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232 bytes added ,  4 September 2011
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m (→‎Vitality/Strength: Jeez!! I think I got it this time.)
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:''This article is about the character statistics. For status problems, see [[Status ailments]].
:''This article is about the character statistics. For status problems, see [[Status ailments]].


A list of statistics in the [[Mother (series)|Mother series]].
A list of common statistics appearing in the [[Mother (series)|Mother series]].
==Experience==
==Experience==
'''Experience''' determines the current level a character is at.
'''Experience''' determines the current level a character is at.
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==PP==
==PP==
'''PP''' (short for '''[[PSI|Psychic]] Point''') determines a character's ability to use PSI. While it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down.
'''PP''' (short for '''[[PSI|Psychic]] Point''') determines a character's ability to use PSI. While it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation.


==Offense==
==Offense==
'''Offense''' determines the amount damage a character will inflict with a physical attack. It can be raised or lowered temporarily by using [[Offense Up]] or [[Brute Force|Strengthen Up]]. Offense also determines whether or not [[Ness]] will win a battle instantly upon contact with a weaker enemy.
'''Offense''' determines the amount damage a character will inflict with a physical attack. It can be raised or lowered temporarily by using [[Offense Up]], [[Brute Force|Strengthen Up]], or, occasionally, [[Salsa]]'s [[Monkey Tricks|Dance]]. Offense also determines whether or not [[the player]] will win a battle instantly upon contact with a weaker enemy.


==Defense==
==Defense==
'''Defense''' determines how much damage will be taken when receiving an  enemy attack. It can be raised or lowered temporarily by using [[Defense Up]] or [[Brute Force|Toughen Up]].
'''Defense''' determines how much damage will be taken when receiving an  enemy attack. It can be raised or lowered temporarily by using [[Defense Up]], [[Brute Force|Toughen Up]], or, occasionally, [[Salsa]]'s [[Monkey Tricks|Dance]].


==Guts==
==Guts==
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==Speed==
==Speed==
'''Speed''' determines the turn order in battles, as well as the rate of dodging an enemy attack in [[Mother 3]]. It can be increased temporarily by using [[QuickUp]], or permanently by using a [[list of recovery items in EarthBound#Status increasing|Rock Candy]], [[list of recovery items in EarthBound#Status increasing|Speed Capsule]], or a [[list of recovery items in Mother#Quick Capsule|Quick Capsule]].
'''Speed''' determines the turn order in battles, as well as the rate of dodging an enemy attack in [[Mother 3]]. It can be increased temporarily by using [[QuickUp]], or, occasionally, [[Salsa]]'s [[Monkey Tricks|Dance]]. It can be raised permanently by using a [[list of recovery items in EarthBound#Status increasing|Rock Candy]], [[list of recovery items in EarthBound#Status increasing|Speed Capsule]], or a [[list of recovery items in Mother#Quick Capsule|Quick Capsule]].


==Luck==
==Luck==
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