EarthBound Beginnings: Difference between revisions

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{{StrategyWiki|Mother}}
{{StrategyWiki|Mother}}
'''''EarthBound Beginnings''''', also known by its Japanese name '''''Mother''''' (Japanese: '''{{tt| マザー| Mazā}}''', stylized as '''MOTHER''') and is sometimes retroactively referred to as '''''Mother 1''''' when using the Japanese titles, is a 1989 roleplaying video game originally released on the [[Nintendo Entertainment System| Famicom]]. It was developed by [[Ape Inc.]] (stylized as APE Inc.) and was published by [[Nintendo]], and is the first game in the [[EarthBound (series)|Mother series]]. Created by Japanese copywriter [[Shigesato Itoi]], ''EarthBound Beginnings'' follows the travels of four children — [[Ninten]], [[Lloyd]], [[Ana]], and [[Teddy]] — and their attempts to stop an intergalactic alien's invasion of Earth. Gameplay takes place within an overworld consisting of Americana themes and tropes, where random encounters trigger turn-based battles with menu interfaces. ''Mother'' was released to positive reception and commercial success in Japan, although some noted its difficulty.
'''''EarthBound Beginnings''''', also known by its Japanese name '''''Mother''''' (Japanese: '''{{tt| マザー| Mazā}}''', stylized as '''MOTHER'''), is a 1989 role-playing video game originally released in Japan on the [[Nintendo Entertainment System|Famicom]]. It was developed by [[Ape Inc.]] (stylized as APE Inc.) and was published by [[Nintendo]], and is the first game in the [[EarthBound (series)|''EarthBound'' series]]. Created by Japanese copywriter [[Shigesato Itoi]], ''EarthBound Beginnings'' follows the travels of four children — [[Ninten]], [[Lloyd]], [[Ana]], and [[Teddy]] — and their attempts to stop an intergalactic alien's invasion of Earth. Gameplay takes place within an [[America|overworld]] consisting of [https://en.m.wikipedia.org/wiki/Americana_(culture) Americana] themes and tropes, where random encounters trigger turn-based battles with menu interfaces. The game was released to positive reception and commercial success in Japan, although some noted its difficulty.


In 1990, Nintendo of America localized the game under the name '''''Earth Bound''''' (stylized as '''''EARTH BOUND'''''). However, the release of the [[Super Nintendo Entertainment System|Super Famicom]] and other difficulties resulted in the localization not being released for the NES. It was later released in 2015 to commemorate the 20th anniversary of ''EarthBound'' releasing in North America, where it was retitled as ''EarthBound Beginnings'' to distinguish it from its sequel, despite the title screen still referring to it as ''Earth Bound''. Despite this, in 1998, prototype cartridges of the localized version were discovered, and their ROMs were subsequently uploaded to the internet for fans to play. While these prototype cartridges did contain the complete localization of the game, they also contained notoriously easy to trigger copyright protection screens that could cause the game to become unplayable. Because of this, a patch was released by fans to remove these triggers. For confirmation that the patch worked, the patch also changed the title to '''''Earth Bound Zero''''', which became a common name used by fans to distinguish the game from its sequel, with some still using it even after it was officially released as ''EarthBound Beginnings''.
In 1990, Nintendo of America created an English version of the game under the name '''''Earth Bound''''' (stylized as '''''EARTH BOUND'''''). However, the then-imminent release of the [[Super Nintendo Entertainment System]] and other difficulties resulted in the localization not being released for the NES. It was later released in 2015 to commemorate the 20th anniversary of ''EarthBound'' releasing in North America, where it was retitled as ''EarthBound Beginnings'' to distinguish it from its sequel, despite the title screen still referring to it as ''Earth Bound''. Earlier, in 1998, prototype cartridges of the localized version were discovered, and their ROMs were subsequently uploaded to the internet for fans to play. While these prototype cartridges did contain the complete localization of the game, they also contained notoriously easy to trigger copyright protection screens that could cause the game to become unplayable. Because of this, a patch was released by fans to remove these triggers. For confirmation that the patch worked, the patch also changed the title to '''''Earth Bound Zero''''', which became a common name used by fans to distinguish the game from its sequel.


''Mother'' would be succeeded by ''[[Mother 2]]'' (released internationally as ''[[EarthBound]]'') in 1994, which itself was followed by its own sequel ''[[Mother 3]]'' in 2006. In 2003, ''Mother'' was also released as part of the Game Boy Advance compilation ''[[Mother 1+2]]''. On June 14th, 2015, in celebration of ''EarthBound'''s 20th anniversary, the localized version of ''Mother'' was officially released by Nintendo on the Wii U Virtual Console service as ''EarthBound Beginnings'', making it the second installment of the series to be released outside of Japan. On February 9th, 2022, ''EarthBound Beginnings'' was rereleased for the second time internationally, this time being made free for owners of the [https://en.wikipedia.org/wiki/Nintendo_Switch_Online Nintendo Switch Online service].
''EarthBound Beginnings'' would be succeeded by ''[[EarthBound]]'' in 1994 and ''[[Mother 3]]'' in 2006. In 2003, the game was re-released in Japan alongside ''EarthBound'' as part of the [[Game Boy Advance]] compilation ''[[Mother 1+2]]''. Following its first international release on the Wii U in 2015, the game was released again on [[Nintendo Switch]] in 2022, this time being made available for subscribers to the [https://en.wikipedia.org/wiki/Nintendo_Switch_Online Nintendo Switch Online service].


== Plot ==
== Plot ==
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During the early 1900s, a cloud forms over a small American town, during which a couple, [[George]] and [[Maria]], are abducted. Two years later, George quietly returns, and begins a study of powers called [[PSI]].
During the early 1900s, a cloud forms over a small American town, during which a couple, [[George]] and [[Maria]], are abducted. Two years later, George quietly returns, and begins a study of powers called [[PSI]].


In the year 1988, Ninten, a young boy north of the city of [[Podunk]], has his house wracked by a poltergeist causing his lamp and sister's doll to come to life. Once the poltergeist left he examines the doll, which holds a tune that he memorizes. His father calls and instructs him to go on an adventure to realize his PSI skills. He advises Ninten to find his Great Grandfather's diary left in the basement. In the town, Ninten searches for a young girl named [[Pippi]], who had gone missing in the graveyard. After rescuing her, Ninten is tasked by the [[A. Goodman|mayor]] to calm the Zoo, where animals had gone crazy. Along the way he returns a lost canary chick to its mother, who sings a song which Ninten memorizes. At the zoo the animals became hostile due to the influence of a cosmic [[Starman]]. After defeating it and calming the animals, he learns another melody from a singing monkey. Heading east, Ninten comes across a cave with a strange pink rock where he hears a voice speak to him telepathically. He reads the Great Grandfather's diary which opens an entryway to {{ebb| Magicant}}—a mystical world ruled by Queen Mary. She explains the importance of finding [[Eight Melodies]] to complete a song.
In the year 1988, Ninten, a young boy north of the city of [[Podunk]], has his house wracked by a poltergeist causing his lamp and sister's doll to come to life. Once the poltergeist left he examines the doll, which holds a tune that he memorizes. His father calls and instructs him to go on an adventure to realize his PSI skills. He advises Ninten to find his Great Grandfather's diary left in the basement. In the town, Ninten searches for a young girl named [[Pippi]], who had gone missing in the graveyard. After rescuing her, Ninten is tasked by the [[A. Goodman|mayor]] to calm the Zoo, where animals had gone crazy. Along the way he returns a lost canary chick to its mother, who sings a song which Ninten memorizes. At the zoo the animals became hostile due to the influence of a cosmic [[Starman]]. After defeating it and calming the animals, he learns another melody from a singing monkey. Heading east, Ninten comes across a cave with a strange pink rock where he hears a voice speak to him telepathically. He reads the Great Grandfather's diary, which opens an entryway to {{ebb| Magicant}}—a mystical world ruled by Queen Mary. She explains the importance of finding [[Eight Melodies]] to complete a song.


Returning to the normal world, Ninten finds a boy named [[Lloyd]], who joins Ninten's party after receiving a bottle rocket from the nearby [[Sweet's Little Factory|factory]]. After this they head north to find a way to clear a landslide which is blocking the train station past the town's northern exit. After traveling through the large [[Duncan's Factory]], Lloyd fires a bottle rocket to blow up the rocks to clear the way. They head to the wintry town of [[Snowman]], where a psychic girl named [[Ana]] joins the party after Ninten returns her hat. Ana informs Ninten that they must check on the town of [[Youngtown]]. Along the way the children investigate a haunted houses, where a piano plays a melody for Ninten all on its own. They then head through a vast desert where a talking cactus sings another melody. At Youngtown they find that all of the childrens' parents have been abducted by a large spaceship and taken to [[Mt. Itoi]], beyond a swamp and to the town of [[Ellay]].
Returning to the normal world, Ninten finds a frequently-bullied boy genius named [[Lloyd]], who joins Ninten's party after receiving a bottle rocket from the nearby [[Sweet's Little Factory|factory]]. After this they head north to find a way to clear a landslide which is blocking the train station past the town's northern exit. After traveling through the large [[Duncan's Factory]], Lloyd fires a bottle rocket to blow up the rocks to clear the way. They head to the wintry town of [[Snowman]], where a psychic girl named [[Ana]] joins the party after Ninten returns her hat. Ana informs Ninten that they must check on the town of [[Youngtown]]. Along the way the children investigate a [[Rosemary's house|haunted house]] in [[Spookane]], where a piano plays a melody for Ninten all on its own. They then head through a [[Yucca Desert|vast desert]] where a talking cactus sings another melody. At Youngtown they find that all of the childrens' parents have been abducted by a large spaceship and taken to [[Mt. Itoi]], beyond a swamp and to the town of [[Ellay]].


Ninten, Lloyd, and Ana arrive in [[Ellay]]. The leader of the [[Bla-Bla Gang]], [[Teddy]], attacks the group, but soon becomes amiable after losing to Ninten and joins the party leaving Lloyd behind to rest. They continue to find the rest of the melodies, where one is guarded by a dragon beneath Magicant. Their next destination is Mt. Itoi, where inside a house at the plateau, Ninten and Ana profess their love. A large robot attacks their cabin, and the party is saved by Lloyd. Teddy, however, is severely injured, forcing Lloyd to rejoin the team. The party continues to climb Mt. Itoi, and meet George's benevolent robot, [[EVE]]. Their quick ascent ends after EVE sacrifices herself to defeat a large robot, however the wrecked EVE is revealed to contain a melody for Ninten to learn. At the peak of the mountain they find George's gravestone. Suddenly crystal fragments appear to teach Ninten the final melody. The party returns to Magicant to sing the full song to Queen Mary. She recalls the Melodies along with her adopted young alien child named [[Giygas]], and reveals herself as Maria. Magicant, a result of her own conscience, disappears, along with Maria herself, leaving the children to face the alien threat at the summit.
Ninten, Lloyd, and Ana arrive in [[Ellay]]. The fearsome leader of the [[Bla-Bla Gang]], [[Teddy]], attacks the group in the [[Live House]], but soon becomes amiable after losing to Ninten and joins the party leaving Lloyd behind to rest. They continue to find the rest of the melodies, where one is guarded by a dragon beneath Magicant. Their next destination is Mt. Itoi, where inside a house at the plateau, Ninten and Ana profess their love and share a dance. A large robot attacks their cabin, and the party is saved by Lloyd. Teddy, however, is severely injured, forcing Lloyd to rejoin the team. The party continues to climb Mt. Itoi, and meet George's benevolent robot, [[EVE]]. Their quick ascent ends after EVE sacrifices herself to defeat a large robot, however the wrecked EVE is revealed to contain a melody for Ninten to learn. At the peak of the mountain they find George's gravestone. Suddenly crystal fragments appear to teach Ninten the final melody. The party returns to Magicant to sing the full song to Queen Mary. She recalls the Melodies along with her adopted young alien child named [[Giygas]], and reveals herself as Maria. Magicant, a result of her own conscience, disappears, along with Maria herself, leaving the children to face the alien threat at the summit.


At the top, Giygas reveals himself, telling how George stole the ability of PSI, unknowingly "betraying his people". Giygas attempts to unleash an attack on the party, but the children sing the Eight Melodies to him. Giygas, recalling Maria and her motherly love, is overwhelmed in emotion, and departs from the Earth. Lloyd, Ana, and Teddy return to their normal lives, while Ninten returns home. His father calls, and while waiting for Ninten to answer, states that "something has come up".
At the top, Giygas reveals himself, telling how George stole the ability of PSI, unknowingly "betraying his people". Giygas attempts to unleash an attack on the party, but the children sing the Eight Melodies to him. Giygas, recalling Maria and her motherly love, is overwhelmed in emotion, and departs from the Earth, vengefully promising to Ninten that he will return. The children free the captive adults from Mt. Itoi's summit; Ana is finally reunited with her missing mother; Teddy recovers and begins performing daily at the Live House in Ellay; the captive parents from Youngtown happily return to their children; Ana and her mother return to Snowman, with Ana promising that she, Ninten, and Lloyd will meet again; Lloyd returns to Merrysville and is treated as a hero by Twinkle Elementary School's students, effectively abolishing his bullied status; and Ninten returns home. Later on, Ana receives a letter from Ninten, expressing her wish to see him again upon reading it; Ninten then falls asleep in his bed "now that the earth's crisis is over." After the credits, his father calls, and while waiting for Ninten to answer, states that "something has come up".


==Blurb==
==Blurb==
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===Non playable characters===
===Non playable characters===
EarthBound Beginnings has a variety of non playable characters. The following are important factors to the storyline:
EarthBound Beginnings has a variety of non-playable characters. The following are important factors in the storyline:


*'''[[Maria]]''' is Ninten's great grandmother. She and her husband were abducted by aliens in the 1900s. Her consciousness appears in Magicant, where she rules as Queen Mary.
*'''[[Maria]]''' is Ninten's great grandmother. She and her husband were abducted by aliens in the 1900s. Her consciousness appears in Magicant, where she rules as Queen Mary.
*'''[[George]]''' is Ninten's great grandfather. While abducted by aliens, he studied and stole the knowledge of PSI.
*'''[[George]]''' is Ninten's great grandfather. While abducted by aliens, he studied and stole the knowledge of PSI.
*'''[[EVE]]''' is a robot created by [[George]] to defend [[Ninten]]. Residing at the base of [[Mt. Itoi]], EVE possess the seventh melody.
*'''[[EVE]]''' is a robot created by [[George]] to defend [[Ninten]]. Residing at the base of [[Mt. Itoi]], EVE possesses the seventh melody.
*'''[[Giygas]]''' is a vengeful alien that was sent to retrieve the information of PSI. He is the main antagonist of the game.
*'''[[Giegue]]''' is a vengeful alien that was sent to retrieve the information of PSI. He is the main antagonist of the game.


== Gameplay ==
== Gameplay ==
The game utilizes random encounters, similar to other early RPGs, such as the [https://en.wikipedia.org/wiki/Final_Fantasy# Final Fantasy] series. When Ninten takes a certain number of steps, the screen will transition to the battle screen, displaying a random enemy. In battle, Ninten must defeat the enemy simply by attacking or using [[PSI]], short for Psionics. Additionally, Ninten has the option to run if the enemy is too powerful to fight. If Ninten defeats the enemy, he and any members in his party will gain EXP. Once Ninten gains a certain amount of EXP, his level increases, allowing for greater stats and new PSI powers. A high level is mandatory to finish the game, as the enemies progressively get more and more powerful as Ninten progresses. The first-person perspective in the battles (where you can only see the enemy and not the player character[s], unlike the Final Fantasy series) is directly based off of the [https://en.wikipedia.org/wiki/Dragon_Quest Dragon Quest] series.
The game utilizes random encounters, similar to other early RPGs, such as the ''{{wp|Final Fantasy}}'' series. When Ninten takes a certain number of steps, the screen will transition to the battle screen, displaying a random enemy. In battle, Ninten must defeat the enemy simply by attacking or using [[PSI]], short for Psionics. Additionally, Ninten has the option to run if the enemy is too powerful to fight. If Ninten defeats the enemy, he and any members in his party will gain EXP. Once Ninten gains a certain amount of EXP, his level increases, allowing for greater stats and new PSI powers. A high level is mandatory to finish the game, as the enemies progressively get more and more powerful as Ninten progresses. The first-person perspective in the battles (where you can only see the enemy and not the player character[s], unlike the ''Final Fantasy'' series) is directly based off of the ''{{wp|Dragon Quest}} series.
===[[Status ailment]]s===
===[[Status ailment]]s===
Status ailments are conditions that hinder the player or an enemy in battle. They can usually be cured with certain items.
Status ailments are conditions that hinder the player or an enemy in battle. They can usually be cured with certain items.
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== Development ==
== Development ==
{{incomplete|Please add more development information. Here are a list of sources: https://www.1101.com/gccxmother/en/2019-09-14.html, https://mother4ever.net/about-mother/, https://starmen.net/mother1/gameinfo/History_of_Mother/, https://en.wikipedia.org/wiki/Mother_(video_game), https://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/, https://www.giantbomb.com/pax-softnica/3010-5009/, https://mother4ever.net/musicart-mother/, https://mother4ever.net/interviews-about-mother/, https://en.wikipedia.org/wiki/Mother_(video_game_series), http://www.hardcoregaming101.net/mother/, https://www.switchaboo.com/shigesato-itoi-part-2-mother-earthbound-giygas-and-fishing/?ref=switchaboo.com, https://mother4ever.net/mother-publications/, and the ''Mother to Earth'' documentary.}}
Development for the game commenced in the late 80s, after [[Shigesato Itoi]] pitched the idea of a modern-day RPG game to [[Shigeru Miyamoto]]. Beforehand, Itoi was well-known for his copywriting career in Japan, although he habitually played the Nintendo [[Famicom]] to "a degree that most would consider obsession".<ref>[https://shmuplations.com/mother/]</ref> Being asthmatic, he was prone to violent coughing fits whenever he tried to lay down to sleep; so at night, when he woke up with another coughing fit, he would play Miyamoto's {{mw|Super Mario Bros.}} In essence, "Mario saw him through his asthma" since he couldn't call anyone, and because of that, Itoi always felt indebted to Nintendo.<ref>[https://www.1101.com/gccxmother/en/2019-09-14.html]</ref> One day he became an avid fan of Enix's {{wp|Dragon Quest}} franchise. While playing the [https://dragonquest.fandom.com/wiki/Dragon_Quest#Videos first game] late at night, he pondered the changes he would make to the RPG formula if he were in charge, as RPG games at the time primarily consisted of knights and princesses in a fantasy medieval-european setting. While they were flourishing in Japan, he didn't know anything about medieval Europe, and he started to imagine an RPG game set in contemporary times as he found a modern-day setting far more investing and interesting.  
Development for the game commenced in the late 80s, after [[Shigesato Itoi]] pitched the idea of a modern-day RPG game to [[Shigeru Miyamoto]]. Beforehand, Itoi was well-known for his copywriting career in Japan, although he habitually played the Nintendo [[Famicom]] to "a degree that most would consider obsession".<ref>[https://shmuplations.com/mother/]</ref> Being asthmatic, he was prone to violent coughing fits whenever he tried to lay down to sleep; so at night, when he woke up with another coughing fit, he would play Miyamoto's {{mw|Super Mario Bros.}} In essence, "Mario saw him through his asthma" since he couldn't call anyone, and because of that, Itoi always felt indebted to Nintendo.<ref>[https://www.1101.com/gccxmother/en/2019-09-14.html]</ref> One day he became an avid fan of Enix's {{wp|Dragon Quest}} franchise. While playing the [https://dragonquest.fandom.com/wiki/Dragon_Quest#Videos first game] late at night, he pondered the changes he would make to the RPG formula if he were in charge, as RPG games at the time primarily consisted of knights and princesses in a fantasy medieval-european setting. While they were flourishing in Japan, he didn't know anything about medieval Europe, and he started to imagine an RPG game set in contemporary times as he found a modern-day setting far more investing and interesting.  


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== Release ==
== Release ==
{{cleanup|Too many incomplete tags here and in the following sections, whatever's there needs to be finished or combined with another relevant section}}
{{incomplete|Please add info on game's release from Wikipedia, as well as previous articles. Also, add pictures/info from the [[Mother (soundtrack)|''Mother'' soundtrack]], ''[[Encyclopedia Mother]]'', and other pieces of merchandise related to ''Mother'' here.}}
{{Incomplete|Here are some sources: https://en.wikipedia.org/wiki/Music_of_the_Mother_series, https://starmen.net/mother1/soundtrack/, https://starmen.net/merchandise/misc/fbadge.php, https://starmen.net/merchandise/misc/m1novel.php, https://starmen.net/merchandise/music/m1cd.php, https://starmen.net/merchandise/music/m1ct.php, https://starmen.net/merchandise/manga/,  https://starmen.net/merchandise/guides/, https://mother4ever.net/videos-mother/, https://mother4ever.net/mother-novels/, https://mother4ever.net/art-mother-manga/, and https://mother4ever.net/art-mother/.}}
[[File:EBB Famitsu Poster.jpg|left|thumb|300px|A promotional poster for ''EarthBound Beginnings'' from ''{{wp|Famitsu}}'' #20, featuring a still of the live-action ''Mother'' commercial.]]
[[File:M1 Soundtrack.png|right|thumb|280px|The official ''Mother'' soundtrack album]]
Mother was originally released in Japan for the [[Famicom]] on July 27th, 1989.
Mother was originally released in Japan for the [[Famicom]] on July 27th, 1989.


The game was officially translated into English by Nintendo of America in 1990 and slated for a Fall 1991 release under the new title of '''Earth Bound''', but marketing delays prevented the game from being released. The fan group Neo Demiforce, who had been working on their own translation of the game at the time, discovered that a prototype cartridge had been sold to Kenny Brooks, a game collector, and made a deal with him to release a ROM of the game to the public in 1998. The ROM was released with a patch that featured minor alterations from the prototype cartridge to get around the copy protections Nintendo had placed on it, as well as the addition of "Zero" to the title screen for confirmation that the ROM was patched, as well as to differentiate it from [[EarthBound|its sequel]] of the same name. Since then, four other cartridges with the prototype have been found, one of which resides in Nintendo of America's headquarters.<ref>[http://www.earthboundcentral.com/2009/09/earthbound-zero-prototype-info/ EarthBound Central: "EarthBound Zero Prototype Info"]</ref>
==Localization==
{{incomplete|Please add information/pictures from LostLevels.org/''Mother to Earth'' documentary here. Here are some other sources: https://starmen.net/mother1/gameinfo/info/EBB-History.php, https://starmen.net/mother1/gameinfo/factoids/, https://mother4ever.net/development-ebb/, https://mother4ever.net/prototypes-ebb/, https://mother4ever.net/differences-between-mother-earthbound-beginnings/, [[List of regional differences in EarthBound Beginnings]], https://www.youtube.com/watch?v=3UOLj1-q67U, and https://www.youtube.com/watch?v=Iy8VO8AIQkE.}}
 
[[File:Phil.png|right|thumb|400px|The localization team for ''EarthBound Beginnings'' in 1990.]]
 
The game was officially translated into English by Nintendo of America in 1990 and slated for a Fall 1991 release under the new title of '''Earth Bound''', but marketing delays prevented the game from being released. Unlike the original Japanese release of ''Mother'', the prototype English translation contains detailed enemy descriptions, some redesigned areas, and an ability to run, among other differences. A few of the changes were requested by Nintendo of America producer and scriptwriter [[Phil Sandhop]], who stated that there were plans to release the game with an 80-page instruction manual and a separate release of the game's soundtrack, but the production costs, memory-intensive improvements from the Famicom original <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref>, and the potential financial risk from marketing and releasing an undoubtedly-expensive to manufacture NES title ended up having the game cancelled. Most of the alterations later saw official release in ''[[Mother 1+2]]''.
 
==Emulation==
{{incomplete|Please add more info related to dump. Other than LostLevels.org, Mother Forever, and the ''EarthBound'' - Did You Know Gaming? videos on YouTube, here are some sources: the wiki's [[TK-69 cartridge]] article, https://starmen.net/mother1/gameinfo/info/EBB-History.php, https://starmen.net/merchandise/games/ebprototypenes.php, https://starmen.net/vote/vote.php?id=14768, https://starmen.net/vote/vote.php?id=14357, https://starmen.net/petition/, and the ''Mother to Earth'' documentary.}}
 
The fan group Neo Demiforce, who had been working on their own translation of the game at the time, discovered that a prototype cartridge had been sold to Kenny Brooks, a game collector, and made a deal with him to release a ROM of the game to the public in 1998. The ROM was released with a patch that featured minor alterations from the prototype cartridge to get around the copy protections Nintendo had placed on it, as well as the addition of "Zero" to the title screen for confirmation that the ROM was patched, as well as to differentiate it from [[EarthBound|its sequel]] of the same name. Since then, four other cartridges with the prototype  
have been found, one of which resides in Nintendo of America's headquarters.<ref>[http://www.earthboundcentral.com/2009/09/earthbound-zero-prototype-info/ EarthBound Central: "EarthBound Zero Prototype Info"]</ref>
 
==[[Game Boy Advance]] release==
{{incomplete|Please add more info regarding ''Mother''{{'}}s release on ''Mother 1+2'', particularly from this wiki, Starmen.Net, and other sources such as these ones: https://en.wikipedia.org/wiki/Mother_(video_game_series)#Mother_1_+_2, https://earthbound.fandom.com/wiki/Mother_1_%2B_2#Development, and https://mother4ever.net/about-mother-1-2/.}}


Unlike the original Japanese release of ''Mother'', the prototype English translation contains detailed enemy descriptions, some redesigned areas, and an ability to run, among other differences. A few of the changes were requested by Nintendo of America producer and scriptwriter Phil Sandhop, who stated that there were plans to release the game with an 80-page instruction manual and a separate release of the game's soundtrack, but the production costs ended up having the game cancelled. Most of the alterations later saw official release in ''[[Mother 1+2]]''.
==[[Virtual Console]] release==
{{incomplete|Please add more info regarding the Wii U/Switch ports of ''EarthBound Beginnings'' here. Here are some sources: https://mother4ever.net/earthbound-beginnings-virtual-console-release/, and https://starmen.net/mother1/gameinfo/info/EBB-History.php.}}


On June 14th, 2015, Nintendo announced and released Mother for the Wii U Virtual Console service, in Japanese as well as its first ever English release, under the title '''EarthBound Beginnings'''. While the English version is the same as the unreleased English prototype (minus the copy protection), the Japanese version had several changes from ''Mother 1+2'' backported to it. Notably, the [[Crow]]'s cigarette was removed and a line in [[Twinkle Elementary School]] that mentioned ''[[https://en.wikipedia.org/wiki/Dragon_Quest_IV Dragon Quest IV]]'' had the reference to that game removed.<ref>[http://earthboundcentral.com/2015/06/japanese-wii-u-mother-has-changes/ EarthBound Central: "Japanese Wii U MOTHER Has Changes"]</ref>
On June 14th, 2015, Nintendo announced and released Mother for the Wii U Virtual Console service, in Japanese as well as its first ever English release, under the title '''EarthBound Beginnings'''. While the English version is the same as the unreleased English prototype (minus the copy protection), the Japanese version had several changes from ''Mother 1+2'' backported to it. Notably, the [[Crow]]'s cigarette was removed and a line in [[Twinkle Elementary School]] that mentioned ''[[https://en.wikipedia.org/wiki/Dragon_Quest_IV Dragon Quest IV]]'' had the reference to that game removed.<ref>[http://earthboundcentral.com/2015/06/japanese-wii-u-mother-has-changes/ EarthBound Central: "Japanese Wii U MOTHER Has Changes"]</ref>


==Reception==
==Reception==
{{incomplete|Add more reviews of ''Mother'', particularly from its [[Wikipedia:Mother (video game)|Wikipedia article]].}}
Mother was a commercial success in Japan, receiving the "Silver Hall of Fame" score of 31/40 from ''Weekly Famitsu''. According to a ''Famitsu'' poll, it was considered the 9th best Famicom game and the 38th best game of all time.
Mother was a commercial success in Japan, receiving the "Silver Hall of Fame" score of 31/40 from ''Weekly Famitsu''. According to a ''Famitsu'' poll, it was considered the 9th best Famicom game and the 38th best game of all time.
EarthBound Beginnings also received strong positive reception in the west, similar to its successor. It was one of the most bought NES games on the Wii U Virtual Console during its lifespan, and was the only NES game with a 5-star rating during the first few months of the release. Critics praised its originality, music, and artstyle, while saying how it "parodies" other more "serious" RPG games such as the Dragon Quest series. Around the time of its initial release, EarthBound Beginnings was the best selling downloadable game on the Wii U in America and Europe, surpassing Splatoon in digital sales<ref>https://earthboundcentral.com/2015/06/earthbound-beginnings-rules-multiple-wii-u-sales-charts/</ref>.
EarthBound Beginnings also received strong positive reception in the west, similar to its successor. It was one of the most bought NES games on the Wii U Virtual Console during its lifespan, and was the only NES game with a 5-star rating during the first few months of the release. Critics praised its originality, music, and artstyle, while saying how it "parodies" other more "serious" RPG games such as the Dragon Quest series. Around the time of its initial release, EarthBound Beginnings was the best selling downloadable game on the Wii U in America and Europe, surpassing Splatoon in digital sales<ref>https://earthboundcentral.com/2015/06/earthbound-beginnings-rules-multiple-wii-u-sales-charts/</ref>.
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''For the subject's image gallery, see [[Gallery:EarthBound Beginnings]]''
''For the subject's image gallery, see [[Gallery:EarthBound Beginnings]]''
{{Gallery|galleryname=Boxart|color=EBB}}
{{Gallery|galleryname=Boxart|color=EBB}}
{{gallery/cell|Mother boxart.png|200px|Japanese boxart for Mother}}
{{gallery/cell|Mother boxart.png|200px|Japanese boxart for ''Mother''}}
{{gallery/cell|EarthBound Beginnings boxart.png|105px|English boxart for EarthBound Beginnings used for Nintendo Switch Online}}
{{gallery/cell|EarthBound Beginnings boxart.png|105px|English boxart for ''EarthBound Beginnings'' used for {{wp|Nintendo Switch Online}}}}
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{{Gallery|galleryname=Promotional art|color=EBB}}
{{Gallery|galleryname=Promotional art|color=EBB}}
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{{Gallery|galleryname=Title screens and logos|color=EBB}}
{{Gallery|galleryname=Title screens and logos|color=EBB}}
{{gallery/cell|EarthBound Beginnings title.png|100px|English title screen}}
{{gallery/cell|EarthBound Beginnings title.png|185px|English title screen}}
{{gallery/cell|Mother title.png|100px| Japanese title screen}}
{{gallery/cell|Mother title.png|185px|Japanese title screen}}
{{gallery/cell|EarthBound_Beginnings_logo.png|100px| EarthBound Beginnings logo from the E3 2015 trailer}}
{{gallery/cell|EarthBound Beginnings Logo.png|250px|''EarthBound Beginnings'' logo}}
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