two stats are not the same; in Mother, level-up PP gains are determined by the Force stat, and the power of PSI attacks are not based on any stats. Wisdom can be permanently increased by using a Wisdom Capsule.

Force

Force (Japanese: フォース Force) is only present in Mother. It raises the amount of PP gained upon leveling up. It also decreases the chances of Puzzled, Confusion, or Sleep being inflicted upon the character. Force can be permanently increased by using a Force Capsule. Ana can also permanently increase her Force by using a Magic Ribbon.

Guts

Guts (Japanese: ガッツ Guts) is only present in EarthBound. It determines the chance of a character getting a Smash!.png hit, and may occasionally protect characters from sustaining mortal damage in battle by stopping the HP counter at one point. The chance of this happening is Guts/500 or 1/20, whichever is greater. It can be raised temporarily during battle by using a Sudden guts pill, or permanently by using a Guts Capsule or Rock Candy.

Luck

Luck (Japanese: ラック Luck) is only present in EarthBound. It raises the accuracy of several items and the chance to avoid certain enemy abilities. Luck can be increased permanently by using a Luck Capsule or Rock Candy.

Kindness

Boney's Kindness stat increasing.

Kindness (Japanese: やさしさ Kindness[2]) is a hidden statistic only present in Mother 3. While there is no legitimate means to trigger an increase to the stat upon level up, it can be seen increasing if a character levels up past level 99 via cheating. However, it can be legitimately increased during the course of the story; whenever Lucas' party does something that leaves a "warm feeling", the Kindness stat of all party members will increase by one point. While Lifeup factors in the user's Kindness when determining how much HP will be recovered, there are not enough opportunities to raise Kindness during normal gameplay for the effects to be visible.

Memo description

"This is one of the most important things for us humans, so let's be kind to others. If your "Kindness" goes up, something good is bound to happen."

References

Template:Stub-mechanic