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Difference between revisions of "Ness (Super Smash Bros.)"

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== General information ==
== General information ==
Ness is depicted as being a fast lightweight character. Ness has a variety of different PSI moves used for his special attacks: [[PK Flash]] is his neutral special starting in Melee. It is a damaging move that gets stronger as the player charges it, when fully charged it is a powerful move that deals a lot of damage and can KO at low percentages. [[PK Fire]] is Ness's neutral special in the original Super Smash Bros, and his side special from Melee onward. Ness fires a lightning bolt that ignites into a piller of electrical fire upon hitting an opponent. Characters will get trapped in the flame piller as they also gradually take damage, making it a useful move for racking up damage and combos. [[PK Thunder]] is his up special. Ness fires a ball of lightning that can be controlled by the player, which damages an opponent upon contact, but disappears as it does. However if the player hits Ness with it, Ness will be launched like a missile which is very powerful and as it sends him far it can be used as a {{ssbwiki|Recovery}} to get him back to the stage if he gets launced. [[PSI Magnet]] is Ness's down special. It functions as a shield surrounding Ness which absorbs energy based projectiles such as fire or ice and heals Ness as a result.
Ness is depicted as being a slow middleweight character. Ness has a variety of different PSI moves used for his special attacks: [[PK Flash]] is his neutral special starting in Melee. It is a damaging move that gets stronger as the player charges it, when fully charged it is a powerful move that deals a lot of damage and can KO at low percentages. [[PK Fire]] is Ness's neutral special in the original Super Smash Bros, and his side special from Melee onward. Ness fires a lightning bolt that ignites into a piller of electrical fire upon hitting an opponent. Characters will get trapped in the flame piller as they also gradually take damage, making it a useful move for racking up damage and combos. [[PK Thunder]] is his up special. Ness fires a ball of lightning that can be controlled by the player, which damages an opponent upon contact, but disappears as it does. However if the player hits Ness with it, Ness will be launched like a missile which is very powerful and as it sends him far it can be used as a {{ssbwiki|Recovery}} to get him back to the stage if he gets launced. [[PSI Magnet]] is Ness's down special. It functions as a shield surrounding Ness which absorbs energy based projectiles such as fire or ice and heals Ness as a result.
 
==In [[Super Smash Bros.]]==
==In [[Super Smash Bros.]]==
[[File:NessSSB.png|thumb|Artwork of Ness in [[Super Smash Bros.]]]]
[[File:NessSSB.png|thumb|Artwork of Ness in [[Super Smash Bros.]]]]
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Ness's moveset was largely unchanged, though the most notable change is [[PK Fire]] was moved to his side special and he gained a new neutral special, [[PK Flash]].
Ness's moveset was largely unchanged, though the most notable change is [[PK Fire]] was moved to his side special and he gained a new neutral special, [[PK Flash]].


Despite being considered a low tier character in Smash 64, Ness had been slightly nerfed during the transition into Melee, similar to [[smashwiki:Pikachu (SSBM)|Pikachu]] and [[smashwiki:Kirby (SSBM)|Kirby]]. Although his aerial game is superb thanks to his double jump cancel and he has access to some cheap kill options via the Yo-yo glitch, his KO power is extremely lackluster, which is made worse by the fact that his range, while significantly improved from the previous game, is still among the worst in the game. Furthermore, Ness's recovery via PK Thunder travels a shorter distance which, coupled with unfixed issues from the previous game, makes it one of the worst in the game. As a result of his nerfs and poor viability, he is currently ranked 23rd out of 26 characters on the official Smashboards tier list, a slight fall from his placement on North America's Smash 64 but a significant drop from his placing on Japan's Smash 64 tier list.
Despite being considered a low tier character in Smash 64, Ness had been heavily nerfed during the transition into Melee, similar to [[smashwiki:Pikachu (SSBM)|Pikachu]], [[smashwiki:Kirby (SSBM)|Kirby]], and [[smashwiki:Yoshi (SSBM)|Yoshi]]. Although his aerial game is superb thanks to his double jump cancel and he has access to some cheap kill options via the Yo-yo glitch, his KO power is extremely lackluster, which is made worse by the fact that his range, while significantly improved from the previous game, is still among the worst in the game. Furthermore, Ness's recovery via PK Thunder travels a shorter distance which, coupled with unfixed issues from the previous game, makes it one of the worst in the game. As a result of his nerfs and poor viability, he is currently ranked 23rd out of 26 characters on the official Smashboards tier list, a slight fall from his placement on North America's Smash 64 but a significant drop from his placing on Japan's Smash 64 tier list.


===Special moves===
===Special moves===
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