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Difference between revisions of "Ness (Super Smash Bros.)"

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Ness's moveset was largely unchanged, though the most notable change is [[PK Fire]] was moved to his side special and he gained a new neutral special, [[PK Flash]].
Ness's moveset was largely unchanged, though the most notable change is [[PK Fire]] was moved to his side special and he gained a new neutral special, [[PK Flash]].


Despite being considered a low tier character in Smash 64, Ness had been heavily nerfed during the transition into Melee, similar to [[smashwiki:Pikachu (SSBM)|Pikachu]], [[smashwiki:Kirby (SSBM)|Kirby]], and [[smashwiki:Yoshi (SSBM)|Yoshi]]. Although his aerial game is superb thanks to his double jump cancel and he has access to some cheap kill options via the Yo-yo glitch, his KO power is extremely lackluster, which is made worse by the fact that his range, while significantly improved from the previous game, is still among the worst in the game. Furthermore, Ness's recovery via PK Thunder travels a shorter distance which, coupled with unfixed issues from the previous game, makes it one of the worst in the game. As a result of his nerfs and poor viability, he is currently ranked 23rd out of 26 characters on the official Smashboards tier list, a slight fall from his placement on North America's Smash 64 but a significant drop from his placing on Japan's Smash 64 tier list.
Despite being considered a low tier character in Smash 64, Ness had been heavily nerfed during the transition into Melee, similar to [[smashwiki:Pikachu (SSBM)|Pikachu]], [[smashwiki:Kirby (SSBM)|Kirby]], and [[smashwiki:Yoshi (SSBM)|Yoshi]]. Although his aerial game is superb thanks to his double jump cancel and he has access to some cheap kill options via the Yo-yo glitch, his KO power is extremely lackluster, which is made worse by the fact that his range, while significantly improved from the previous game, is still among the worst in the game. Furthermore, Ness's recovery via PK Thunder travels a shorter distance which, coupled with unfixed issues from the previous game, makes it arguably the worst in the game. As a result of his nerfs and poor viability, he is currently ranked 23rd out of 26 characters on the official Smashboards tier list, a slight fall from his placement on North America's Smash 64 but a significant drop from his placing on Japan's Smash 64 tier list.


===Special moves===
===Special moves===
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Ness returns and is once again an unlockable fighter. To unlock him play five VS. matches, reflecting ten projectiles, or have Ness join the player's party in the {{ssbwiki|Subspace Emissary}}.
Ness returns and is once again an unlockable fighter. To unlock him play five VS. matches, reflecting ten projectiles, or have Ness join the player's party in the {{ssbwiki|Subspace Emissary}}.


Ness has achived better tournament results in Brawl, being 26th out of 38 on the tier list. He was mostly buffed in his transition to Brawl, with his speed and KO power increased, although his double-jump cancel technique was removed. However he suffers from one major flaw: his grab-release animation is 10 frames longer than other characters, a trait he shares with [[Lucas (Super Smash Bros.)|Lucas]]. This makes him vulnerable to grab-release followups by many characters, including zero-to-death chain-grabs from characters like [[smashwiki:Marth (SSBB)|Marth]]. This trait is generally disliked by players and many Brawl [[smashwiki:gameplay modifications|mods]], such as {{ssbwiki|Project M}}, remove the extra grab-release frames, and overall he performs much better there.
Ness has achieved better tournament results in Brawl, being 26th out of 38 on the tier list. He was mostly buffed in his transition to Brawl, with his speed and KO power increased, although his double-jump cancel technique was removed. However he suffers from one major flaw: his grab-release animation is 10 frames longer than other characters, a trait he shares with [[Lucas (Super Smash Bros.)|Lucas]]. This makes him vulnerable to grab-release followups by many characters, including zero-to-death chain-grabs from characters like [[smashwiki:Marth (SSBB)|Marth]] and [[smashwiki:Donkey Kong (SSBM)|Donkey Kong]]. This trait is generally disliked by players and many Brawl [[smashwiki:gameplay modifications|mods]], such as {{ssbwiki|Project M}}, remove the extra grab-release frames, and overall he performs much better there.


===Special moves===
===Special moves===
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