List of glitches in the EarthBound series: Difference between revisions

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With a Rock Candy or other food item and a condiment, it is possible to reuse the item an infinite number of times, only using the condiment. To do this, the food item must be at the bottom of the player's inventory. The player should then enter a battle and use the item. The condiment will be used, but the food item will not, allowing infinite recovery or status-enhancement. If any stat becomes higher than 255, the stat will underflow to zero.
With a Rock Candy or other food item and a condiment, it is possible to reuse the item an infinite number of times, only using the condiment. To do this, the food item must be at the bottom of the player's inventory. The player should then enter a battle and use the item. The condiment will be used, but the food item will not, allowing infinite recovery or status-enhancement. If any stat becomes higher than 255, the stat will underflow to zero.
===Staircase Glitch===
===Staircase Glitch===
In EarthBound, when a player is at low {{HP|HP}}on the overworld from poisoning, they receive a message warning them that a character is low on health. If this message is shown when stepping onto or off of a staircase, the player can walk through all walls. Ness's party's movement direction is fixed at the direction in which the message appeared. To fix the glitch, the player must walk to the bottom of another staircase. This was fixed in the Mother 1+2 version of the game.
In EarthBound, when a player is at low {{HP|HP}}on the overworld from poisoning, they receive a message warning them that a character is low on health. If this message is shown when stepping onto or off of a staircase, the player can walk through all walls. Ness's party's movement direction is fixed at the direction in which the message appeared. To fix the glitch, the player must walk to the bottom of another staircase. This was fixed in the Mother 1+2 version of the game. <ref>[http://earthboundcentral.com/2009/02/eb-walk-through-stairs-glitch/ EarthBound Central: EB Walk Through Stairs Glitch]</ref>


===[[Threed]] Tent Bug===
===[[Threed]] Tent Bug===
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A small section of the tent in Threed causes slowdown related to text when [[Check|Checking]] it. If checked enough times, it may output long strings of random text, or occasionally, will leave text in the foreground of the screen, even after the text string ends. If the player repeatedly does this, it will eventually activate one of the game's debug menus.  
A small section of the tent in Threed causes slowdown related to text when [[Check|Checking]] it. If checked enough times, it may output long strings of random text, or occasionally, will leave text in the foreground of the screen, even after the text string ends. If the player repeatedly does this, it will eventually activate one of the game's debug menus.  


The menu is untranslated; instead, it uses the first letter of the intended Japanese syllable. The menu includes a party selector, sound test, Hint Shop text selector, item description tester, [[teleport]] location tester, inventory item selector, [[Status ailment]] tester, and a menu working similarly to the Mother 3 [[Debug Room]] that takes the player to specific sections of the game, including the ending.  
The menu is untranslated; instead, it uses the first letter of the intended Japanese syllable. The menu includes a party selector, sound test, Hint Shop text selector, item description tester, [[teleport]] location tester, inventory item selector, [[Status ailment]] tester, and a menu working similarly to the Mother 3 [[Debug Room]] that takes the player to specific sections of the game, including the ending. <ref>[http://earthboundcentral.com/2009/01/weird-earthbound-glitch/ EarthBound Central: Threed Circus Tent Glitch]</ref>


This glitch was fixed in the Mother 1+2 version of the game.
This glitch was fixed in the Mother 1+2 version of the game.


===[[Shattered Man]] and [[Runaway Five]] Glitch===
===[[Shattered Man]] and [[Runaway Five]] Glitch===
During the end of the game and when waiting on the Runaway Five's [[bus]], there are no enemies on the entire map. An oversight leaves scripted battles such as the [[Your Sanctuary|Sanctuary Boss]] battles working as normally; however, if Ness's entire party is {{unconscious|knocked unconscious, |2}}the game will endlessly loop the game over screen or freeze with graphical glitches. Both glitches were fixed in Mother 1+2 by separate methods; the Shattered Men disappear after completion of the game, while the game-over code has been modified to account for Mondo Mole.
During the end of the game and when waiting on the Runaway Five's [[bus]], there are no enemies on the entire map. An oversight leaves scripted battles such as the [[Your Sanctuary|Sanctuary Boss]] battles working as normally; however, if Ness's entire party is {{unconscious|knocked unconscious, |2}}the game will endlessly loop the game over screen or freeze with graphical glitches. Both glitches were fixed in Mother 1+2 by separate methods; the Shattered Men disappear after completion of the game, while the game-over code has been modified to account for Mondo Mole. <ref>[http://earthboundcentral.com/2010/07/runaway-five-glitch/ EarthBound Central: Runaway Five Glitch]</ref>


===Diamondized Glitch===
===Diamondized Glitch===
When teleporting, if a character is diamondized, hitting a wall will cause all characters to appear diamondized for a split second.
When teleporting, if a character is diamondized, hitting a wall will cause all characters to appear diamondized for a split second. <ref>[http://earthboundcentral.com/2009/06/lets-get-diamondized/ EarthBound Central: Let's Get Diamondized!]</ref>


===Text-based Glitches===
===Text-based Glitches===
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====Simultaneous Defeat glitch====
====Simultaneous Defeat glitch====
If all of the party members and enemies die at the same time, the game will proceed to giving experience points. However, since none of the characters are alive, the game will attempt to divide it between the zero living characters, which will underflow to a very large number. Since no characters are alive, however, nobody actually receives this experience. <!--Need to check if this still works in 1+2-->
If all of the party members and enemies die at the same time, the game will proceed to giving experience points. However, since none of the characters are alive, the game will attempt to divide it between the zero living characters, which will underflow to a very large number. Since no characters are alive, however, nobody actually receives this experience. <!--Need to check if this still works in 1+2--> <ref>[http://earthboundcentral.com/2009/09/simultaneous-defeat-glitch/ EarthBound Central: Simultaneous Defeat Glitch]</ref>
 
====Threed NPC Glitch====
Due to improper event flag settings, two NPCs are not fully implemented into the game. Oddly, while riding on a [[bus]], one of the NPCs can be seen as intended; however, since he cannot be talked to, his line is rendered unused. <ref>[http://earthboundcentral.com/2009/11/some-unused-text-in-earthbound/ EarthBound Central: Some Unused Text in EarthBound]</ref>


==In [[Mother 1+2]]==
==In [[Mother 1+2]]==
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In Mother 1+2, a newly-introduced allows [[the player]] to exit the [[Cave of the Past]] by using an Exit mouse in the final room where [[Giygas]] resides. After doing this, [[Ness]]'s party are no longer robots, and appear at the entrance to whichever dungeon that the mouse was obtained in. Doing this, the locations in the game are already prepared for the ending, playing the music used during the prayer sequence.  
In Mother 1+2, a newly-introduced allows [[the player]] to exit the [[Cave of the Past]] by using an Exit mouse in the final room where [[Giygas]] resides. After doing this, [[Ness]]'s party are no longer robots, and appear at the entrance to whichever dungeon that the mouse was obtained in. Doing this, the locations in the game are already prepared for the ending, playing the music used during the prayer sequence.  


If the player chooses to return to [[Saturn Valley]], they can reenter the [[Phase Distorter]] with no negative consequences. If this is done, the events proceed mostly as normal; however, the scene in which [[Dr. Andonuts]] pulls [[Ness]] aside is skipped, instead skipping directly to the sequence in which the party is transformed into robots. Additionally, [[Poo]] will relearn [[PK Starstorm|PK Starstorm Ω]] from the [[Star Master]].
If the player chooses to return to [[Saturn Valley]], they can reenter the [[Phase Distorter]] with no negative consequences. If this is done, the events proceed mostly as normal; however, the scene in which [[Dr. Andonuts]] pulls [[Ness]] aside is skipped, instead skipping directly to the sequence in which the party is transformed into robots. Additionally, [[Poo]] will relearn [[PK Starstorm|PK Starstorm Ω]] from the [[Star Master]]. <ref>[http://earthboundcentral.com/2009/04/the-giygas-exit-mouse-trick/ EarthBound Central: The Giygas Exit Mouse Trick]</ref>


===[[Status ailment#Poison|Poisoned]] Giygas glitch===
===[[Status ailment#Poison|Poisoned]] Giygas glitch===
If Ness or one of his party members uses a snake on Giygas in the final battle, it will still damage him normally. If Giygas dies to the poison, the game fades out with the background still Giygas's lair. Ness's family can be seen in the positioning on the screen where they would be in Ness's home in the ending.
If Ness or one of his party members uses a snake on Giygas in the final battle, it will still damage him normally. If Giygas dies to the poison, the game fades out with the background still Giygas's lair. Ness's family can be seen in the positioning on the screen where they would be in Ness's home in the ending. <ref>[http://earthboundcentral.com/2009/03/defeating-giygas-without-praying/ EarthBound Central: Defeating Giygas Without Praying]</ref>
==In [[Mother 3]]==
==In [[Mother 3]]==
===New Game+ Glitch===
===New Game+ Glitch===
If the player creates a new game, sometimes data is not fully erased from the previously loaded file. This results in [[Lucas]] and [[Kumatora]] retaining their [[PSI|PSI attacks]], even before Lucas gains his PSI abilities, with Lucas and [[Salsa]] equipped with the equipment from the previous file. If the player unequips these items, they disappear permanently, as they were not in the main inventory. Additionally, Lucas's equipment will return to normal in [[Chapter 4]], as he then gains the [[Stick#Easy-Grip Stick|Easy-Grip Stick]] in his [[weapon]] slot. He retains his PSI for the duration of the game, however.
If the player creates a new game, sometimes data is not fully erased from the previously loaded file. This results in [[Lucas]] and [[Kumatora]] retaining their [[PSI|PSI attacks]], even before Lucas gains his PSI abilities, with Lucas and [[Salsa]] equipped with the equipment from the previous file. If the player unequips these items, they disappear permanently, as they were not in the main inventory. Additionally, Lucas's equipment will return to normal in [[Chapter 4]], as he then gains the [[Stick#Easy-Grip Stick|Easy-Grip Stick]] in his [[weapon]] slot. He retains his PSI for the duration of the game, however.
===[[Present]] [[Status ailment]] Glitch===
===[[Present]] [[Status ailment]] Glitch===
Occasionally, opening the Map or [[Status]] menus will temporarily change a gift box onscreen into a status ailment icon. Moving into a different area, opening the map, or checking the status menu again will fix the glitch.
Occasionally, opening the Map or [[Status]] menus will temporarily change a gift box onscreen into a status ailment icon. Moving into a different area, opening the map, or checking the status menu again will fix the glitch. <ref>[http://earthboundcentral.com/2010/01/mother-3-gift-box-glitch/ EarthBound Central: MOTHER 3 Gift Box Glitch]</ref>
===[[Tanetane Island]] Sludge Pond Glitch===
===[[Tanetane Island]] Sludge Pond Glitch===
If Lucas becomes [[Status ailment#Feverishness|Feverish]] and enters the sludge pond west of [[Mixolydia]]'s home, his sprite can temporarily be changed to that of [[Boney]]. When the fever dies down, if the player goes into the [[PSI]] menu, after exiting the menu, Lucas will look identical to Boney. Going into a menu or entering a battle will fix the glitch. [[Save Frog|Saving]] the game will preserve the glitch, however.
If Lucas becomes [[Status ailment#Feverishness|Feverish]] and enters the sludge pond west of [[Mixolydia]]'s home, his sprite can temporarily be changed to that of [[Boney]]. When the fever dies down, if the player goes into the [[PSI]] menu, after exiting the menu, Lucas will look identical to Boney. Going into a menu or entering a battle will fix the glitch. [[Save Frog|Saving]] the game will preserve the glitch, however. <ref>[http://earthboundcentral.com/2010/08/mother-3-boney-sludge-glitch/ EarthBound Central: MOTHER 3 Boney Sludge Glitch]</ref>
===Tanetane Island Cave Glitch===
Improper layer settings cause the graphics of the [[Barrier Trio]] cave entrance to be displayed over the character sprites rather than behind them. <ref>[http://earthboundcentral.com/2009/05/mother-3-cave-glitch/ EarthBound Central: MOTHER 3 Cave Glitch]</ref>
===[[Thunder Tower]] [[Save Frog]] Glitch===
===[[Thunder Tower]] [[Save Frog]] Glitch===
In the upper floor of Thunder Tower, a Save Frog roams around the room using a balloon. However, because it will not move when it is touching Lucas or his companions, it is possible to save the game using the frog and remain stuck between the frog and the wall, forcing them to restart the game.
In the upper floor of Thunder Tower, a Save Frog roams around the room using a balloon. However, because it will not move when it is touching Lucas or his companions, it is possible to save the game using the frog and remain stuck between the frog and the wall, forcing them to restart the game. <ref>[http://earthboundcentral.com/2009/02/the-evil-thunder-tower-save-frog/ EarthBound Central: The Evil Thunder Tower Save Frog]</ref>
===[[Duster]] Combo Sound Glitch===
===[[Duster]] Combo Sound Glitch===
While each character has six sound sets for [[Sound Battle]]s, Duster's sound sets are incorrectly applied to him, making only his first sound set used. An optional additional patch for the Mother 3 fan translation fixes this error. <ref>[http://earthboundcentral.com/2013/07/mother-3-duster-sound-fix/ EarthBound Central: MOTHER 3 Duster Sound Fix]</ref>
While each character has six sound sets for [[Sound Battle]]s, Duster's sound sets are incorrectly applied to him, making only his first sound set used. An optional additional patch for the Mother 3 fan translation fixes this error. <ref>[http://earthboundcentral.com/2013/07/mother-3-duster-sound-fix/ EarthBound Central: MOTHER 3 Duster Sound Fix]</ref>
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In the scene at Aeolia's home in [[Chapter 7]], Ionia's name appears instead of Aeolia's in the name box despite Aeolia being the speaker. This was fixed for v1.1 in the Mother 3 fan translation.
In the scene at Aeolia's home in [[Chapter 7]], Ionia's name appears instead of Aeolia's in the name box despite Aeolia being the speaker. This was fixed for v1.1 in the Mother 3 fan translation.
====[[Dr. Andonuts]]' Trash Can Text Glitch====
====[[Dr. Andonuts]]' Trash Can Text Glitch====
The trash can outside of the [[Chimera Lab]] is associated with the wrong block of text. The glitched line is the same as the sign referring to the location of the [[Murasaki Forest]] [[hot spring]]. The intended line refers to the doughnut crumbs in the bottom of the trash can, referencing Dr. Andonuts. This is intended to be fixed in v1.2 of the Mother 3 fan translation.
The trash can outside of the [[Chimera Lab]] is associated with the wrong block of text. The glitched line is the same as the sign referring to the location of the [[Murasaki Forest]] [[hot spring]]. The intended line refers to the doughnut crumbs in the bottom of the trash can, referencing Dr. Andonuts. This is intended to be fixed in v1.2 of the Mother 3 fan translation. <ref>[http://earthboundcentral.com/2009/08/mother-3-missing-line-fixed/ EarthBound Central: MOTHER 3 Missing Line Fix]</ref>
===Introduced in the [[Mother 3 fan translation]]===
===Introduced in the [[Mother 3 fan translation]]===
====Menu Scrolling Glitch====
====Menu Scrolling Glitch====
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When scrolling too fast through the item menu or another similar menu, sometimes the text will not clear on the screen, only replacing text filled by the new text option. It can be fixed by changing to a different menu or closing the menu and re-opening it, and has no effect on gameplay.
When scrolling too fast through the item menu or another similar menu, sometimes the text will not clear on the screen, only replacing text filled by the new text option. It can be fixed by changing to a different menu or closing the menu and re-opening it, and has no effect on gameplay.
====Name Summary Slowdown Glitch====
====Name Summary Slowdown Glitch====
After naming characters, a fade out occurs. The audio and game slow down considerably, due to the sprite text welding system implemented in the translation.<ref>[http://mother3.fobby.net/or/ MOTHER 3 Fan Translation: Online Readme] </ref>
After naming characters, a fade out occurs. The audio and game slow down considerably, due to the sprite text welding system implemented in the translation.<ref>[http://mother3.fobby.net/or/ MOTHER 3 Fan Translation: Online Readme]</ref><ref>[http://legendsoflocalization.com/mother-3/game-start/ Legends of Localization - MOTHER 3: Game Start]</ref>


==References==
==References==
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