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:''This article is about the character statistics. For status problems, see [[Status ailments]]. | :''This article is about the character statistics. For status problems, see [[Status ailments]]. | ||
A list of statistics in the [[Mother (series)|Mother series]]. | A list of common statistics appearing in the [[Mother (series)|Mother series]]. | ||
==Experience== | ==Experience== | ||
'''Experience''' determines the current level a character is at. | '''Experience''' determines the current level a character is at. | ||
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==PP== | ==PP== | ||
'''PP''' (short for '''[[PSI|Psychic]] Point''') determines a character's ability to use PSI. While it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down. | '''PP''' (short for '''[[PSI|Psychic]] Point''') determines a character's ability to use PSI. While it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation. | ||
==Offense== | ==Offense== | ||
'''Offense''' determines the amount damage a character will inflict with a physical attack. It can be raised or lowered temporarily by using [[Offense Up]] | '''Offense''' determines the amount damage a character will inflict with a physical attack. It can be raised or lowered temporarily by using [[Offense Up]], [[Brute Force|Strengthen Up]], or, occasionally, [[Salsa]]'s [[Monkey Tricks|Dance]]. Offense also determines whether or not [[the player]] will win a battle instantly upon contact with a weaker enemy. | ||
==Defense== | ==Defense== | ||
'''Defense''' determines how much damage will be taken when receiving an enemy attack. It can be raised or lowered temporarily by using [[Defense Up]] | '''Defense''' determines how much damage will be taken when receiving an enemy attack. It can be raised or lowered temporarily by using [[Defense Up]], [[Brute Force|Toughen Up]], or, occasionally, [[Salsa]]'s [[Monkey Tricks|Dance]]. | ||
==Guts== | ==Guts== | ||
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==Speed== | ==Speed== | ||
'''Speed''' determines the turn order in battles, as well as the rate of dodging an enemy attack in [[Mother 3]]. It can be increased temporarily by using [[QuickUp]], or permanently by using a [[list of recovery items in EarthBound#Status increasing|Rock Candy]], [[list of recovery items in EarthBound#Status increasing|Speed Capsule]], or a [[list of recovery items in Mother#Quick Capsule|Quick Capsule]]. | '''Speed''' determines the turn order in battles, as well as the rate of dodging an enemy attack in [[Mother 3]]. It can be increased temporarily by using [[QuickUp]], or, occasionally, [[Salsa]]'s [[Monkey Tricks|Dance]]. It can be raised permanently by using a [[list of recovery items in EarthBound#Status increasing|Rock Candy]], [[list of recovery items in EarthBound#Status increasing|Speed Capsule]], or a [[list of recovery items in Mother#Quick Capsule|Quick Capsule]]. | ||
==Luck== | ==Luck== |
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